Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,927
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. No. While similar they are different languages and you cannot copy C++ directly into C sharp You can look at it this way .language base language is C, then came C++, then came Java, then came C sharp.
  2. Yes, but I would assume the license would be the same, since it is the same mod.
  3. Time from left to right, showing velocity and acceleration
  4. I've taken over this mod, please move all discussion to the new thread here: @xytovl Can you ask the moderators to lock this thread please?
  5. With @xytovl's approval, I'm adopting this mod. Original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/74782- The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary CKAN has been updated to install the dependencies, if needed. Have you ever tried to build a massive asparagus rocket and messed up the staging ? Here is SmartStage, just put many tanks, decouplers, fuel lines and engines, click the magic "Smartstage" button and optimal staging is done. The plugin only rearranges stages, no part is added or removed.. Downloads Source code: https://github.com/linuxgurugamer/SmartStage Spacedock: https://spacedock.info/mod/1423/SmartStage License: GPLv3 Example of staging with default reset button: Example of Smart stage staging: Sources are available at https://github.com/xytovl/SmartStage under GPLv3, feel free to submit improvements.
  6. Forum rules require you also provide the source code. A link to Github would be sufficient, but please provide it.
  7. that's probably the problem, I'll push out a new beta later today with this fix New release, 0.7.13.1, full release (out of beta): Fixed nullref in WheelMotor on start Restricted alarm to sounding only when part is failed on active vessel Changed Update to LateUpdate in AlarmManager Restricted failures to active vessel only (in FailureModule) Updated for 1.3 Updated Snacks MM patch
  8. It should work, but I need to go over all of my contracts and yes, the changes mentioned above will be done soon.
  9. Hmmmm. Not sure, don't want to boast. At least 6, although I have more fun modding than playing
  10. My pleasure. I can't say my feelings when I found out on Sunday that he had pulled it. No response to emails, seems to be totally gone from github
  11. New unofficial release, 0.9.1.2: Fixes issue where mod messes up other mod windows https://github.com/linuxgurugamer/RCSBuildAid/releases/tag/0.9.1.2
  12. Great, will get a new release file out. Thanks for testing
  13. @Foxster @Aelfhe1m @Gordon Dry @billkerbinsky @Foxster, @Aelfhe1m, @Gordon Dry, @billkerbinsky new version is available
  14. Ok. Try this, please: https://www.dropbox.com/s/d1u3jstepbd8gbd/RCSBuildAidSkinFixBeta3.zip?dl=0 Oh, and before someone complains, my github repo has the latest changes
  15. Ok. Then can someone see if they can replicate it, along with the steps needed Oh. Duh. Looking at the code, I don't think I copied it properly. Let me see if I can get a new version out
  16. A forum user, @paulprogart, wrote this nice mod to customize the loading screen. I also contributed a lot of code to it to provide it with a settings page. For some reason, he decided to pull the mod. If there was an explanation, it doesn't exist any more. The license allows me to revive it. I've tried to contact him, no response. So, even though he would prefer not, I am reviving this now. The mod is incredibly useful and fun. Original thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/156064-122-loadingscreenmanager-v110-show-your-own-images-while-ksp-loads/ LoadingScreenManager (LSM) is a simple plugin for KSP 1.3 that will show a slideshow of custom images while KSP loads, and also allows customizing the "witty loading tips" shown during loading. Note regarding 1.4.x The toolbar seems to be instantiated a bit later in the game, so the toolbar button is NOT visible when first getting to the Main Menu. Simply get into a game scene and then exit back to the MainMenu, and the toolbar button will be there in the upper right of the screen. New Features 1.2.3 Added logoScreen config value Added logoTip config value Added ability to read multiple config files The mod now reads all config files in the LoadingScreenManager/PluginData directory. Only files in the LoadingScreenManager/PluginData directory will be read for these config files. The primary one is the LoadingScreenManager.cfg, other mods can add their own files. The additional files can contain the same values as the primary one. The following fields, if present in the additional config files, override the standard config file: displayTime fadeInTime fadeOutTime tipTime includeOriginalTips neverShowAgain The logoScreen, logoTip and FOLDER sections are used as is. They do not override, but are used alongside any others. Features (v1.02) Show your own images while KSP loads (PNG or JPG formats, any size) Show multiple random images during loading as a slideshow Configure multiple folders within the KSP install directory (defaults to Screenshots folder) Use custom file masks (e.g. *.jpg, *.png) and optionally include files in subdirectories Customize the time each image shows for as well as the transition fade times Optionally include the default loading images in the slideshow Eliminate possible repeats Customize the length each "witty loading tip" shows for Add your own loading tips (with option to keep/discard defaults) BONUS: Will dump all the tips to the log if you really want to see them all In-Game configuration screen (no need to edit config files) Source Code: https://github.com/linuxgurugamer/KSPLoadingScreenManager Download:https://spacedock.info/mod/1422/LoadingScreenManager License: CC-BY-NC-SA-4.0
  17. Ok. I'm waiting for confirmation, but it appears in a test that this fixes it. Once someone else confirms, I'll upload a new release @Foxster @Aelfhe1m @Gordon Dry @billkerbinsky Pinging you because I realized that I didn't. https://www.dropbox.com/s/zztj8ejdktcz6md/RCSBuildAidSkinFixBeta2.zip?dl=0 seems to fix it, but since I didn't see it NOT working, I can't be sure.
  18. Oh, I may have uploaded the wrong files Will check in a minute Sorry, I uploaded the wrong files. These are correct: https://www.dropbox.com/s/zztj8ejdktcz6md/RCSBuildAidSkinFixBeta2.zip?dl=0 Working remote on a busy day, sorry about that. Please note, this was compiled for 1.3
  19. It sounds like a fun challenge if I get some time I'll probably stop make an attempt. But, I think I'll create another challenge which will be the same thing only no reaction wheels only monoprop for control and see, but I'll hold off on that for a few days
  20. So put a limit as to how much monoprop you carry. And, it's possible to position RCS thrusters so they only go sideways. And besides, most of these are on the honor system anyway I'd rather carry monoprop than batteries, solar panels, etc
  21. Why no RCS? Why not RCS to be used for orientation only? Frankly, I'm not using reaction wheels anymore, they are too OP
×
×
  • Create New...