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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Take this over to the Tweakscale thread, I don't support that
  2. It's probably so nothing in the .mu file, but I'm not positive. Maybe ask @stupid_chris
  3. This can't override Mechjeb. If Mechjeb is controlling the throttle, then you are stuck with that. And this wasn't written to control the max thrust, rather different internally
  4. Do you have the mod PWB Fuel Balancer installed? I am aware of an issue with it which looks like this.
  5. Create a file anywhere in the GameData directory, give it the name SolarCharge.cfg Put the following into it and save it: // Set chargeRate for solar panels to 50% of original @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]]:FINAL { @MODULE[ModuleDeployableSolarPanel] { @chargeRate *= 0.5 } } Be sure that the file isn't saved as a .txt file; if you use NotePad, you will have to change the file name from a command prompt
  6. Here is a simple one: // Set chargeRate for solar panels to 50% of original @PART[*]:HAS[@MODULE[ModuleDeployableSolarPanel]]:FINAL { @MODULE[ModuleDeployableSolarPanel] { @chargeRate *= 0.5 } }
  7. My dream is to have a self-modifying/balancing tech tree, based on what's available in the game. It's a pet project of mine which I've been doodling with for a few years, so don't expect anything soon.
  8. Its a good mod, but doesnt go far enough. This needs to be added to it. Please go ahead with this, I am going to need them regardless of whether i use the Achievements mod or not
  9. I'll look, will consider it for adoption Edit: I've PM'd @malkuth about the mod, I'm willing to adopt it and continue it forward. I see no reason to reinvent the wheel
  10. New release, QuickSearch 3.3.0.9 Fixed white/purple button on toolbar
  11. I was merely listing what the accomplishments would be. I intend to have the icons clickable to view the specifics, which would include: Kerbal date Real date/time Vessel name All kerbals on mission Possibly a screenshot Really, the specific information is trivial. That sounds great. This way I might even be able to make it resizable, similar to what I did for the Blizzy Toolbar
  12. Thanks, that's appreciated. I haven't thought that far ahead, but the little thought I have would be to present it in some sort of list format, in columns. In terms of accomplishments, what @theJesuit listed plus a few: Body name Enter_SOI Orbit SubOrbital (?) Atmosphere Impact Landing Flag Crew_Report Obviously the Atmosphere would only be relevant for planets with an atmosphere, Landing only for planets which can be landed upon. Keeping track of this would be fairly easy. I can pull code from another mod to get and display an icon of the planet. So 9 icons, minimum size would be 38x38 (for reference, 38x38 is the stock toolbar button size), but if you did larger than that, I could scale it as needed. If you do make it larger, then I would suggest 128x128. My feeling is that I may end up going with 64x64, but will have to see how it all comes out
  13. I was excited, until I checked and saw that my Terrain Shader Quality was set low. This on an nVidia card
  14. Been thinking about this. Do you think you could make up graphics for the achievements? It’s not too difficult a job to do, but my graphics skills are minimal
  15. Interested @linuxgurugamer? actually I wonder if I can do this in the tech tree... could be a combination of a tech tree and contract configurator I saw this earlier. Possible, I’ll need to think on it. Have some other stuff I’m working on right now
  16. Easy to do with ModuleManager, but seriously, once younstart exploring the outer system, you will need every bit of power
  17. Here is a real world example of the nebulous type of help available: About a year ago I was writing a mod called KeoCache; it was a Kerbal version of Geocaching. I asked for help, and got two other people involved; one on the web sidd and the other on the C# side. I was happily doing a lot of coding live on stream, and got the main code working well. The web side also was going well. But the third person who had volunteered to work on the web<->C$ integration never really did anything, and eventually gave up. This was extremely discouraging. Partially as a result, the mod is in limbo now. Help is useful, but it has to be real and sustained to be useful
  18. Take a look at Oh! Scrap and Scrapyard. Provides part failures and reusable parts, along with part generations.
  19. I wish I could say that i fixed it, but this is a random crash which happens to many people, with a wide variety of mods. I've had this happen without Science Alert. Various googling seems to indicate that it may be a Unity issue Thank you for the report, I will look at it
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