Jump to content

maceemiller

Members
  • Posts

    825
  • Joined

  • Last visited

Everything posted by maceemiller

  1. Hi all. So, I wasnt going to bother testing 1.2 as I said in another post as I'm not a bug hunter however I decided to sneak a look and wow......VERY good Squad! Ive noticed a couple of small issues but nothing that hasn't already been logged. TBH, ive just about ditched 1.1.3. Its actually very nice to play 1.2 with only KER.....somehow, it feels new again Again, well done Squad!
  2. try this mod.....it welds all your parts together and MAY help your FPS rate.....maybe
  3. Quite simply, not enough. Everyone should have 30 minutes on KSP. The game deserves that and in that time I reckon 56% would fall in love with it
  4. I for one will not be using prerelease because imo its for people who want to break it and report back to squad.....all I would do is play it and be just as happy as when I started at 0.90 (I started late!) Good luck to the game breakers......you'll all make this wonderful game and update even better than it already is.....and THAT is the sign of brilliance already
  5. I suffer from crashes only now and again in the VAB. My PC specs are about the same as yours. I find that if I'm selecting/deselecting parts too fast it crashes more often. Not sure if thats the problem but 1.2 will hopefully fix things. Ultimately, I expect crashes in KSP.......many of them!!
  6. Quick tip. If I build a rover it always has a test run around tbe space centre. Saves any unexpected problems
  7. Mine says its unsupported however it still works so I ignore it! Ksp 1.1.3
  8. Its never been broken imo? 2 years ago I could still switch vessels with [ ]. Ok, have you tried a new install, totally unmodded, green as green?
  9. AFAIK the vessels have to be 2.5km or closer to switch vessel. Also, I can switch even if they are both stationary.
  10. Ive already thought of that but wasnt sure if there was a simpler way. Probably your answer will be the one.
  11. Hi all. So, Ive an idea in my head for a possible challenge but just a quick question if I may. So Ive built a static object and launched to the runway. What I want is the object on the runway further down with a rover on the runway too however obviously when I try to launch rover it says its already in use. Is there anyway I can either 1....move the static object further down the runway or 2....move it somewhere else around the KSC? Mod, editing, Im not bothered but is there a way........?
  12. It used to be more time piloting when I first started playing......just knock something together and get it up to space! After a while it reversed. I spent 80% of my time building then 20% trying to make the mission work (a failed Jool 5 mission comes to mind, must redo that ) Now its about 50-50 as ive adopted my granddaughter whos 4 soon so time for playing hads evaporated somewhat.
  13. Mun definitely. I personally dont like the lack of gravity on Minmus. I didnt like it when I landed on Mars' Phobos either. Once you land on the Mun you will never forget your sence of achievement
  14. Hi there. Try updating the graphics card driver to the latest version. Ive seen this problem before with Win 10 and this has fixed the issue before. Let us know if it works
  15. ok, quick post, i did a clean install of KSP and it worked first time so Im guessing I had a conflicting mod or something.
  16. Hi again. I already had Raster installed so now when I click the above link all I see is [ ] in the top right hand corner of the window, still a white screen.
  17. Im sure it will be fixed....I'll do what im asked to help as I want this mod
  18. 1..yes 2..yes 3..no - just a white screen im using ksp 1.1.3 if that helps
  19. hi again. after my crashes to desktop i cleaned up but still only a white screen after clicking the link http://localhost:8085/telemachus/pao/pao.html ?
  20. Ok thanks for your quick reply Im using Chrome version Version 52.0.2743.116 m (64-bit) Windows 7. Ill add a pao folder to Telemachus now and try again and let you know the results. Mmmmmm.....created a pao folder, extracted your mod and keep getting CTD? Will clear everything up and try again. No worries, just progression Will keep you informed
  21. OK, so ive done all you have asked, and now the page loads up with a white screen and no mission briefing? EDIT: Maybe a dumb question (im old!!) but when I extract your mod to Telemachus there is no pao to go to. Do I have to manually create a pao folder for your mod to go into? Sorry if I sound like an idiot......
  22. Hi there. Very interested in using this however I have a problem..... I can see Telemachus and thats fine but when I click the link you put " If you can see Telemachus, then open KSP-PAO in Chrome using: http://localhost:8085/telemachus/pao/pao.html " I get a Page not found 404 error in my browser? All I have to play with is the Telemachus Console. Im using Chrome, the latest Telemachus from CKAN and your mod listed above. Is it me or??
  23. So, im just wondering. If this is half size rss, does the low orbit heights change. I mean, in normal size rss LEO is 250km. Would this be halved to 125km when using the fuel calculation for half size? EDIT: never mind my stooooopid question above. I was struggling with my Apollo 11 rocket design. Having re thought and redesigned the launch and orbit stages im now in a comfortable 250km LEO with a nice Moon encounter. Tomorrow its Moon landing time
×
×
  • Create New...