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DoctorDavinci

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Everything posted by DoctorDavinci

  1. @Doyley - You can also check your Bios settings to confirm that PCIe slot 1 is chosen as primary With your 1080 in PCIe slot 1 (may be listed as 0 on your board) and in NCP selecting a monitor on that card to be your primary display, all games running on a single screen should default to that card and monitor. However, failing this you may just be pooched since afaik the green team has no control toggle that will allow you to force which card gets used as the primary
  2. Of course you do ... @Azimech came up with the tech a few years ago, used it in the Dakar But then I created a mod that automatically controls the boost flaps, closing them if your rover goes airborne cutting off the thrust (might need a recompile)
  3. @Triop - Boost Flap Kracken Tech allowed? Imma thinkin on running Bills Big Bad Beaver or maybe bring out the Mad Moose
  4. There's still a glitch in it which is the vessels rotation after spawn .... but to mitigate that the ML mod moves the vessel and then the vessel is already set up to be placed like in VM when moving vessels ... other than that there's really nothing else wrong with it Hopefully I'll get my HoloCache code working so users can make their own spawn points (mostly working )
  5. @Pds314 so there is a feature dev mod I made that will likely help with moving your boats to a water launch location This is a feature development mod for Vessel Mover which gives you the ability to select other launch locations from inside the editor and directly launch to said location It is on the process of being integrated into VM but for now it is a standalone mod .... I give you Move Launch, Vessel Movers upcoming launching system
  6. Are you running KSP with force opengl?
  7. @Triop so seeing as the Dakar 2017 is responsible for me creating DCK and hence the rest of the mods that came after (yes, you are to blame for me creating DCK ), I will have to make an entry ... just need those starting coordinates
  8. I just found out that you guys were already given the code and a detailed explanation on what has to be done to have your own category, you know by whom If I would have known this before I posted my response I wouldn't have bothered posting since you already have everything you need So my question is why have you piggybacked off our category when you have everything you need to make your own?
  9. If you want an editor category you can find the code here: Please do not put your weapons into the BDAc category as the purpose of changing the editor category code is so that BDAc has its own category and other mods will stop piggybacking off of BDAc Make your own editor category or use a stock one ... the BDAc category is for BDAc parts, not other mod parts
  10. @Triop - yeah, no DLC here (refuse to buy it) so a marker for the desert airport is probably in order
  11. Please read the first post in the following thread for installation instructions Also be aware that we have a BDPedia (KSPedia) which contains detailed information on the operation of BDAc ... little blue book, lower right hand side of the screen Happy 'splosions
  12. Contares, Contract Configurator and Interstellar fuel switch are the culprits ... to narrow down which one is the main issue I'd need to see your KSP.log but my first suspect is an outdated mod or mod incompatibility KSP.log can be found in the same directory as KSPx64.exe ... it is overwritten each time you start your game just like the output log so we need one from a game that this error occurs in
  13. So this is what I see in the OP of this thread .... It says installation, not download and It even clearly states at the end of the sentence in brackets to not panic as the correct version is included in every download (see spoiler below)
  14. Perhaps reading the first post in this thread might help? You will find instructions on how to help us help you there.... @kcs123 told ya, nobody reads the instructions anymore
  15. My suggestion is to read the instructions for each of your mods, normally found in the first post of the mods thread ... it has been clearly stated in the Kopenicus thread, and many other threads, that Kopernicus does not work in KSP v1.4.4 so I assume you didn't read the instructions
  16. @JPGSP - are you running the 32 bit version or 64 bit? Looks like you are running out of memory when you still physically have memory which tells me either 1- you have installed one of your mods incorrectly, 2- did not install all the dependancies, 3- installed through CKAN or 4- your trying to run a bunch of mods in 32 bit KSP solutions ... 1- many mods related to RSO are version locked and require a specific order sequence of installing - solution is to check that your mods are installed according to the instructions for that mod 2- if the dependancies for your mods are not the proper versions it can cause memory hangs - check that all the dependancies for your mods are up to date/match the versions you are using 3- CKAN is known to not properly install mods, for whatever reason - solution is don't use CKAN 4- install 64 bit KSP .... 32 bit caps your memory use to around 3.5 gigs so if you are installing mods and you have more than 4 gigs of memory 32 bit KSP can only utilize 3.5 gigs or so of your physical memory - solution is to install 64 bit KSP Hope this helps
  17. @Universal Gamerz I suggest that you should read the OP of the BDAc thread as the solution to the problem you are experiencing is right there, can't miss it
  18. Yes, the mod maker has to add a category script to their project for their own custom editor category or you can edit the category = none in the part configs and change it to one of the stock categories Here's a link to the code required for a custom editor category for modders who would like to add a custom editor category ... starting at the post linked below, there are a few examples as you scroll down Took a quick look ... are you loading a previous save or craft that were saved with BDAc parts from a previous version of BDAc?
  19. Don't install BD Armory through CKAN ... Manual install CKAN breaks mod installations and is unreliable ... if you use CKAN to install expect no support until you have manually installed BDAc
  20. Please consult the BDAc thread linked below for detailed instructions on installing BD Armory Continued
  21. @Klapaucius - could you run some more tests with the MH expansion installed .... My spidey senses are tingling and I have a suspicion that the MH DLC is messing with BDAc I personally dont have MH so am unable to test any of my suspicions (I'm a cheap stand-up guy ... prefer to make my own mission builder ) Anyways, if you are so inclined it would be an immeasurable help
  22. @cinnaman00001 - Disregard the above users post as they do not know what they think they know Now for a real soution ...... Please consult the in game KSPedia for detailed instructions on the operation of BDAc If you experience this issue after reading the instryctuin manual then please co sult the first post of the BDAc thread where you will learn how to help us (the BDAc team) help you
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