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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. @OhioBob The CKAN stuff needs a bit of work. GPP 1.6.6.0 is listed as not compatible with JNSQ. Frankly, given the plethora of options you give, I have no idea how to deal with it, but @HebaruSan is the one to ask for help Ok, and what about the GPP clouds, and GPP textures, are they needed as well?
  2. Looked, couldn't find it. Got a yellow line, not sure what it means. Is there a reference to what different colors on the lines would mean? I know that red is a conflict, never saw yellow before. Also, and this might be a feature request, when there is a conflict, is there a way to easily identify what the conflict is (ie: a right-click on the line with a popup)? I was working in upgrading JNSQ and GPP, got a large number of red lines in the relationships, and wading throught them is painful
  3. Ok, so going from this, if I want to add GPP to an existing JNSQ, I would do this: GPP needs to install the 2.5x version of GPP_Rescale to match the size of JNSQ. We install the following mods: JNSQ + GPP + GPP_Secondary + GPP_Rescale (2.5x) I'm not sure about adding GEP yet, I assume that it can be added later? And kudos to you, @Galileo and the rest of the team for this wonderful update
  4. You need to post the full log (a link to it), not a snippit. I've had this happen to me, no idea what happened. I ended up restarting my game
  5. New release, 0.8.0.1 Added additional runways, thanks to contribution from @Caerfinon Added filtering of runways, to limit runways selectable to within configurable distance. Accessed in the settings window (right-click on the toolbar button) https://github.com/linuxgurugamer/NavInstruments/releases
  6. I don't support Kerbalism, it changes too many things. Go to the Kerbalism thread for support. Sorry
  7. No logs, no help. But it sounds like you didn't install the dependencies. Best to use CKAN to do the install. Any other help needed, logs first
  8. No argument there, if you read back in the thread you can see that I asked for someone to make an updated model. I don't do models, so would need someone else to make one. Config for the SpaceDust is already done and in the mod, just commented out for now. Been a while since I looked at it. The patch also adds the spacedust functionality to the Cacteye telescope. You could do the same thing for the ResearchBodies telescope and there are also some telescopes in the SCANsat mod which can be adapted
  9. It's a good idea, not sure how feasable it is. But I will look into it I have this working now
  10. Yes It's a good idea, not sure how feasable it is. But I will look into it
  11. Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
  12. New release, 0.3.0.1 Added hiding of ui when F2 is pressed
  13. The mod has a couple of included DLLs, only one of which is really needed. I've decompiled them, and been able to recompile them for 1.12. Other than possibly updating the config files, I'm not sure what else would be needed. I peeked into a couple of the config files, the only things I see that are a problem are some of the bulkheadProfiles being wrong, and no tags
  14. Most likely, it's listed on CKAN as up to version 0.9.7, with a max game version of 1.7.3, but it's just a parts mod
  15. I'd appreciate some testing done for the following scenario. There is a user I've been working with who is playing 1.12.2 on Ubuntu, and is having a strange problem. I've been unable to replicate issue: The system slows down to system lock up if the NavUtils compass window is open while the secondary mouse button is held. This was a clean install, with only NavInstruments and it's dependencies installed. There is nothing in the code that I can tell which would cause this, and am starting to think that it's something to do with the Linux implementation of Unity. It would be good to get more people testing this For reference, this is what he sent me: Protocol: Start KSP and make a start a new game Go to the SPH and load up an Aeries 3E and go to the runway Waited a while, not touching the keys or mouse Do some basic things with the mouse and keys (change camera angle, brakes, lights) (If available) Click on the NavInstruments Icon to bring up the compass Waited a while, not touching the keys or mouse Do roughly the same set of action as step 4
  16. Actually pretty simple. You would look at KerbalEVA.isRagdoll and just check to see if it's set, and then if it is cleared. If you want to get fancier ( and reduce cpu), then you can work with the ragdoll_OnEnter() and ragdoll_OnLeave() methods
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