Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,928
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. It would be helpful if you could test this in a clean install, I may not have time to set up a test for a whie
  2. Ok. I think I found it, please try this: https://www.dropbox.com/s/wjmacnh94uy1wxw/PersistentDynamicPodNames-0.1.7.2.zip?dl=0 and let me know how it goes
  3. Here is a version with some extra debugging added. No bugs, but the string being returned may not be what @Angel-125 posted earlier. Can you please install it and try it? There aren't any changes other than added debug statements. One you run it (and you see the bad science), please exit the game and send me the log https://www.dropbox.com/s/3ahoi9bq0iwioh1/KEI-Debug-2011-04-16.zip?dl=0
  4. New release, 0.6.8.1: Added alias for Antenna, to support Kerbalism
  5. Probably not, could you test and repost a log ifile it happens again?
  6. New release, 0.1.13: Added deployHeight configurable value Added MM patch for FAR, to set the deployHeight to 700 Fixed issue with chute animation when very far in the future
  7. here you all go: I updated the excluded experiments and recompiled against 1.2.2 https://github.com/linuxgurugamer/KSP-KEI/releases/tag/KEI-Unofficial-2007-04-14
  8. sorry, it was replaced: https://www.dropbox.com/s/a0ufhy5wxd4pcbc/vng-beta3.zip?dl=0
  9. Here you go, tested (finally): https://www.dropbox.com/s/a0ufhy5wxd4pcbc/vng-beta3.zip?dl=0
  10. @Angel-125 If you could provide me with a list of experiments which shouldn't be done around the center, I'll add it to my version of KEI. I need the names as returned by KSP
  11. blah. Been so long since I worked on this,and since I don't use far...... Anyway, I see what's wrong, and will test it in a different way locally first
  12. Therefore the beta. https://www.dropbox.com/s/4dtqaya6nbojog4/vng-beta2.zip?dl=0 Don't worry about the files with the tildes at the end (~), they will be removed in the final release I'll have to see how they implement the parachutes. But will keep it in mind
  13. Download my unofficial copy and you then gave a blacklist file you can add them to. Or, list them here and I'll see if I can get to it. @RealGecko hasn't been around since March 26
  14. Hi everyone, I have a beta release of the EVA Parachutes which has been updated for FAR,I'd appreciate some people trying it out. You can get it here: https://www.dropbox.com/s/0n689dx3rp3tu2b/VanguardTechnologies-0.1.13-beta.zip?dl=0 The FAR patch changes the full deploy height from 200 to 700, which I've been told should be good enough to keep a Kerbal from being killed. Please let me know how it works. Thanks
  15. Here is a beta version with the deployment height being in the config, and a MM config to set it to 700, can you please try it: https://www.dropbox.com/s/0n689dx3rp3tu2b/VanguardTechnologies-0.1.13-beta.zip?dl=0 and let me know how it goes?
  16. Minor update, 0.1.7.1: Disabled Blizzy Toolbar. Needs work to provide the popup menus, etc a bug report was filed about 9 months ago, and when I just looked at it, it seems that there is some more stuff which needs to be done, so I'm disabling the blizzy toolbar for now to avoid any confusion
  17. Nope, not at all. While the mission planning sounds somewhat similar, this is going to be much simpler. First, while the Making History is announced, no real details are known and there is no known release dat Second, for me at least, the planner isn't as important as the tracking/logging. I'll be concentrating on that first, and will probably release that before I get to the planner, and yes, that is a result of the Making History; I don't want to do something which will not be needed. Scoring is an interesting idea, which can become rather difficult, since each person may want things scored differently, and have different things scored. But it's a good suggestion, thanks
  18. New release, 0.1.7: Added new vessel types Plane and Relay Added AssemblyVersion.tt
  19. New release, 1.2.4: Added option to allow uncontrollable stages to be controlled (ie: watched) by FMRS; ignored if RecoveryController is active Some fine-tuning of interactions between FMRS, StageRecovery and RecoveryController
×
×
  • Create New...