Jump to content

maja

Members
  • Posts

    866
  • Joined

  • Last visited

Everything posted by maja

  1. KSP version? BV version? Is it stock rover? Do you have rover rotation setting on in the mod settings? Log file? Save file? I don't have this issue with my rovers, but I don't use stock ones in my game. Only for function tests and it seems to be ok so far with Crater Crawler and that small rover with the rovemate body.
  2. Push Edit button near Hud1 or Hud2 and then you can move them by mouse.
  3. You must write folder names of sound sets manually. I'm out of home, so I can't do a screenshot to help you more.
  4. Hud1 and Hud2 in the list of KER windows (Orbital, Vessel etc.)
  5. No problem. I have vaccation right now, a little bit of sun before winter, so I wanted to update all my mods beforehand
  6. Something similar is happening to me in 1.7.3, when a right click doesn't work sometimes. It repairs itself when I switch scenes (and clear input locks for a good measure). It's general problem, not US2 one.
  7. New update 1.0.0 Changes KSP 1.8 compatibility
  8. We are a little bit off topic, but I have a play and develop copies of KSP, so autoupdate doesn't mess with them. Just copy the whole KSP folder somewhere else and you're good to go.
  9. We say it every update. Do not expect, that mods will be working after an update. The change in the game can be that significant, that it will break something in mods. It's better to stay on the older version until you verify, that all your mods can work with the new version.
  10. Yes. I'll look at update for 1.8 during weekend.
  11. In this case the question wasn't when will be an update, but if there is a need to an update I'm sure, there will be a lot of others, who will ask it.
  12. New update 0.5.4 Changes Path is computed immediately after selecting a target (point on map, current target or waypoint) Fixes Fixed null ref when closing main window after hiding the application button Fixed distance display in the control panel after setting a route
  13. You have three options. Surface docking as fulgur mentioned, use more Kerbals or use PAL helpers from Roverdude's USI Konstruction mod. The parts in this mod adds various amounts to the KAS weight limit
  14. Look two posts above yours. There is the solution
  15. It's there, because you can change selected coordinates before computing a route, but I agree with you, that it will be better to start computing a route after picking a target without pressing Set button.
  16. Don't worry, as I wrote, it's the most common mistake. That function probably isn't that logical as I thought
  17. In the OP and wiki is the list of actions to follow. You probably forgot to press Set button. In the next version it will be done automatically after target selection, because that's the most reported "problem" when selecting a path.
  18. You need only two powered wheels to operate a rover. Disable motors on some wheels and it will lower power requirements.
×
×
  • Create New...