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Everything posted by Bottle Rocketeer 500
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[Request] Accurate Apollo 13 Recreation
Bottle Rocketeer 500 replied to shoe7ess's topic in Making History Missions
@shoe7ess I have found what is, in my opinion, a better craft on KerbalX: https://kerbalx.com/KSpaceAcademy/KSA-Saturn-V -
@Kebab Kerman If you can give me a sketch (one in Microsoft paint would work) of the damaged model, I can try to make one for you. For the particle effects, you could use those from the mod Destruction Effects, licensed CC0. For the plugin, you could try finding someone who is willing to write a plugin for this.
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[Request] Accurate Apollo 13 Recreation
Bottle Rocketeer 500 replied to shoe7ess's topic in Making History Missions
@shoe7ess I am working on an Apollo 13 mission right now, and it now includes launching on day 13, will add the center F1 engine shutting off on ascent, now I also have the return-to-Kerbin time after all the failures set to 1 day, probably for extra challenge, but it is possible that it isn't actually that challenging. -
Do we have the authority to publish MOD here?
Bottle Rocketeer 500 replied to flywlyx's topic in KSP1 Mods Discussions
@SpannerMonkey(smce) Good point, I completely agree, but isn't Curse (at least for KSP) SQUAD maintained, or am I just mistaken, as I have seen it mentioned before on these forums. -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Bottle Rocketeer 500 replied to Ger_space's topic in KSP1 Mod Releases
@Eskandare Looking forward to it, the taxiways seem very useful, recently, I was driving an airport shuttle bus kind of thing in stock, but had to drive on the runway, which is unrealistic. Maybe, you can make like a bus stop at the ksc, maybe near the Astronaut Complex. -
@HeliosPh0enix Probably, this is intended. The props throttle down with speed, IIRC, so, when you turn, you slow down, and the prop powers up. When you level out, on the other hand, you quickly will speed up, and exceed the prop's intended speed of flight, so it throttles down. @blackheart612 If you have the time, maybe try rebuilding the Emu Liner from scratch and testing it out.
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@DatBoi Maybe, might create a poll to see if anyone wants it. EDIT: Wait, how do you add a poll?
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@blackheart612 Now, you have made aircraft and the corresponding service vehicles. Now, go make an airport.
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@blackheart612 Correct, the Dodo craft, which has the same cockpit, does not veer off to the side, I just tested it. So, what could it be? EDIT: Tried replacing the command pod in the Emu Liner with a "fresh" one, did not fix the problem.
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@blackheart612 Congratulations on the update! I have realized that it was not the passenger door part which caused the veering off to the side. I am thinking that instead, it is the Size 2 cockpit that is causing the issue. I will test it out and report whether I was correct or not.
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@Snark No, I will include a set of 3.125m parts in a later mod and an Atlas V in this mod when I finish the CST-100.
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@Snark Top diameter: 1.25m Bottom diameter: 3.125m Kerbals: 5 (or 4, if I decide to change it, but probably 5)
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@damonvv Hello, everyone. An update: I will be revamping the current design due to the release of 1.4 and its service bay module, as used on the MH Apollo SM part. Here is a blueprint of what I have in mind:
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@Jarin If you mean configuring models in Unity, then yes. If you mean writing config files, the also yes (that is if balancing them isn't part of it, though I can find the fuel capacity of a tank.) The reason why I wanted to make new models was just because IMO, ones with tank domes might fit in a little bit better with the MH parts. I will start with the FLT-800 tank and post a render here, just so you can decide if you want me to make new models or not. Still, I think you would have to bring the existing parts through Unity anyway. Also, @Snark, maybe change the stock Mk1 command pod to @Porkjet's overhauled version, as that might fit in better with the MH Gemini parts. Then, if you would like, I could maybe model a few extra Gemini parts, mainly for the nose (monoprop tank and docking port/parachute). Also, maybe some Mercury parts.
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One question: How would one go about reaching an equatorial orbit while launching from the Woomerang launch site in the Jebnik mission? I have tried doing inclination changes, but the rocket doesn't have enough Dv.