

Cheesecake
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KSP2 Release Notes
Everything posted by Cheesecake
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@akron postet on release of Juno/Hera that he will make it later. So you must use another engine.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
There is no need for updating the textures. If you correctly install this pack all parts will work nice and show in VAB/SPH.- 2,351 replies
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- space shuttle
- parts
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@AlphaMensae There is already a working Launchtower-Pack for SpaceX: Perhaps this can help you.
- 2,304 replies
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- launch pad
- saturn
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[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There is only the Laztek one. There is no other realistic one. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
Then you didn`t install correctly. How looks your GameData? Are you using -force-d3d11?- 2,351 replies
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- space shuttle
- parts
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
There is no broken texture. Everything is working well.- 2,351 replies
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- space shuttle
- parts
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I looked yesterday at Blue Origins. There is the same version as in the last years. No changes as far as I can see.
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Mars Direct was planned to launch with a Shuttle-derived launcher (Jupiter or Ares). You can use this mod (the Direct is also in the name of this mod): So I think there is no need to make a launch vehicle.
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After new testings in my game, for me it didn`t work well or I didn`t understand it. I have some problems: - robotic arm glitches through other parts when moving. The arm don`t recognize them as obstacle. - When moving a part of my station from one dockingport to another the arm move everywhere but not to the target dockingport. I changed the Endeffector via VEE to the dockingport of the moved module. - sometimes I can`t control the arm with the arrows manually. It happen nothing. It may be that I didn`t understand all settings of this mod. But another question: Is it possible to add MODULE { name = WireSnareLock } to any Lee of other robotic arms? Or is it especially for your arm?
- 306 replies
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- canadarm2
- inverse kinematics
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I know what you mean. Had this issue too yesterday.
- 2,304 replies
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- launch pad
- saturn
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Cheesecake replied to Pak's topic in KSP1 Mod Releases
What do you mean? It is compatible with MJ and it works well with ascent guidance. If you have a problem with MJ you must check the design of your Shuttle. It is known that the ascent guidance of MJ has some problems with shuttledesigns as it is made for normal launchers. It is not related to Cormorant as itself. So you must contact the MJ guys.- 2,351 replies
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- space shuttle
- parts
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Constructing Remote Space Center(s)
Cheesecake replied to miamijuggler's topic in KSP1 Mods Discussions
There are newer versions of Alien Space program but you don`t need the newest one because you use KSP 1.2.2. https://github.com/GregroxMun/Alien-Space-Programs/releases/tag/v1.5.1 -
[1.7.2] KK Launchers - Delta, Atlas Pack
Cheesecake replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I think I have the latest version of the Delta II somewhere but it don`t work in newer KSP-versions. There are problems with the fairings and decouplers. Vulcan was not from KK: -
Why didn`t you download an older version of Tantares and use this old parts? They should work because they are only parts. All other people like the new parts from @Beale. So there is no need for the old ones anymore.
- 22,698 replies
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- totm march 2020
- mod
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Thanks @Trufiadok I testet now with the latest github. Issue is still there. Here is a pic: And here is the log: https://www.file-upload.net/download-13403353/KSP.log.html You can see: The white ball is farther at the dockingport of the little module I moved from one side to the other. After that I did the same thing to rearrange the root part (white ball) to the LEE: Mouseover Lee and left ALT. But nothing happened. Also: is it possible to detect structures so that the Canadarm didn?t glitch through other parts?
- 306 replies
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- canadarm2
- inverse kinematics
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From which mod is this sphere? And do you have a working version of the dragon for 1.5.1?
- 306 replies
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- canadarm2
- inverse kinematics
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As far as I know Kopernicus has problems with DirectX11. I use Kopernicus too and everytime I start the game with DX11 or GLCore the groundtextures are black and other weird texture issues (at planets and parts). Can you try it without Kopernicus/OPM/ModularFlightIntegrator? Only for testing?