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KSP2 Release Notes
Everything posted by linuxgurugamer
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Take this over to the Tweakscale thread, I don't support that
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[1.12.x] Soundtrack Editor Forked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, it's for Linux and Macs -
It's probably so nothing in the .mu file, but I'm not positive. Maybe ask @stupid_chris
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This can't override Mechjeb. If Mechjeb is controlling the throttle, then you are stuck with that. And this wasn't written to control the max thrust, rather different internally
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Kerbal visible throughout parts
linuxgurugamer replied to jackdown's topic in KSP1 Technical Support (PC, modded installs)
Do you have the mod PWB Fuel Balancer installed? I am aware of an issue with it which looks like this. -
Create a file anywhere in the GameData directory, give it the name SolarCharge.cfg Put the following into it and save it: // Set chargeRate for solar panels to 50% of original @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]]:FINAL { @MODULE[ModuleDeployableSolarPanel] { @chargeRate *= 0.5 } } Be sure that the file isn't saved as a .txt file; if you use NotePad, you will have to change the file name from a command prompt
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Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
My dream is to have a self-modifying/balancing tech tree, based on what's available in the game. It's a pet project of mine which I've been doodling with for a few years, so don't expect anything soon. -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Its a good mod, but doesnt go far enough. This needs to be added to it. Please go ahead with this, I am going to need them regardless of whether i use the Achievements mod or not -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
I'll look, will consider it for adoption Edit: I've PM'd @malkuth about the mod, I'm willing to adopt it and continue it forward. I see no reason to reinvent the wheel -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, QuickSearch 3.3.0.9 Fixed white/purple button on toolbar -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It would help if you tell me which icon this is happening to -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
I was merely listing what the accomplishments would be. I intend to have the icons clickable to view the specifics, which would include: Kerbal date Real date/time Vessel name All kerbals on mission Possibly a screenshot Really, the specific information is trivial. That sounds great. This way I might even be able to make it resizable, similar to what I did for the Blizzy Toolbar -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Oh, and I would need a 38x38 image for the toolbar -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Thanks, that's appreciated. I haven't thought that far ahead, but the little thought I have would be to present it in some sort of list format, in columns. In terms of accomplishments, what @theJesuit listed plus a few: Body name Enter_SOI Orbit SubOrbital (?) Atmosphere Impact Landing Flag Crew_Report Obviously the Atmosphere would only be relevant for planets with an atmosphere, Landing only for planets which can be landed upon. Keeping track of this would be fairly easy. I can pull code from another mod to get and display an icon of the planet. So 9 icons, minimum size would be 38x38 (for reference, 38x38 is the stock toolbar button size), but if you did larger than that, I could scale it as needed. If you do make it larger, then I would suggest 128x128. My feeling is that I may end up going with 64x64, but will have to see how it all comes out -
KSP 1.8 Unity Issue
linuxgurugamer replied to grisha's topic in KSP1 Technical Support (PC, unmodded installs)
I was excited, until I checked and saw that my Terrain Shader Quality was set low. This on an nVidia card -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Been thinking about this. Do you think you could make up graphics for the achievements? It’s not too difficult a job to do, but my graphics skills are minimal -
[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
linuxgurugamer replied to pizzaoverhead's topic in KSP1 Mod Releases
See above, it’s been released- 779 replies
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Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Interested @linuxgurugamer? actually I wonder if I can do this in the tech tree... could be a combination of a tech tree and contract configurator I saw this earlier. Possible, I’ll need to think on it. Have some other stuff I’m working on right now -
Easy to do with ModuleManager, but seriously, once younstart exploring the outer system, you will need every bit of power
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
Here is a real world example of the nebulous type of help available: About a year ago I was writing a mod called KeoCache; it was a Kerbal version of Geocaching. I asked for help, and got two other people involved; one on the web sidd and the other on the C# side. I was happily doing a lot of coding live on stream, and got the main code working well. The web side also was going well. But the third person who had volunteered to work on the web<->C$ integration never really did anything, and eventually gave up. This was extremely discouraging. Partially as a result, the mod is in limbo now. Help is useful, but it has to be real and sustained to be useful -
Extra tech tree difficulty option
linuxgurugamer replied to Noud's topic in KSP1 Suggestions & Development Discussion
Take a look at Oh! Scrap and Scrapyard. Provides part failures and reusable parts, along with part generations.