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Starslinger999

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Everything posted by Starslinger999

  1. That sucks. I thought the whole point of this mod (and the other outdated sci-only config) was to allow for mods like MKS to work?
  2. It seems like this mod doesnt change the Science Arms from breaking ground which use the stock science system still. Also I am getting errors from kerbalism about MKS being incompatible despite only having installed core and this mod. Been testing in sandbox mostly so Im not sure if theres anything else but those were the two I noticed.
  3. Ah okay I was hoping that was the case, wouldnt make much sense compared to normal MKS/Vanilla KSP mining to have biomes run out of stuff but this makes more sense.
  4. My one question with wolf is if the biome resources are depletable (unlike the normal mining system) and if so is there a way to change that
  5. Are there plans to let the greenhouses in this mod work with USI Life Support? They dont seem to be configured by default as USI greenhouses (much less kerbalism ones)
  6. Tweakscaling the 2.5m hub tends to look weird with the 3.75 and 5m parts and I think it borks free iva a bit. Dang Im really surprised there isnt a hub for that size oh well
  7. Are there any plans to add 3.75m and 5m Hub modules similar to the smaller ones? Feels very weird building without hubs at that size, and using the radial attachment makes freeiva not work.
  8. So is this accepting KSP1 missions? Im not sure where I would put my KSP1 stuff given V6 is closed
  9. Any word on when the Science Only config will be updated?
  10. I think anything goes for design as long as its not a forbidden mod thing or just makes the shuttle into an SSTO
  11. Lets just say my shuttle's external tank is a bit... unconventional... So that wouldn't really work. I can get away with putting 2 tanks in my shuttle by having one sticking out the bottom of the cargo bay a bit but any more and it becomes too unstable, so I can atleast do the Pilot version with the shuttle but for 4 I would either need 2 support shuttle launches or a heavy lift rocket... which I am working on
  12. Any suggestions on how I should deal with this? I don’t want to have to launch a generic huge rocket just to complete this challenge
  13. Currently working on designs for Minmus STS-5 and 6 and I am having trouble fitting all 4 fuel pods into the launches as I only have 1 support launch... I may need a dedicated launcher to launch 4x 40 ton (8 tons or so when empty) fuel pods at once to fulfil the commander badge (I’m not sure how I’m supposed to do this with a shuttle without making a brand new shuttle that can fit 4 orange tank based fuel pods in them) I can atleast do Mun STS-1 through 7 as designs for those work.
  14. Now all we need is a config that removes the return from orbit requirement for achieve stable orbit
  15. Ive seen playthroughts with PBC and this and the PBC contracts dont show up at all so Im wondering whats going on EDIT: I see settings thing missed that
  16. Any word on when the science only config will be updated?
  17. Honestly that would be really cool if I could do a Constelllation MTV style spin up would count as gravity.
  18. For me it flat out freezes my game on load.
  19. Seems the new update broke the science only config.
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