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Posts
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KSP2 Release Notes
Everything posted by Numerlor
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Well I didn't take that the small craft with built in antenna can connect that far and I completly forgot about it, but this seems like the answer because when I draw straight line from it, it creates something like this which is neough to convince me
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I have been searching for relay stations map without succes, I remember seeing one thought and I don't think it is because of position because it only draws straight lines and I only have those 2 things in orbit, maybe some artifact from 5th antenna?
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Shouldn't space transmission frequencies be in the range that can penetrate atmosphere to get better signal quality and strenght?
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Try right clicking and get image URL after that just pase it here and it should auto embed like this
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Well, i managed to pull off telescope mission on first try even with horrible lanch and my docking capabilities without MechJeb. I also hope music fits this and serious respect to every youtuber that finds proper music for videos Sorry for the quality I noticed it too late And STS-4 Here Well STS-5-8 here also, I'm pretty proud of first landing without nosecone. also if I rember I'll put timestamps in. Additional mod used here: TAC Fuel Balancer Now comes the hard part
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But seriously why is that signal split to 2 points, I thought ksp signals are point to point? Is this bug or feature?
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is bacon cake 1 or 2?
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just bought the game after saving for it and this comes out
- 1,169 replies
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- 1
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- expansion
- kerbal space program
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It has pretty big window on profile but never saw anyone with one
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SAS: Hold Horizon
Numerlor replied to MajorNr01's topic in KSP1 Suggestions & Development Discussion
This will make plane circumnavigation possible without being mad and without mods, so I pretty much like this- 137 replies
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please make manuever nodes easier to use
Numerlor replied to yog-sothoth's topic in KSP1 Suggestions & Development Discussion
For me brining drag circle from controls would be enough because whenever I look from top for example radial in/out is blocking circle so I can't move it around my orbit -
Adding MechJeb modules to other probe cores
Numerlor replied to RocketSquid's topic in KSP1 Mods Discussions
- 1 reply
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Kerbal control lost on EVA
Numerlor replied to Toyotawolf's topic in KSP1 Technical Support (PC, modded installs)
had this one, only thing that helped was last quicksave -
Wouldn't motion sickness become a problem with sudden stops like autowarping etc?
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In options you can enable advanced tweakables and after that you can autostrut (it holds your creations together without mass and drag) almost every part it is explained a lot better here
- 14 replies
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- bases
- statations
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The ''Butterflies and Hurricanes" challenge
Numerlor replied to cratercracker's topic in KSP1 Challenges & Mission ideas
just use cheat menu in career, upgrade facilities and everything in techtree after that just add money with buttons -
for me everything is Untitled Space Craft until I have to adjust some relay or anything, after that I name everything with names like Mün relay
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Well finally I have video that follows the rules Entry for STS-1a,b (cargo in ~9018,9km orbit) Sorry for that "noise" video but I found that music with waterfall in background Mods used : SpaceY Heavy Lifter and Fuel Tanks Plus STS 2a,b here. Hope you don't mind I that used around 25 monoprop from fuel tank because I didn't think it would drain throught disabled crosfeed
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Little fail while doing shuttle challenge
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I'll try to recreate it in few hours and that was supposed to be for Jool 5 but didn't quite do anything with Jool, after this I realised I pretty suck and I've been using overpowered mods (and it turns out I can design small spaceplanes better than rockets) I don't remember changing autostruts but I remember reoving outside SAS from middle module that was surrounded by 6 tanks, maybe that caused it