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OrbitalManeuvers
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Everything posted by OrbitalManeuvers
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Oh sorry you mean a version IN Tantares, gotcha. I thought it was just compatible with an existing one - but you're saying the "Tantares' Octans 75-S" that it mentions is what doesn't exist?
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- totm march 2020
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The Octans 75-A port is in game. Might only be on the dev branch? Unsure about that.
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- totm march 2020
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The one holding the rocket is ModularLaunchPads and there are statics in the background placed with KK, from TundraSpaceCenter, OSSNTR and Aurora.
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i think you can fix this by updating to the latest shared assets: https://github.com/benjee10/Benjee10_sharedAssets/releases
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
Cool - thanks for this research. I've made this change and am gonna give it a whirl for a bit.- 1,971 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
If you would like to share your method for doing this, I'm sure it'll be useful to other folks. There hasn't been any word from the devs in about a year, so unless someone forks/adopts, it's pretty much up to us.- 1,971 replies
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- totm mar 2022
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Likely this: From the Space Center: ESC, Settings, Reflection Refresh Mode: Low, Reflection Texture Resolution: 1024 (or whatever you want)
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- james webb space telescope
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
GameData\KSRSS\KSRSSVE already exists, so if you're trying to do something external to KSRSS then I wouldn't be surprised there are conflicts.- 1,971 replies
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- totm mar 2022
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You can post anywhere you want, in any thread you want. It'll be in your best interest to look backwards in the thread before you post, just so you understand the state of the mod, and the last things said about it. But people showing interest in old mods should never be discouraged! And this is why.
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probesplus not loading
OrbitalManeuvers replied to darthvader15001's topic in KSP1 Technical Support (PC, modded installs)
You'll want to start at the forum thread, there are instructions in the first post: The link there will lead you to Github, where you'll need to follow the download instructions that are provided in that first forum post. https://github.com/raveloda/Coatl-Aerospace/ -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
Welcome to the forums. A couple things jump out at me. First, your UI freezing would seem to be an issue with FAR being unhappy. Idk anything about FAR, but it's generating lots of nullrefs. A couple other observations that you didn't ask about... You will have issues with that version of scatterer. The last version supported by KSRSS is 0.772. Also if you want 2.5x scale you'll need https://github.com/Sigma88/Sigma-Dimensions/releases- 1,971 replies
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- totm mar 2022
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[KSP 1.8+] Kerbal Konstructs (Continued)
OrbitalManeuvers replied to NathanKell's topic in KSP1 Mod Releases
That's the pathing mode of CameraTools. Definitely worth your time to mess around with the different modes. I really only use static or path since I don't really fly planes in ksp. -
[1.12.5] Restock - Revamping KSP's art (August 28)
OrbitalManeuvers replied to Nertea's topic in KSP1 Mod Releases
HDR profiles do this to other mods as well. -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
OrbitalManeuvers replied to tony48's topic in KSP1 Mod Releases
were you starting here? https://gitlab.com/ksrss/KSRSS/-/tree/megapack- 1,971 replies
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- totm mar 2022
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