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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I had no idea. Of course RL comes first. Take your time, this is only a game. Thanks
  2. One of the last flights of the X-15 had ablative material on the entire plane. It's not yet available in CKAN, there's an error, I'll take care of it
  3. New release: 1.4.2.1 Fixed build scripts (paths were wrong) Now contains correct .version file No code changes, so no real need to update, unless AVC is bothering you
  4. cool, can you tell Spacedock that it is?
  5. Why not start a new thread for your version?
  6. Hi, I have a beta release of the next version, which adds the Janitor's Toolbar. Please try it out and let me know of any problems. https://github.com/linuxgurugamer/JanitorsCloset/releases/tag/0.2.0 The button for The Janitor’s Closet is now available on all screens. There are several modes of operation, depending on various factors. The toolbar button looks like a broom & dustbin. If you are running TextureReplacer, make sure you have the latest (unofficial) version of TextureReplacer, available here: https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.5.4 Toolbar buttons can be hidden, either in the current screen or everywhere. This is somewhat misleading, since all hidden buttons are still available by clicking on the Janitor’s Closet toolbar button. Toolbar buttons can also be moved to folders, either a new folder or an existing one. Modes of Operation No hidden buttons (ie: when first starting) If no buttons have been hidden, then clicking on the Janitor’s Closet button will open a help window with these instructions If in the editor, hovering over the button will bring up the toolbar popup menu, with the following buttons: Show Blocked Unblock PermaPrune Mod Filter Export/Import ShowBlocked will display a list of all parts blocked, and, if a soft basis, a button so you can unblock a single part Unblock will unblock all parts which are blocked via the soft basis. PermaPrune will display a new menu Mod Filter will display a window where you can select which mods you want to filter (ie: show parts from) Import/Export will display a new menu Hidden Buttons Clicking on the Janitor’s Closet button will show all buttons which are hidden in the current scene Toolbar Operations Any toolbar button can be hidden, either on the current scene or all scenes. Any toolbar button can be moved, either to a new or existing button folder. To activate this, hold the ALT button (on Windows) and right-click the button you want to hide/move. Linux and OSX users need to use the MOD button for their system. A popup menu will be displayed, with the following: Hide here Hide everywhere Move to new folder and, if there are already folders created and displayed, there will be an additional button for each folder on the toolbar, with the folder displayed followed by the words “Move to folder” Hide here will remove the button from the toolbar in this scene only Hide everywhere will remove the button from the toolbar in all scenes Move to new folder will create a new button folder and move this button into the new button folder Move to folder will move this button into the selected button folder Button Folders Button folders are new buttons added to hold other buttons. At present you can’t select which icon to use for a new folder. They look like a colored folder with the broom & dustbin on top. Moving the mouse over a button folder will do an instant popup toolbar perpendicular to the current toolbar showing all the buttons in the toolbar. Moving the mouse away will hide the popup. To keep the popup, click on the button folder. Once a popup toolbar is visible, you can click on the button just like normal. Hovering over a button works as well.
  7. @Scart91 Love the suits. What license is covering these, i don't see it in the files or the thread. Also, as you mentioned, there are a number of JPGs, which need to be converted. I can convert them to PNGs fairly easily, if that would help
  8. Ok, thank you all for testing. I've done a PR, now it's up to @RoverDude LGG
  9. Ok, that is not too difficult to fix. I'll get it fixed by Sunday.
  10. I really appreciate all the likes, but what I really need is more confirmation from various people that it's fixed. Thanks
  11. Can you post an image and/or a craft file showing the problem? Thanks
  12. hi all, There was a problem with the patch I submitted and included in 7.4.2, in that some (?) animations were continously active. I think i got it fixed, would appreciate some other people testing it before I submit it to Roverdude: https://www.dropbox.com/s/31lk4uedv55rz92/Firespitter-7.4.2a-beta.zip?dl=0 changes are on Github
  13. Hi, I think I got it fixed, but before I submit it for inclusion, I'd appreciate some of you testing this: https://www.dropbox.com/s/31lk4uedv55rz92/Firespitter-7.4.2a-beta.zip?dl=0
  14. If someone wants to revive it, they can always start a new thread
  15. Hi all, I'm looking into this problem now
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