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KSP2 Release Notes
Everything posted by linuxgurugamer
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They are using doubles, which is 64 bit
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's a KSP bug, use the World Stabilizer mod to fix it -
@tetryds Two things: First, the recommended convention on the forums is to keep the title of the thread updated with the latest version the mod is available for. The title says 1.2.1, yet it seems you updated it for 1.3 Second, and this is a personal recommendation, for something like this, which interacts with the game mechanics, I personally prefer to have a recomiled version for each major version of KSP. Because of this, I can't even consider trying this mod on 1.4
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New release, 0.0.1.8 Added parameter to ignore AoA above specified altitude
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Just guessing, that you have a 1.4.4 install. You need to tell CKAN to allow all 1.4 compatible mods. It in the setting menu.
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I'll look at it, right now I'm busy with another mod
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[1.9.x] Contract Pack: Bases and Stations Reborn
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You can tell CKAN to install mods for 1.4.4 which are compatible with 1.4 by doing the following: At the main CKAN menu, goto the Settings menu, and then the Compatible KSP Versions Then, click the checkbox next to 1.4 and click Save -
New release, 0.0.1.7 Fixed issue with explosions being detected on the launchpad before launching Added dependency checking
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It is supposed to wait. So, a craft file and a log file are needed to diagnose the problem
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Loading Screen Manager Help Please
linuxgurugamer replied to GizmoX's topic in KSP1 Mods Discussions
Try posting the the mod’s thread: -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Yes. And Ferram4's is not supporting 1.4.x- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Because it totally unofficial, was done mainly for me, and I offered the hand-merged changes to Ferram. Also, I just cleaned up the file a bit, you should only see the GameData And, to keep things kosher, the license is GPLv3 and is in the zip file as well as the main repo (my copy of the main repo)- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Mine is NOT official, but it is good for 1.4.x It contains a number of the bug fixes and updates that Meiru did. No support from me, but you can get my version here: https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.2 The license is GPLv3 and is in the zip file as well as the main repo (my copy of the main repo)- 2,647 replies
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well. A flight on kerbin is short, so if you se the mon to 1 day and the max high, it may do what you want since the vacation time is based on the length of the mission -
[1.12.x] Launch Numbering Templated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Make sure you have the latest version of the ToolbarController a d ClickThrough Blocker -
Orbital Drift Compensation
linuxgurugamer replied to Jestersage's topic in KSP1 Gameplay Questions and Tutorials
It doesn't, unless you use the orbital decay mod I should say that an orbit which dips into the atmo will decay if the vessel is loaded -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
@nightingale Been doing some more digging into this problem. I have gotten to the point where is ee that the Science.GetSubjects() is returning null, around line 203 in Science.cs (I've added some debug statements, so not sure of the exact line in the github code) What it seems is that for all available bodies->experiments, there aren't any subjects being returned by the GetSubjects at line 130 Will continue digging, but have to go to work now- 5,225 replies
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