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Everything posted by Rath
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It wouldn't make navigating more interesting. Star wars is not an accurate depiction of a asteroid belt. The ones you see are NKO's because you can detect them.
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maybe there could be a few diffrent bars, that when you reached X level in one or two or three (depending on the part, one level could result in a higher completion level than other levels.), It would unlock the ability to invest funds in devlop a new part. Levels could be: Aircraft Deep space close orbit nuclear manned spaceflight electronics planetoid operations.
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I love aircraft-launched orbiters. They just look cool.
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100% Scale Stock Boeing 777-200ER
Rath replied to Gman_builder's topic in KSP1 The Spacecraft Exchange
Get Aximech to make you some retracable decent-sized landing gear. That guy is a KSP mechanical god. -
The ugliest thing you've ever put into orbit.
Rath replied to Omegagoldfish's topic in KSP1 The Spacecraft Exchange
I can't tell if it's glorious or terrible... -
Yeah, but evrey time I try them, it results in a signifigant lack of non-explosions. Teach me your magic
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PS: how do you get leading edge flaps to work well? Whenever I try them, the plane just crashes. Facing either up or down.
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This is cool
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The ugliest thing you've ever put into orbit.
Rath replied to Omegagoldfish's topic in KSP1 The Spacecraft Exchange
My first orbit probably fits. Too lazy to find the install though. -
I want to be able to collect blueprints of starship parts (Buy them off starship owners?) and use them to build my own ship.
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The soviets: "Tovarisch, I put too many bombs on glorious TB-3 and now it can't take off. I has idea though! Put wittle planes on big one for more power! The planes can protect it too!" That was an actual thing. Some stupid experimental bombloads needed the extra fighters to take off on decent, normal runways.
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LOL 2d animation software named after the 1st planet.
Rath replied to Brainlord Mesomorph's topic in The Lounge
Oooh, I remember this! I got spam about it. -
This things devlopment meant that the USAF could have stopped strapping nothing but captured russian rocketpods to hueys with duct tape and firing with a switch stolen from the lighting system spare parts back a base. But they didn't.
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Same Mouse Controls in SPH & VAB
Rath replied to Clipperride's topic in KSP1 Suggestions & Development Discussion
If I'm building a rocket in the SPH, I just lay if flat and turn it up right before clicking launch. -
Yup.
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An Ariane 44LP wanna-be full stock launcher
Rath replied to XB-70A's topic in KSP1 The Spacecraft Exchange
It seems very cool, but the 1.25m section looks kinda wonky. If you want aesthetics, I would recommend a compound core. But it might mess with the thrust and mass ratios between the stages. -
Why aren't there any nosecones?
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1:1 U.S.S Pine Island replica (K.S.S Fine Island AV-6)
Rath replied to kapteenipirk's topic in KSP1 The Spacecraft Exchange
WHOOPS! Wrong Thread!- 17 replies
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- bd armory
- seaplane tender
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1:1 U.S.S Pine Island replica (K.S.S Fine Island AV-6)
Rath replied to kapteenipirk's topic in KSP1 The Spacecraft Exchange
I find that with KAX it is best to clip two kuey rotors together to get decent thrust and four blades.- 17 replies
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KSP inspired me to design a liquid-fueled rocket engine
Rath replied to ap0r's topic in Science & Spaceflight
By the way, warn the cops on paper so they don't think you are a terrorist if it goes kablooie. -
K.S.S Freedom CV-44. (a hangar deck/elevator included).
Rath replied to kapteenipirk's topic in KSP1 The Spacecraft Exchange
Wow. Just wow.- 9 replies
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How do I make reliable and functional jet VTOL aircraft?
Rath replied to Tex's topic in KSP1 Gameplay Questions and Tutorials
you are probably using the adjustable ramp intakes or whatever they are called now. The hypersonic radials. use the turbofan intake. or the big radial scoop. -
Open Source Construction Techniques for Craft Aesthetics
Rath replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Wait, wheel blocking will be gone! Rejoice!