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Everything posted by flart
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I couldn't find an option to disable killing time warping for minor injury condition. When you have large orbital station and kerbal are very safe, to have warp killed on every poisoned/loss poison is frustrating.
- 1,033 replies
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- realism
- life support
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@blowfish is it possible to use SUBTYPE/MODULE to modify not a module, but PART/mass? I want make mass_multiplier_switcher: one typical b9ps with addedMass, and another "mass_multiplier" b9ps that will multiply final mass of the part x0.001, x1000, etc
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Where? Set processManipulableOnly to true, generate the config, find the Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone/noseCone the part is bypassed, but nothing in the comment is saying that ModuleCargoPart is there Also put PotatoRoid and PotatoComet into the blacklist, please.
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ksp 1.12.2, Looks like something about rock asteroid mining is off — two 3.75m inline drill from the Mining Expansion mine only 0.07 Rock/s, and mass of the vessel (include asteroid and rock tank) is not persist. ksp.log https://1drv.ms/u/s!Alncj27YxKc-h3W8OuSigdTM5sC2 UPD. I put both ore and rock tanks on a vessel, and largest MEx drill (3.75m) mines an asteroid at 3.22 ore/s, and just 0.04 rock/s, is it intended?
- 1,056 replies
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it is worth considering to bypass containers, because: there is a problem with parts, that have both ModuleInventoryPart and ModuleCargoPart, modules in the part need to be placed in the specific order, one before another, and if the order is reversed, the modules are no working properly, and the mod patching could change that order. Containers can't be placed in the other containers, and packedVolume could be only -1, so nothing to do in area of this mod As now, mod just remove ModuleCargoPart/packedVolume = -1, and replace with its own ModuleCargoPart/packedVolume = -1. Probably it is safer to ignore containers whatsoever.
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@linuxgurugamer (manipulatable parts checkbox enabled) 1. if a part already has volume, it is not showed in the Bypass reasons. // ---------------------------------------------------------------------- // Squad/Parts/Aero/aerodynamicNoseCone/aerodynamicNoseCone/noseCone // Dimensions: x: 1.53, y: 0.68, z: 1.53 // Bounding Box Size: 1583.574 liters // Volume adjustment: 10% // // Bypass reasons: // // ---------------------------------------------------------------------- Also it would be nice to have that config volume: // Bypass reasons: // contains ModuleCargoPart (packedVolume = 1050) 2. CargoContainers can't have anything except ModuleCargoPart/packedVolume = -1, so ModuleInventoryPart is probably another Bypass reasons. // ---------------------------------------------------------------------- // Squad/Parts/Cargo/CargoContainers/cargoContainer/cargoContainer // Dimensions: x: 1.25, y: 0.64, z: 1.25 // Bounding Box Size: 998.1078 liters // Volume adjustment: 10% // @PART[cargoContainer]:Final { -MODULE[ModuleCargoPart] {} MODULE { name = ModuleCargoPart packedVolume = -1 KSP_PartVolume = true } } // ---------------------------------------------------------------------- 3. repo's KSP_PartVolume\PluginData\KSP_PartVolume.cfg miss default processManipulableOnly line.
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totm april 2021 [WIP][1.11.1+] KHSK - Kerbal Heavy Exoskeleton Kit
flart replied to Issac's topic in KSP1 Mod Development
I don't know that they are, but EVA Flag as separate inventory part, and an option to disable the stock magical unlimited flag would be cool. Also, is it stable enough to be added to CKAN ?- 27 replies
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- backpack
- weightlimit
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I'll look into it manipulable parts are not only stock, like there could be packedVolume = -1 mods parts, that user could want to process independently from process/not process stock parts. (I have watched VOD of the stream from last week, where you was working on it)
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I want to Ctrl+C some text from the notepad, Ctrl+V it into the forum, and have it already formatted, something like line second another markdown doesn't work * line * second * another
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Version 0.8.3 updates: ksp 1.12.2 StationPartsExpansionRedux 2.0.0 all batteries different fixes by @Dominiquini Version 0.8.4 updates: FFT 1.2.0
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
flart replied to Gotmachine's topic in KSP1 Mod Releases
Done -
I am using compare tool, to see difference between partVolumes.cfg generated some time ago by one of the previous version for 1.11.2, and now by the last version for 1.12.2. all looking good, except CryoEngines/Parts/MethaloxEngines/1875/cryoengine-iguanodon-1/cryoengine-iguanodon-1 changed from 11181 liters to 3892503 liters, since it is just 1.875 engine first value probably right.
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Does b9ps support duplicate same model in the config with shifting position? Without b9 it looks like that @MODEL { %position = 0,0.7961068,0 } // %rotation = 0, 0, 0 +MODEL { %position = 0,0.3980534,0 } +MODEL { %position = 0,0,0 } +MODEL { %position = 0,-0.3980534,0 } +MODEL { %position = 0,-0.7961068,0 } Maybe it is supported by ModuleB9PartSwitch/Subtypes/MODULE
- 2,291 replies
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- launch pad
- saturn
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"Titan III service tower section" doesn't have the height switcher, ksp 1.12.2, last version of MLP.
- 2,291 replies
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- launch pad
- saturn
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
flart replied to nightingale's topic in KSP1 Mod Releases
I also noticed that inflatable centrifuges are not counted after inflating in HasCrewCapacity, but have not guessed that it could work after redocking in inflated state. Make sense.- 699 replies
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- career
- contract configurator
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ksp 1.12.2 JNSQ mechjeb have a problem. Maybe related to the problem of precise-maneuver main MJ GUI opened on the left side of screen, and all secondary GUI, (also settings) are not opened up ksp.log https://1drv.ms/u/s!Alncj27YxKc-h3ODmQrE3qjmxBwi (74Mb, PreciseManeuver log spam) [LOG 00:34:36.368] [MechJeb2] Loading Mechjeb 2.12.1 [ERR 00:34:36.379] MechJeb caught a ReflectionTypeLoadException. Those DLL are not built for this KSP version: [ERR 00:34:36.381] Kronometer 1.0.0.0 GameData\JNSQ\JNSQ_Plugins\Kronometer\Plugins\Kronometer.dll
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yes, the same thing, JNSQ, ksp 1.12.2. Though I haven't tested not in JNSQ.
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@garwel, could you PR a handler to DynamicBatteryStorage, that will ignore ModuleKerbalHealth , that never consume EC? For example, InflatableHeatShield ModuleKerbalHealth shielding is showed up in the DynamicBatteryStorage
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There is 98 only manipulatable stock parts (packedVolume = -1), that the mod does not proceed. As now, we can look into commented section in the partVolumes.cfg, and manually create patches for the parts, but it's too many of them. 1. Could you put checkbox in the gui, "proceed also only manipulatable parts" ? 2. And as addition to the blacklist, also there could be whitelist, that will force creating patch for parts, even if they already have the ModuleCargoPart.