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Everything posted by minepagan
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I was thinking more modern torps, Acea is only doing WWII stuff. Also, there WERE nuclear depth charges - the S-3 Viking had them in it's arsenal (until recently). https://en.wikipedia.org/wiki/Nuclear_depth_bomb
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Any chance of some torpedoes, now that missiles do not (to my knowledge) explode underwater? Those would be....fun..... And (more inline with the rest of the mod), how 'bout some nuclear depth charges?
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One of my friends fixed the ledacy parts to work in 1.0.5..... Mods_o_Joy where are you?
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Positive changes from the forum update
minepagan replied to Kerbas_ad_astra's topic in Kerbal Network
I like that there is now a button for imgur albums.....and multiquotes are a lot easier. -
That, the horrible UI (I still can't figure out how to spread rep), and the rampant 502 errors.....
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- totm march 2020
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[quote name='trooperMNG']Question for everyone: where to find alternate textures? I saw a lot of imgur albums with green Soyuz[/QUOTE] In the download, there *should* be an 'alternate textures' folder. Just follow the included instructions. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Crap, Ninja'd!
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- totm march 2020
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[quote name='Azimech']No, I've got a different solution. You can create rocket engines which have an exhaust blast with a negative heat value, to simulate a fire hose and have the appropriate fx to go with it. This way the enemy sees it when you're trying to put out a fire.[/QUOTE] How would you point them?
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[quote name='MeCripp']Did you see the post above you wasn't really looking for what you was trying at first [code]+PART[linearRcs] { @name = airRCS @cost = 200 @title = AIR-9000 Compressed air nozzle @manufacturer = C7 Aerospace @desctription = Designed for VTOLs and supermanuverable fighters, this nozzle functions like an RCS port, only it uses intake air! @MODULE[ModuleRCS] { @resourceName = IntakeAir @atmosphereCurve { key = 0 6400 0 0 } } }[/code] @atmosphereCurve is that the only one you want or are you trying to add that one ? EDIT- That part has this[/QUOTE] 1) Didn't see it, was ninja'd. (Noted, though.) 2)Is there any way to change it? I want it to have ISP like jets do, not rockets.....
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[quote name='Azimech']Okay, I'll just upscale the mod to get the proper mass, so everyone can use the big ones. But it's really pushing the game engine, and I'm using ridiculous strength values or I get spontaneous RUD's and all. And I have to create new parts anyway to get the part count to acceptable levels. By the way, do the guns have electrical requirements? My mod will have a micromanagement element because the main resource (steam) will be limited, in other words running at flank speed and the electrical generators at max will work for a limited amount of time. Also I'd like to think with a programmer about creating fires and damage control.[/QUOTE] For damage control.....could it (for fires) possibly be toggle-able radiators, that dissipate a LOT of heat in a short amount of time, but take resources to do it (water, electricity, ect.)
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Ok, I give up. Time to grovel on the forums for help. So, I'm trying to copy the Linear RCS, to make an air-powered RCS. Module Manager seems to be completely ignoring the patch, any ideas why? [CODE]+PART[linearRcs] { @name = airRCS } @PART[airRCS] { @cost = 200 @title = AIR-9000 Compressed air nozzle @manufacturer = C7 Aerospace @desctription = Designed for VTOLs and supermanuverable fighters, this nozzle functions like an RCS port, only it uses intake air! @MODULE[ModuleRCS] { @resourseName = IntakeAir @atmosphereCurve { key = 0 6400 0 0 } } [/CODE] [SIZE=1]Cut me some slack, first time ever making an MM patch :-)[/SIZE]
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Aww..... On another note, for all current and future IVAs, could you make the EVA & Crew transfer hatches separate props?
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- totm march 2020
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[quote name='Beale']Vega_TrussCrew_A Still on a single 256x256 [URL]http://puu.sh/lrBfO/d6a12fb04a.jpg[/URL] [URL]http://puu.sh/lrBgW/3a3b4e2184.jpg[/URL] [URL]http://puu.sh/lrBjH/282f25778c.jpg[/URL] [URL]http://puu.sh/lrBEf/c7522ea4c3.jpg[/URL][/QUOTE] Looks nice! Any chance of a version with the hatch on the side, so you could mount it inline?
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- totm march 2020
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[quote name='Snark']Sounds like that may make sense, but I hardly ever fly planes so I don't have enough context: is this a total no-brainer that virtually everyone would want, or is it more of a most-but-not-all kind of thing? Trying to judge whether it would fit better as a thing to install by default (like I've done with cockpit lights), or as an optional extra (like I did with solar panels).[/QUOTE] Ehh....a most-but-not-all....after all, you can use flaps as spoilers, and those would be better tied to brakes.......
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[quote name='Danny88']Oh wow. I was born that exact day, 27 years ago. Buran flew when I was born![/QUOTE] Quite the birthday present, eh? [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Oh, and happy belated birthday. :)
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[quote name='Kowalskicore']i took the liberty of updating the unity setups to the current BDarmoury, muzzle flashes are kinda underwhelming and im still sorta tinkering with configs and the like anyway, would it be ok if i uploaded them to dropbox and put the link here?[/QUOTE] Yes, you can, just follow these guidelines: [url]https://creativecommons.org/licenses/by-nc-sa/4.0/[/url]
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Is AB launchers dead? I don't wanna ask on that thread for risk of it getting locked, but...... is he dead, Jim?
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- totm march 2020
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[quote name='Acea']Log: [URL]http://i.imgur.com/fNP0s59.jpg[/URL] Preparing for the 0.3.0 update. It'll be a major one, and will include something you guys have waited for.[/QUOTE] What....is.....THAT? [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] It seems familiar....
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
[quote name='Generalstarwars333']Is there a version of this that works with BDArmory version 8.8.3? I'm just curious if I might be able to use this. [COLOR=silver][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Since BDA 9.9.1 doesn't like me and krakens without fail despite reinstalling ksp twice.[/QUOTE] Look at previous versions in the Changelog on Kerbalstuff. -
[1.0] Mk3 Mini Expansion Pack (Mk3 NoseCone and Alternate Cockpit)
minepagan replied to K.Yeon's topic in KSP1 Mod Releases
Does this work with 1.0.5?