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OrbitalManeuvers

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Everything posted by OrbitalManeuvers

  1. Oh sorry you mean a version IN Tantares, gotcha. I thought it was just compatible with an existing one - but you're saying the "Tantares' Octans 75-S" that it mentions is what doesn't exist?
  2. The Octans 75-A port is in game. Might only be on the dev branch? Unsure about that.
  3. The one holding the rocket is ModularLaunchPads and there are statics in the background placed with KK, from TundraSpaceCenter, OSSNTR and Aurora.
  4. Michel goes with Angelo. Zhengmin R goes with Zhenmimg E. In general, R = retro and connects to the decoupler, E = equipment and connects below the retro.
  5. i think you can fix this by updating to the latest shared assets: https://github.com/benjee10/Benjee10_sharedAssets/releases
  6. Cool - thanks for this research. I've made this change and am gonna give it a whirl for a bit.
  7. If you would like to share your method for doing this, I'm sure it'll be useful to other folks. There hasn't been any word from the devs in about a year, so unless someone forks/adopts, it's pretty much up to us.
  8. Likely this: From the Space Center: ESC, Settings, Reflection Refresh Mode: Low, Reflection Texture Resolution: 1024 (or whatever you want)
  9. GameData\KSRSS\KSRSSVE already exists, so if you're trying to do something external to KSRSS then I wouldn't be surprised there are conflicts.
  10. You can post anywhere you want, in any thread you want. It'll be in your best interest to look backwards in the thread before you post, just so you understand the state of the mod, and the last things said about it. But people showing interest in old mods should never be discouraged! And this is why.
  11. You'll want to start at the forum thread, there are instructions in the first post: The link there will lead you to Github, where you'll need to follow the download instructions that are provided in that first forum post. https://github.com/raveloda/Coatl-Aerospace/
  12. Welcome to the forums. A couple things jump out at me. First, your UI freezing would seem to be an issue with FAR being unhappy. Idk anything about FAR, but it's generating lots of nullrefs. A couple other observations that you didn't ask about... You will have issues with that version of scatterer. The last version supported by KSRSS is 0.772. Also if you want 2.5x scale you'll need https://github.com/Sigma88/Sigma-Dimensions/releases
  13. That's the pathing mode of CameraTools. Definitely worth your time to mess around with the different modes. I really only use static or path since I don't really fly planes in ksp.
  14. This isn't particularly substantive but, yes I've been using CryoTanks w/o SH on the dev branch and have been using lots of LH2, with and without cooling, and I have noticed no differences from how it's been working for me all along.
  15. HDR profiles do this to other mods as well.
  16. were you starting here? https://gitlab.com/ksrss/KSRSS/-/tree/megapack
  17. Oh wow thank you, I really appreciate that! (and sorry to sound so contrary, but I'm not on the BDB team, just a fan!)
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