-
Posts
825 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by maceemiller
-
Hi all. Excuse me if this is a really stupid question, but when I try to EVA using FASA's LEM ascent module it says the hatches are blocked? I have nothing attatched to it apart from 3 landing legs and Im sat at KSC launch pad? Is this normal or........ Thanks in advance EDIT: It appears I am a doughnut!! I went IVA and simply unlocked the door......I feel quite stupid now haha!
-
[1.2.2] Half Size RSS v1.7 (Updated 2-8-2017)
maceemiller replied to pap1723's topic in KSP1 Mod Releases
Is there a dV map for this? If ive missed it in this thread my apologies but I couldnt see one. Thankyou -
The Paper Airplane Challenge
maceemiller replied to greydragon70's topic in KSP1 Challenges & Mission ideas
What a great challenge! Imma start building tonight however planes are not my thing so maybe wont be that good at it but loving the idea!- 56 replies
-
What do I hate.......nothing. Its just a game at the end of the day. More important things in life to hate
-
Aerodynamics in 1.1.3 too "real." >.>
maceemiller replied to AstroRick's topic in KSP1 Gameplay Questions and Tutorials
If the aero is too "real" now, surely thats a good thing?- 5 replies
-
- aerodynamics
- settings
-
(and 1 more)
Tagged with:
-
When your ready to go, hit the space bar and.........the launch clamps let go but the engines remain silent.......
-
Hi all. So Im using RSS (not RO) and have made a Juno replica. For the first time Im using Near Future Propulsion and NF Solar. I have Lithium and Argon fuel/engines and I know they use a lot of electrical energy but I cant seem to keep the electrical power once the engines have fired. I have a rechargable battery on Juno, 3 big NF solar panels and have even stuck a nuclear reactor on it for testing (yes, Ive turned the reactor on) but whatever I try my electrical energy depletes so fast then I flameout? Any ideas? Thanks
-
BBC News: Juno probe enters into orbit around Jupiter Juno probe enters into orbit around Jupiter - http://www.bbc.co.uk/news/science-environment-36710768
-
Kerbal Space Program to hit XBox One and PlayStation 4 in July!
maceemiller commented on KasperVld's article in Developer Articles
Personally I think this game will be too "slow" for 90% of console users. I did have a PS3 and XBox360 and loved playing on them however KSP would not have been in my collection. KSP, imho is much better suited to a PC and I feel most console heads will agree. If I'm wrong, great! I'm not anti console at all, or anti Squad. Just think this wont workout as hoped...... -
So, a quick update....... I still havnt smoked a cigarette but more importantly myself and my wife our now Charlies legal guardians which basically means she is ours forever. We need not worry no more. And as an added bonus were all off to the coast on holiday for the week today
-
The mods you need ride scooters, wear parkers and listen to The Who........they will put you right.
-
How many instances of KSP do you run simultaneously?
maceemiller replied to kBob's topic in KSP1 Discussion
I only run 1 at a time but I have 3 games....ksp1.1.3, ksp1.1.2 and ksp rss 1.1.2 -
I run KSP 64bit on Windows too and have had no problems in 6 hours of 1.1.3. Landed on the Mun and my LT-1 legs worked fine. I did slide slowly down the slope I landed on, however it was very steep! Great patch IMO.
-
Kerbal Space Program patch 1.1.3 is now available!
maceemiller commented on KasperVld's article in Developer Articles
Great patch! Yep, most of my mods will need updating but expected that. Just had great fun taking a basic rover to the monolith. Twas mucho funo! 1.1.3 FTW -
Well, back on topic, im happy about the imminent arrival of 1.1.3 even though im still loving 1.1.2. Hasnt crashed on me in about 20 hours game play so 1.1.3 will just be another layer of icing on an already tasty cake.
-
This morning I woke to the sad news that Muhammad Ali had passed away aged 74. Many call themselves legends but Ali IS a legend - the greatest good looking fighter there has ever been Sleep well champ.......
-
Green/red left/right light placement in VAB
maceemiller replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
As an ex member of the Royal Navy port (left) is red, starboard (right) is green. The same for aircraft too - a universal way of understanding which way a craft is orientated. Hope ive answered yojr question -
Worked for me thanks
-
Elite on the BBC Micro.
-
Exactly that.........exactly
-
What building has killed more kerbals than any other?
maceemiller replied to spacebrick3's topic in KSP1 Discussion
The building of a rocket to Moho...... -
Not sure if you are, but if any of your mods are not up to tbe current version of KSP, you will have issues. This I know for a fact due to me visiting this forum daily........around 8 times daily........ Quick question, are you using Windows 10? If you are, make sure to install your graphics card driver as Win 10 does not do this. If, after reading my miniscule comments you still have issues then I bow down in admittance of the realisation I not only dont know what im talking about, but also Jeb told me to say it......
-
I have considered modelling for KSP but the last time I painted my face green and had an Arnie type haircut my wife was sure I had gone crazy......now, I just play the game
-
I run 1.1.2 64bit and maybe get a crash every 8 hours now. I too use CKAN to install my mods which I have about 37 of. Im guessing your suffering from a mod related problem as opposed to a 64bit issue. Probably a ball ache but try to remove each mod in turn and run KSP. If it is a rouge mod you will find it.