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Everything posted by Galileo
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OK try this again. I'm fairly certain i have fixed it again. I actually got to test it. https://www.dropbox.com/s/0fz5u60e2x2yuhc/RSS 1.3 Fix.zip?dl=0
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Works just fine
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Gaelean Space Agency: Mission Patches, Screenshots and other Artwork!
Galileo replied to ThreePounds's topic in KSP Fan Works
@JadeOfMaar have you seen these patches???? -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Just so you know, I had the Scatterer ocean disabled due to floating terrain tiles, which you will surely see during your playthrough. Its an issue with v0300 of scatterer and ksp 1.3. I am working on an update and will have it out soon.- 598 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
What version of Kopernicus are you using??? Check your scatter settings in the graphics tab in the main menu. I can guarantee they work just fine Post logs if you don't know how, read this:- 1,019 replies
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If you are trying to extend the scatterer eclipses, you will find that they only work on atmo bodies. To get eclipses on non atmo bodies, you will need to use EVE
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Use scatterer v0.0300 not 0.0320. I have not updated it to the latest version yet- 598 replies
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What size are you trying to use?
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I'll double check my cfg tonight and see if i goofed..I think i goofed Try downloading the same link again. I added back the fix for those two bodies. let me know if it works in the RSS thread
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There is a patch on the RSS thread i posted that brings RSS up to date. no need to delete any cfgs. just read back a few pages on the thread
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Kerbalism is broken with multiple stars, and there is not a fix. It would require an update from the kerbalism dev, and he seems to have taken a break from ksp.
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE Since I haven't been put to work since arriving in Houston... SVT v2.0.6 change log New, more immersive textures Fixed missing boulders on Kerbin New tiling parameters. Still a WIP Other minor changes not worth mentioning If you don't want rocks, trees, cactus' and other scatter objects to be solid, edit the "EnableColliders" cfg in the SVT folder; change %collide = True to %collide = False REQUIREMENTS: KOPERNICUS https://github.com/Kopernicus/Kopernicus/releases DOWNLOAD To install: 1. Install Kopernicus https://github.com/Kopernicus/Kopernicus/releases and drop into your GameData folder. 2. Drop the SVT folder into your GameData folder.- 1,019 replies
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The black artifacts are from scatterers terrain shadows. Disable that and those go away. As for your other issues, like I said in the svt thread, I don't have them in my game and nobody else has had the same issue yet. The only thing that comes to mind is your detail setting in the main menu graphic settings. I know you have it set to high, according to your screenshots on the svt thread, but you still may need to delete your settings cfg, and let ksp create a new one the next time you run tge game. You will have to reset all of your graphic settings again, but it may help.
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
Yes, it is like any other visual pack, but since the names of the planets are that of the real solar system, the stock system will not work. To rescale this mod, all you need is sigma dimensions and a cfg for 10x. There are plenty if you look around the forums. Absolutely zero effort on your part.- 685 replies
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[1.3.0] Andromeda Visuals: Daydream [0.3.5]
Galileo replied to Matchlight's topic in KSP1 Mod Releases
RSSVE is not compatible with the stock system.... it's for RSS.- 685 replies
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GPP does support Kerbalism, however, Kerbalism does not support GPP. If that makes sense? GPP has two stars, and Kerbalism doesn't know how to handle that just yet. And neither do solar panels, apparently lol. You could just remove Grannus, the second star, and everything should work correctly. So, that's an option. I'm thinking about a stock playthrough myself. Not that I don't like GPP, I just have to see it everyday lol. The stock system feels new when I play it Also, SSRSS hasn't been updated. I have been really busy and have to set some time next week to get to it.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Follow the instructions. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Original Post. The front page of this thread. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Dude, it's in the OP under a bold text that says downloads. There are two links. One says textures, the other says configs. I'm on mobile and at work so I can't do it.l Please take a second and go look at the OP yourself. It's not hard to read through it. If you can't figure out how to find the downloads you will not know how to install either. The instructions are there as well. I cannot hold your hand through the entire process -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Those links in the OP are the only links for the mod. I will not make a bundled version if that's what you are asking. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
To piggy back, Kopernicus will NOT work on 1.3.1 pre. It's version locked. Which also means SVT will not work. You might want to go through your mod list, visit each thread and find out what works and doesn't. Besides, 1.3.1 is for finding bugs in the stock game before it's officially released. Kinda hard to do when you are loaded up with mods. -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Some things just require us to waste our time to get to the bottom of an issue it's nobody's fault, just a limitation- 7,371 replies
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