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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not really, that's baked into the parts, You may want to look at Vapor Vent: -
[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Yup. Sorry, I'm not going to do that at this time -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Probably not -
[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Two things: First, I can't see those pictures. Second, what does this have to do with SmartParts? -
[1.8.1 - 1.10.1] HopperGuidance
linuxgurugamer replied to oyster_catcher's topic in KSP1 Mod Releases
I'll see what I can do. As long as only one is activated, there shouldn't be any problem -
[1.8.1 - 1.10.1] HopperGuidance
linuxgurugamer replied to oyster_catcher's topic in KSP1 Mod Releases
Please describe what happened, I'll test for it -
[1.8.1 - 1.10.1] HopperGuidance
linuxgurugamer replied to oyster_catcher's topic in KSP1 Mod Releases
What conflict? -
I occasionally need to refer back to some old notes posted for previous releases. I always am annoyed to have to search for them, so I've collected all the links I can find here: modders-notes-for-ksp-1.2 modders-notes-for-1.3 1.3-changes-not-mentioned-in-the-notes Missing notes for 1.4, 1.5, 1.6, and 1.7 1.8.0-modders-notes modders-notes-1.9.0 modders-notes-1.10.0 modders-notes-1.11.0 modders-notes-1.12.0 modders-notes-for-making-history-expansion Somewhat out-of-date wiki: https://forum.kerbalspaceprogram.com/index.php?/topic/137476-new-ksp-api-documentation-v141/#comment-2525226 @JPLRepo @TriggerAu If you could get me the links for the missing notes, I'd like to add them here
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KSP 2 Multiplayer Discussion Thread
linuxgurugamer replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Ummm, that's what KSP does already, when a ship is on rails. What they are doing is a way to minimize all the individual physics calculations for all the individual parts in the ship when it is loaded and active- 1,629 replies
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[1.8.1 - 1.10.1] HopperGuidance
linuxgurugamer replied to oyster_catcher's topic in KSP1 Mod Releases
See previous message Part of the work I'm planning on doing -
[1.8.1 - 1.10.1] HopperGuidance
linuxgurugamer replied to oyster_catcher's topic in KSP1 Mod Releases
I’m going to adopt this mod, give me a few days I need to see if it needs any work Linuxgurugamer Edit: good news is that I have it working in 1.12 -
Hmmm, I uploaded to Spacedock this morning using Chrome, didn’t have any issues. Could it be some sort of issue with your internet?
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- totm july 2019
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KSP1 Computer Building/Buying Megathread
linuxgurugamer replied to Leonov's topic in KSP1 Discussion
APC is good, and some of the can have external batteries added -
KSP 2 Multiplayer Discussion Thread
linuxgurugamer replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Ummm, how? Your previous statement is diametrically opposite of this. You are contradicting yourself. Your previous statement said: If you don't control time warp, you can't make a course correction- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
linuxgurugamer replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Ummm, how is inter-SOI irrelevant? What about mid-course corrections? What if, for whatever reason, you have a vessel going to planet A, and realize that it can go to planet B and get more science? This is something that I do, I launch very-capable probes which have enough delta-v to be able to change destinations.- 1,629 replies
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New beta, 2.3.5.5 This is a release candidate Change Anomalies module from loading 1x to loading every time flight scene is entered Fixed issue with multiple rovers being in physics range causing exceptions https://github.com/linuxgurugamer/RoverScience-Continued/releases/tag/2.3.5.5 Please note that I added the dependencies to the OP and here: Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary
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[1.12.x] ForScience! - Your science autopilot.
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It works with all the regular experiments. It does not work with the experiments added in the DLC, those require actions. This also does not with with experiments which can not be done multiple times -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, sorry. This mod does things that are incompatible with other mods, including scaling -
A nice little mod to help you get science originally made by @WaveFunctionP, original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/107803-142-forscience-v152-your-science-autopilot/ It hasn't been updated since KSP 1.4.2, I've adopted this and brought it up-to-date PCGamer: http://www.pcgamer.com/the-best-kerbal-space-program-mods-2/ ForScience! is an autopilot for running, collecting and resetting experiments. Science can start to be a little grindy or tedious after some time playing KSP. This plugin is intended to help improve the experience in various ways. What it does: Automagicly detects and runs experiments that have science available, when they are available. (Even those special biomes around KSC.) Automagicly collects the data from those experiments into a science container (command pod). Automagicly resets experiments that are "run once", when you have a scientist onboard. (mystery goo, sci jrs) What it does not do: Give you science you could haven't gotten otherwise. Run experiments that do not implement the stock science modules. Run "run once" experiments without a scientist on board. How to Use: The Green FS toolbar icon means it is running. The Red FS toolbar icon means it is not running. No toolbar icon means you have no containers onboard, (And that it is not runnning). Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Availability Source Code: https://github.com/linuxgurugamer/ForScience Download: https://spacedock.info/mod/3010/ForScience! License: CC-BY-SA-4.0 Available via CKAN
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Sorry for the short replies, was on mobile.
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Because I got it confused with L-Tech, and I've not really heard that abbreviation before
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In fact, cfg files, texture files and mu files will not work outside GameData Ummmm, huh? That's one of mine now
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