Jump to content

V8jester

Members
  • Posts

    2,116
  • Joined

  • Last visited

Everything posted by V8jester

  1. I can't believe I'm just now seeing what this mod is capable of! I installed LLL for the first time on Monday and this is the result. Thanks Lack for all the great parts
  2. Hooksword built an Awe inspiring T-16. He inspired me to build the Imperial Shuttle. - Lots of Lack Luster Labs Parts. Video coming soon (probably on the 18th ) Hookswords Video
  3. Just upload the .txt off site. Then post a link here.
  4. That makes sense. I didn't realize that docking port was for the Capsule. Also I can confirm that the collider is the issue. You can surface attach items right where the LV-900 2 would be. So when you decouple the engine is "inside" the Adapter.
  5. I also found an issue with the animation module for the inflatable heatshields. If you use this module instead, the heatshields can be toggled through an action group as well as not be deployed when you launch. And finally it will display inflate and deflate properly MODULE { name = ModuleAnimateGeneric animationName = InflateShieldL startEventGUIName = Inflate Heatshield endEventGUIName = Deflate Heatshield actionGUIName = Toggle Heatshield isOneShot = true allowAnimationWhileShielded = False }
  6. Oh, Very cool! Moral of the story, Just wait rbray will blow your mind. Just give him a second
  7. Hey the Orion Spacecraft adapter appears to have a collider issue. If you build an Orion ship with the Orion service module, an LV-900 2 under that and finally a spacecraft adapter under the engine. When separating from the ICPS the force is so strong it breaks everything on the service module under the capsule. But remove the LV-900 2 and it separates smooth as silk. I believe the collider needs to be convex? I Don't really know my way around unity and Blender enough to really be of any real help here but. I do Know something changed with the colliders in 1.0.5. The other thing is the collider on the adapter may just not be hallow. Edit: Oops You already answered this. Sorry for the duplicate post Edit: Something that might be more useful. The nodes for both Orion pods appear to have been changed. Any reason for "node_stack_2" in either cfg? Also "node_stack_1" is needed for the internal single parachute in the black pod Orion Pod White node_stack_bottom = 0.0, -1.157, 0.0, 0.0, -1.0, 0.0, 3 node_stack_top = 0.0, 0.885, 0.0, 0.0, 1.0, 0.0, 3 node_stack_1 = 0.0, 0.085, 0.0, 0.0, 1.0, 0.0, 3 node_stack_2 = 0.0, 1.72, 0.0, 0.0, 1.0, 0.0, 3 Orion Pod Black node_stack_bottom = 0.0, -1.157, 0.0, 0.0, -1.0, 0.0, 3 node_stack_top = 0.0, 0.885, 0.0, 0.0, 1.0, 0.0, 3 //node_stack_1 = 0.0, 0.085, 0.0, 0.0, 1.0, 0.0, 3 //node_stack_2 = 0.0, 1.72, 0.0, 0.0, 1.0, 0.0, 3
  8. Any chance this is toggle-able? I love he idea of seeing the IVA's, but I also like Windowshine.... Choices, choices Looks great BTW, Look forward to messing with this. Should make for some great videos.
  9. Bummer, you guys broke about 10 of my rockets again Are you closing in on a solid file structure? So we don't need to rebuild or creations so often due to removed or missing parts? I love Chaka and I don't mean to vent, just a lot of hours of building to loose is all.
  10. When you want it all. You may want to consider converting to 64bit. 64Bit Hack
  11. Oops, I didn't realize that. Should have looked closer I guess Yeah that will get ch'ya every time. When installing mods like B9 that include bundled plugins from other mods like Firespitter, you need to be careful to always use the latest version available. It's always a good idea to look up the plugins/mods separately and grab the latest version. I will often just update the plugins in a given mod .zip file of a bundled mod on my own. As I tend to uninstall reinstall often.
  12. Those are the old abandoned MK2 parts. Also did you install Firespitter? B9 is now using the new cross section that matches the cockpit in the picture. Which version of B9 are you using? Here's the WIP MK2 parts B9 WIP MK2 Parts
  13. What isn't working? It works great for most of us. Did you do a full clean install? Or did you overwrite anything? Also window, Linux....
  14. Thanks Chaka team! Really appreciate all the hard work.
  15. Oh I know you guys are hard at work Take your time. Chaka is always well worth the wait.
  16. Actually win 10 does fight a little with KSP. In the shortcut target field add " -dx9" Win 10 for some reason needs you to to actually flag it as DX9 or " -d3d11"
  17. Hey man, so you will need Firespitter and this: Custom FS Rotor
  18. The suspense is killing me
  19. Good call. So how bout those Isp levels of the firespitter heli rotors hu
  20. The whole thing. That's why most people uploads the txt file and low a link on the forum. The txt is quite long. Or post the whole thing in a code window. Again not great beacsue the guy helping you has to copy that while window.
  21. Have you tried Smart Parts? This has a fuel dump as well as some other useful parts.
  22. You know, honestly I really don't know on that one.... I just set everything to max when I first loaded the game as I knew my built computer could handle it and never turned back. I want to say it may affect some of the textures with normal maps? and possibly things like your windowshine mod. But but that should be more of a texture thing not render.... I dunno I think you got me on that one Thanks it really bugs me this whole thing with the whitehouse not doing Christmas this year. They lit it up with multicolored light for something else though......
×
×
  • Create New...