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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. It has been long enough, I'll work on a release. Since he had indicated he was coming back, I'm going to change the name of the mod (not the folders) to indicate it will be a fork.
  2. The way to test is to put it back the way the game is. I assume you are on a linux system. I can take a look at it, but not sure what I can do
  3. All I can say is that the mod does not have any reference to the DMagic experiments. Never did. Maybe X-Science, but that's not under my control
  4. Your welcome. I understand why they remove these textures, but they should (IMHO) allow modders to include them if they are being referenced.
  5. Well, you can thank Squad for breaking this mod. There is a stock texture being used which was just removed, not even moved to the zDeprecated directory. If you have an older game, then do this: Copy the following file: KSP\GameData\Squad\Parts\FuelTank\Size3Tanks\fueltTanks_cm.dds to the same location in 1.8. If you don't, then complain to Squad about this file having been removed and not put into the zDeprecated directory Without permission, I can't legally provide it. And yes, I have contacted them, waiting to hear
  6. It could be, could you provide a list of the parts that are having the problem? It may also be more depreciated parts that need to be fixed.
  7. It's a limitation of this and most if not all other science monitors/gatherers. Nonstock science modules are not supported.
  8. Thanks. I fixed it in the code, but it's too minor to release a new version at this point. I did credit you with it, though
  9. @Tonka Crash Any interest in fixing these? Would be greatly appreciated
  10. Ummm, this version has been around for nearly 2 years
  11. There shouldn't be, the recontinued just fixed some small bugs. Biggest change was the renaming of the directory This is the full changelog of everything that got changed since Recontinued: 0.15.2 Updated for KSP 1.8 0.15.1.10 Added "TechHidden = True" and "entryCost = 0" to RLA_solid_small_long in the ReStockPlus patch 0.15.1.9 Changed category from "none" to "Coupling" in the small_decoupler_stack 0.15.1.8 Added small patch for Restock, thanks @pietralbi Deleted old file 0.15.1.7 Fixed typo in category for small decoupler, "none" needed to be in lower case Added indentations to a number of parts 0.15.1.6 Updated the patch to a localization file (and added MH) Hid the small decoupler, very similiar to * ksp1.4 small decoupler (0.6m 0.15.1.4 Version bump for 1.5 0.15.1.3 Add spanish localization, thanks @fitiales 0.15.1.2 Replaced some text with existing tags, thans @kerbas ad astra 0.15.1.1 Fixed Agent (was missing title) 0.15.1 Balance fix for Xenon tank and localization 0.15.0 Adopted by LGG Renamed directory to RLA_Reborn Updated all files for new directory Added Changelog,tried to capture all previous versions
  12. No. The Mk2 Lander Can has a ModuleProbeControlPoint, this doesn't.
  13. It is mostly generic code, so you shouldn't have any problem to port it over. License allows it as well, but if you were asking, then you have my permission to go ahead, just let us know how it goes.
  14. No. This will be a tool for a modder who is making a new tree. Not intended to be used during playthrough. That would be rather difficult, but it is an idea for the future
  15. Since it will be running inside KSP, the answer is yes. My long-term goal is to have an in-game tech tree editor, will have to see how it goes.
  16. Just an FYI, I'm writing a tool which will dump stats for a mod's parts to a file, hoping to use this to make it easier to organize.
  17. Kirk Douglas was the captain of the USS Nimitz in the move The Final Countdown, among many, many others. My wife & I just watched it the other night. He had a long, productive and meaningful life RIP
  18. Those messages are only at load time, they are warnings and can be safely ignored. Otherwise, what @Drew Kerman said
  19. Would you have a spreadsheet for the Tetrix tree which I could use to add new mod parts to? Also, I'm looking at the files which come with the Tetrix tree, and they all say something like this:
  20. For all, I've released a 1.8 rebuild of the YongeTechTreePlugin here:
  21. I don't know why you are getting that. That was a bad character in the file which I fixed. Are you sure you don't any have old versions floating around? This is what I see in my log file: PartLoader: Compiling Part 'CivilianPopulation/Parts/Utility/t1CivilizationGenerationShipQuartersLarge/t1CivilizationGenerationShipQuartersLarge' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cannot find a PartModule of typename 'ExWorkshop' which is fine
  22. Well, I can't do anything about the names, unless I want to make it incompatible with old saves. But yes, that is confusing.
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