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KSP2 Release Notes
Everything posted by RealKerbal3x
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There have been several updates in the Daily Kerbal section of the forum which specifically focused on things that the QA team have built with the new robotics, which could mean they’re taking testing more seriously. I’m going to cross my fingers and hope that SQUAD are attempting to make up for the previous expansion being a buggy, untested mess on release. I’d reckon they don’t want their new DLC requiring 5 patches to reach something resembling stability, like MH did.
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Breaking Ground... What will you build first?
RealKerbal3x replied to MR L A's topic in KSP1 Discussion
There’s a rotor part, and all of the robotic parts have the option to be unpowered. There’s a full list of parts here: -
Do DLCs get a hype train or a lesser hype vehicle?
RealKerbal3x replied to Nightside's topic in KSP1 Discussion
Argh, I’m going to be at least a hundred kilometres from my PC when the DLC drops. And I’ll have only one day to play with it before the half-term holiday ends But that’s a personal problem. I’m super hyped for the release anyway -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Ah, well. Shame, Heisenberg blimps would have been fun to play with...but there's quite a few blimp parts in Hooligan Labs that I can use instead (as much as I hate the textures in that pack ). -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
Sorry for double-posting... I found this video on page 36: @Angel-125 - What happened to this? It looks like this could be a particularly practical way of getting an airship to another planet. -
@Kerbal Madness I assume SQUAD will bring the new DLC to console in time. The thing is, they don’t actually make the console game. They contract it out to another company instead, which adds quite a bit to the time it takes to get a new release or DLC to console players. They also need to iron out any bugs in the initial PC release, and there’s a lengthy certification process that needs to happen with every release for consoles - for a good reason, Microsoft and Sony don’t want a game updating and bricking machines. So, TL;DR: New stuff on PC will almost certainly come to console, but there’s several factors that affect how fast it happens
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@Stewcumber Maybe you could use it to explore Kerbin or Laythe.
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I did something that had been long overdue: Yes, I sent a little probe to Duna, only a year and a half after I bought the game . This isn't in my main save, because in there I have a 'Prime Directive' that prevents me from timewarping too far into the future, but I have now learnt the Triad of KSP: Orbital rendezvous, landing and interplanetary transfers.
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@Hotel26 - are you planning to get the new DLC coming on May 30? If you are, I can’t wait to see what kind of stuff you can make with the robotics.
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We're almost there.... I call that same area of ocean 'Booster Bay'.
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
RealKerbal3x replied to Angelo Kerman's topic in KSP1 Mod Releases
@Sagarmatha96 1.7.0 is the same as 1.7. There’s probably a bug in MiniAVC (the dll that gives you that notification). The mod works fine in the latest version of KSP. And, the HLAirships folder goes directly into GameData, while Heisenberg and its dependencies should be inside a folder called WildBlueIndustries which should be in GameData too. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
I was just wondering if KIS using some modified form of the stock system would work, but I'm perfectly fine if the stock system and KIS can coexist. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
RealKerbal3x replied to IgorZ's topic in KSP1 Mod Releases
I think it would be nice if KIS could adapt the stock inventory system to its needs, but if it can't then it still makes sense to assume the stock inventory slots as specialised cargo space and the KIS inventory as the Kerbal's pockets, so to speak. -
Thread to discuss positive things in a general manner
RealKerbal3x replied to GearsNSuch's topic in The Lounge
Half term holiday starts on Friday! It's only one week, but it's still a well-deserved school holiday. -
[Old Thread] KRE - Kerbal Reusability Expansion
RealKerbal3x replied to EmbersArc's topic in KSP1 Mod Releases
It already works fine in 1.7, I don’t think the author will have to do anything to make it compatible.