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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I really doubt it's BTW itself. What are you system specs? I would also suggest trying to remove a different mod instead of BTW and see if that changes anything. As an alternative, there is another mod called Time Control which does the same thing as BTW Not sure if you saw it, but there is this error in the log: Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SpaceCenter.Start () [0x0003d] in <06f13185617646e5bc801baeab53ab75>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object But, from something I found, looks like you are using Beyond Home, which says you have 16g of ram. Given the number of mods (at least 125), I wouldn't be surprised if you are running out of memory.
  2. That's correct, they are on vacation for a period of time. YOu should be able to see them in the Astronaut Complex, with a line which says how long until they are available again
  3. New release, 0.2.1 Added Mk22 Cockpits from user @BahamutoD Added tags to cockpits Cleaned up formatting Updated code for KSP 1.8+ Added AssemblyVersion.tt Added installChecker.cs
  4. Absolutely! Even if all you provide are more and better reports, etc. Would be really great!!! Looking forward to seeing what you come up with.
  5. Is it that THIS mod doesn't recognize the bathymetry, or that the bathymetry experiment itself isn't working?
  6. As mentioned in that discussion, it would be better to move the discussion over here. I don't use Reddit that much, and will not be participating in a development discussion over there. If you have questions, ask them here. Sorry, I just don't have time to deal with that
  7. I'll have to check to see if anyone else has already incorporated this.
  8. Also , missing dependencies. Would be best tg y ok install it via CKAN
  9. It's too late now, it's been out this way for a few years now. Possibly implement the missing one, duplicating the functionality except when the optional cfg is installed.
  10. Ok, the rename may have been for that reason, but there isn't one which replaced the old one. Which causes problems for other mods who'se patches depended on it.
  11. @octal9 @guto8797 @majNUN This problem was solved 2 years ago, and mentioned prominently on the OP. There are a couple of scripts in the mod directory: BashCopyTextures.sh (for Linux & Macintosh) Windows_CopyTextures.bat (for Windows) just double-click on the correct one for the OS you are running.
  12. New release, 0.3.11 Thanks to forum user @etmoonshade for this update: Updated ShipTypes.txt for new ship types
  13. @guto8797 @majNUNIt would be helpful if you ping me when you report a problem. Otherwise I have no way to know of any issues. This is a fairly simple problem, I'll see if I can get it out in a day or so
  14. Maybe everyone is just ignoring this thread. I don't have anybody on my ignore list
  15. You can ignore that message, it's wrong. Edit: If you are getting that from CKAN, you need to enable 1.8 compatibility. A picture would be helpful to know where the message is coming from.
  16. New release, 0.0.2, out of Beta License changed to CC-BY Added contributed modules by forum user @Hohmannson to the scannerProbe a mini-JWST(visible light,extreme resolution) and bunch of cams(multispectral) Updated tags, bulkhead profiles, other minor changes to all parts Added ability to retract solar shield in the editor
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