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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
linuxgurugamer replied to pizzaoverhead's topic in KSP1 Mod Releases
It has been long enough, I'll work on a release. Since he had indicated he was coming back, I'm going to change the name of the mod (not the folders) to indicate it will be a fork.- 779 replies
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The way to test is to put it back the way the game is. I assume you are on a linux system. I can take a look at it, but not sure what I can do -
Ummm, that's news to me
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Your welcome. I understand why they remove these textures, but they should (IMHO) allow modders to include them if they are being referenced.
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Well, you can thank Squad for breaking this mod. There is a stock texture being used which was just removed, not even moved to the zDeprecated directory. If you have an older game, then do this: Copy the following file: KSP\GameData\Squad\Parts\FuelTank\Size3Tanks\fueltTanks_cm.dds to the same location in 1.8. If you don't, then complain to Squad about this file having been removed and not put into the zDeprecated directory Without permission, I can't legally provide it. And yes, I have contacted them, waiting to hear
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It could be, could you provide a list of the parts that are having the problem? It may also be more depreciated parts that need to be fixed.
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[1.12.x] IXS Warpship & Spacedock Redocked
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope. I don't do part models, just code. -
@Tonka Crash Any interest in fixing these? Would be greatly appreciated
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Ummm, this version has been around for nearly 2 years
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There shouldn't be, the recontinued just fixed some small bugs. Biggest change was the renaming of the directory This is the full changelog of everything that got changed since Recontinued: 0.15.2 Updated for KSP 1.8 0.15.1.10 Added "TechHidden = True" and "entryCost = 0" to RLA_solid_small_long in the ReStockPlus patch 0.15.1.9 Changed category from "none" to "Coupling" in the small_decoupler_stack 0.15.1.8 Added small patch for Restock, thanks @pietralbi Deleted old file 0.15.1.7 Fixed typo in category for small decoupler, "none" needed to be in lower case Added indentations to a number of parts 0.15.1.6 Updated the patch to a localization file (and added MH) Hid the small decoupler, very similiar to * ksp1.4 small decoupler (0.6m 0.15.1.4 Version bump for 1.5 0.15.1.3 Add spanish localization, thanks @fitiales 0.15.1.2 Replaced some text with existing tags, thans @kerbas ad astra 0.15.1.1 Fixed Agent (was missing title) 0.15.1 Balance fix for Xenon tank and localization 0.15.0 Adopted by LGG Renamed directory to RLA_Reborn Updated all files for new directory Added Changelog,tried to capture all previous versions
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[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No. The Mk2 Lander Can has a ModuleProbeControlPoint, this doesn't. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
No. This will be a tool for a modder who is making a new tree. Not intended to be used during playthrough. That would be rather difficult, but it is an idea for the future -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
linuxgurugamer replied to Thomas P.'s topic in KSP1 Mod Releases
KRASH does not allow saves -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Since it will be running inside KSP, the answer is yes. My long-term goal is to have an in-game tech tree editor, will have to see how it goes. -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Just an FYI, I'm writing a tool which will dump stats for a mod's parts to a file, hoping to use this to make it easier to organize. -
[1.8.x, 1.9.x, 1.10.x] PartInfo
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Those messages are only at load time, they are warnings and can be safely ignored. Otherwise, what @Drew Kerman said -
[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
linuxgurugamer replied to theJesuit's topic in KSP1 Mod Releases
Would you have a spreadsheet for the Tetrix tree which I could use to add new mod parts to? Also, I'm looking at the files which come with the Tetrix tree, and they all say something like this: -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
For all, I've released a 1.8 rebuild of the YongeTechTreePlugin here:- 1,028 replies
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- tech tree
- engineering
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't know why you are getting that. That was a bad character in the file which I fixed. Are you sure you don't any have old versions floating around? This is what I see in my log file: PartLoader: Compiling Part 'CivilianPopulation/Parts/Utility/t1CivilizationGenerationShipQuartersLarge/t1CivilizationGenerationShipQuartersLarge' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot find a PartModule of typename 'ExWorkshop' which is fine -
[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, I can't do anything about the names, unless I want to make it incompatible with old saves. But yes, that is confusing.