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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ok. I hope to get some time this evening to work on this, I'll let you know when it's ready for testing Thanks
  2. I'm rather busy updating other mods right now, so if anybody can figure this out, and either submit a PR or just the files, that would be helpful. I expect to be able to merge all submitted PRs over the weekend and will get out an initial release for 1.2 at that time
  3. No need, you need the update which I'll be releasing this evening It does, as long as you have enough ejectors mounted. Right now, there are two ejector parts, one with a single ejection, and one with three. If you have a part which contains more than one kerbal, then simply mount as many as you need Also, you need to mount the ejectors on the parts which actually contain the kerbals.
  4. Just an FYI, I have EVA Enhancements updated for 1.2, and will be releasing it in the next few days. You can see the code on Github when I do release
  5. Patreon helps: https://www.patreon.com/linuxgurugamer but not in development. Right now this one is at the bottom of my list, have a lot of other mods to work on. But I will get to it
  6. Thanks, I'll get to it this weekend. I'm rather busy with all the updates, so if you find anything else, please let me know, more PRs will be helpful.
  7. Because, I'm not Superman. I just adopted Tweakable Everything and VOID, and still have to get everything updated for 1.2. Actually sound easy enough, why not call in @S1mancoder ?
  8. I'd be willing to adopt VOID. I'm already doing TweakableEverything & ToadicusTools, so it makes sense, since the tools are used by VOID also
  9. I lost count. And I just finished with 2 more, EVA Enhancements and Part Commander. 1.2 was released too late for me to do anything today, so watch for updates over the weekend. Twealable everything is going to take a little while; it's a complicated system, and a quick look showed lots of things which need to be changed and tested.
  10. PR on it's way. Be sure to read the note on the PR before doing the merge
  11. I've heard back from @toadicus It's a go!!! But it's going to take a few days before I can work on it
  12. I've sent a message to @toadicius about this mod, hope to hear from him soon Linuxgurugamer
  13. He has? Hmm (ears start spouting smoke as main CPU overheats from considering yet another mod)
  14. Just hope that no sand gets in the gears. Sure, that looks interesting. I'll take a look
  15. Any interest in seeing a 1.2 version of this continued? I have a working version in 1.2 now
  16. For those who are waiting for this mod, I'll be releasing a full update after 1.2 drops. There are a couple of surprises in the new release, I think you will like them LinuxGuruGamer
  17. It will work, the current build just ignores the deployedDrag, it now works a different way.
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