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zer0Kerbal

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  1. ProbiTronics (PT) ProbiTronics is all about specialized probes and parts that help with reusability of rocket stages. For Kerbal Space Program. This add-on adds eighteen (18) probe and reusability focused parts to the KSP game. By zer0Kerbal, originally by @tdubic adopted with express permission and brought to you by KerbSimpleCo Part Catalog SP-1 - reusable sample probe for bringing samples back to Kerbin. LA-1m and LA-2m - Leg Adapter give you ability to use stock legs on longer engines. RB-721 - more than just a rover body Service Modules Mk0 0.625m Command Pod Mk I MkI 1.25m MkII 2.5m Command pod MK1-3 MkIII 3.75m thermometer sensor barameter sensor Probe Reusability Stack 0.3125m, 0.625m 1.25m, 2.5m, 3.75m probe, decoupler and parachute compartment in one With these parts you can make your rocket much more reusable Ball Probe small probe for taking data from planets atmosphere Science: Barometer sensor Advanced Atmospheric Research (AAR): custom science experiment Put ball probe parachute on top, and heat shield on bottom G-probe probe Science: measuring gravitational and magnetic fields Magnetic Field Scanner (MFS) Includes communication antenna (Jeb insisted) SAS Xenon Gas tank Automatic Transport Vehicle (ATV)) is used for transporting resources and supplies (like: food, oxygen, fuel and other stuff) to space Don't forget to attach some engine, thrusters, and solar panels. See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) 3 GPO (Goo Pumps & Oils') Speed Pump (GPO) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @tdubic for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩ ↩2
  2. reserved for changelog (II): Version 1.3.2.0 - Of course we speak English [KSP 1.7.3] Version 1.3.1.0 - Land Ho! Version 1.3.0.0 for Kerbal Space Program 1.2.2 Version 1.2.0.0 for Kerbal Space Program 1.1.3 Version 1.1.0.8 for Kerbal Space Program 1.1.2 Version 1.1.0.6 for Kerbal Space Program 1.1.2 Version 1.1.0.1 for Kerbal Space Program 1.1.2
  3. reserved for changelog: PRE-RELEASE Beta Testers Wanted specific question - does it work with 1.7.3? Version 1.3.2.0 for Kerbal Space Program 1.7.3 Released on 2020-02-07 Version 1.3.2.0 - Of course we speak English [KSP 1.7.3] Recompile for KSP 1.7.3 Recompile with .NET 3.5 Localization code provided by @tinygrox. Thank you. English (en-us.cfg) localization by @tinygrox. Thank you. updated projects/issues on GitHub code clean, update pass updated ToolbarWrapper.cs added InstallChecker.cs added AssemblyVersion.tt added Log.cs added Utility.cs added issue templates to github Kerbal Space Program 1.7.3 .NET Framework 3.5
  4. RELEASE Translators Wanted specific question - does it work with 1.12.3? Download on Curseforge, Github or SpaceDock. Available on CKAN. Biomatic This is the new thread. Original thread here. A utility to allow easier science gathering in orbit, by automatically de-warping when entering a biome which hasn't been listed. . Simple biome identification, notification, tracking, and warp stopping. adopted by @zer0Kerbal — originally by @Biff Space The Biomatic sensor identifies the biome that the ship is in / above, and shows the information in a small text window. Optionally the ship's situation (high / low space, high / low flight, landed, splashed) can be shown as well. Biomes where science has been done can be added to a list, which is used together with a kill warp option to de-warp the ship when entering an un-listed biome. The list of biomes can be per-vessel, or global. It is integrated with the stock toolbar by default, but can be configured to use blizzy's. (Change 'stock' to 'blizzy' in the config file). The Biomatic Part The Biomatic part is found under the science tab. In career or science mode, it is found in the 'Space Exploration' node of the tech tree - this must be researched before Biomatic will work, either as a part or as a Module Manager add-on to command pods. Module Manager Patch(es) adds Biomatic to any command module or probe core [OPTIONAL] makes Start the techRequired for the Biomatic part Dependencies Kerbal Space Program Module Manager ToolbarController ClickThroughBlocker Suggests Toolbar (Blizzy's) Installation The Biomatic folder needs to be unzipped and put in your KSP\GameData folder: Feedback Any comments and suggestions for improvements are welcome, as are reports of bugs / problems - please let me know what you think. Licence Biomatic, its associated files and the source code are all released under the GPLv3 license, text here: http://www.gnu.org/licenses/gpl.txt. Original: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Thank you to @tinygrox for pushing the localization code! v1.3.2.0 original: 11 Aug 2018 0K updated: 02 Feb 2020 zed'K Source: GitHub License: http://www.gnu.org/licenses/gpl.txt.
  5. This is a pre-release version for 1.8.1 Kindly test (on fresh saves) and tell me what you think. Version 4.0.2.0 - This New Base zer0Kerbal released this 2020 02 02 Version 4.0.2.0 - This New Base - [KSP 1.8.1] Adopted by @zer0Kerbal Added Karbonite functionality to ISRU (Can now convert Karbonite to Metal) (fom Maxwell Smith's aka @mslighthouse fork) updated all patches to include :NEEDS :FOR updated all patches to use EL instead of Ex updated ProductivityFactor to reflect changes in LaunchPads updated LaunchPad.dll; and included licenses updated LaunchPad textures many other small updates
  6. I have just heard back from @MatterBeam and @RealGecko who have graciously allowed me to adopt this wonderful mod. Special thank you to @Ericwi for updating this. New Thread: I have adopted for curation this wonderful mod.
  7. reserved for archival release notes: Version 4.0.2.6 - New Draperies! zer0Kerbal released this on 2020-04-07 Version 4.0.2.5 for Kerbal Space Program 1.9.1 zer0Kerbal released this on 2020-04-04 Version 4.0.2.4 - Spring Cleaning zer0Kerbal released 27 Mar 2020 Version 4.0.2.3 - Spit and Polish Version 4.0.2.2.1 - I knew we had extra gears... and a missing screw Version 4.0.2.2 - I knew we had extra gears... Version 4.0.2.1 - This New BaseR (PRE-RELEASE) Version 4.0.2.0 - This New Base (PRE-RELEASE) Version 4.0.1.0 [KSP 1.4.4] [2018 06 24] Version 4.0.0.0 - KSP [1.4.2] [2018-04-07] Version 3.4.6: Version 3.4.5: Version 3.4.4: Version 3.4.3: Version 3.4.2: Version 3.4.1: Version 3.4: v3.3: v3.2: v3.1:
  8. reserved for release notes Version 4.0.2.6 - New Draperies! zer0Kerbal released this on 2020-04-07 DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL for Kerbal Space Program (KSP) 1.9.1 Extraplanetary Launchpads (core) update included Extraplanetary LaunchPads (Launchpad.dll) to 6.7.2 updated EL.version file to reflect updated LaunchPad.dll Minor housekeeping patch dusting (mostly removing consruction dust (comments)) added SCCombo tank type to B9PartSwitch tanks - so a combination tank (ore + metal + rocket parts) updated SimpleConstruction.version and corrected KSP_VERSION_MAX from 1.8.9 to 1.9.9999 Experiment to quiet log: added Settings.cfg to ExtraplanetaryLaunchpads/ essentially an empty file See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
  9. SimpleConstruction! (SCON) This mod aims to provide simple craft building capability in flight mode with stock parts and streamlined IRSU mining. By zer0Kerbal, originally by @MatterBeam and then by @RealGecko; then previously from @Ericwi adopted with express permission and brought to you by KerbSimpleCo Preamble by MatterBeam Features No extra parts No RAM usage Added functionality for the Mobile Processing Lab in the late game Simple, configurable and adds levels of depth to the gameplay without a learning curve Ore --> Metal --> RocketParts --> rockets! See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Documentation remember - this is the FULL Extraplanetary Launchpads PDF Manual manual and not written specifically for SimpleConstruction! Youtube review by Kottabos Gaming Kottabo Talks SimpleConstruction! (SCON) Cabin notes Will remain prerelease until taniwha releases Extraplanetary Launchpads as release instead of alpha/beta/prerelease WIP - work in progress Am open to adding more features, great project for someone! I have not personally tested the patches Have a request? Glad to have them, kindly submit through GitHub push. Known issue(s) If the offset/rotation gizmo's are used on the docking ports, the spawn location might be off. This is a known issue and a feature request has been sent to taniwha Kerbalism compatibility is considered EXPERIMENTAL. certain builds may require no RocketParts and time to complete. We are aware of this and any assistance with this issue would be appreciated Help Wanted Localizations SimpleConstruction! (SCON) Extraplanetary Launchpads Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L Recommends KerbalStats - keeps tract of time on task, which can increase task efficiency Not So SimpleConstructon! (NSSC) Keridian Dynamics Vessel Assembly (KDVA) SimpleLogistics! (SLOG!) Foundations (FND) - beta Helps prevent ground constructions from floating away GPO (Goo Pumps & Oils') Speed Pump (GPO) Suggests Mods that benefit SimpleConstruction! (SCON) KaboOom! (BOOM) another way to not go to space today On Demand Fuel Cells (ODFC)) ISRU Thanks but no Tanks! (QBTT) Six Crew Science Lab - simple patch that re-adds the missing four seats Mining Expansion B9 Stock Patches Not So SimpleConstructon! (NSSC) Alternative Resource Panel Olympic's ARP Icons (ARPI) Community Trait Icons Either: B9 Part Switch or Interstellar Fuel Switch Core Kerbal Inventory System Kerbal Attachment System Supports TweakScale Toolbar Controller Blizzy's Toolbar B9 Stock Patches Kethane/KethanePlus Community Resource Pack Extraplanetary Launchpads - No More Production Experimental: Kerbalism Conflicts Extraplanetary Launchpads Possible Conflicts Modular Kolonization System (MKS) maybe? Tags parts, plugin, config, flags, convenience, editor, resources, crewed, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @taniwhataniwha for creating Extraplanetary Launchpads. @MatterBeam for creating this cool mod. @RealGecko and @Ericwi - previous maintainers eengie o7 see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ the license was changed around this time.
  10. PRE-RELEASE Beta Testers Wanted specific question - does it work with 1.7.3? Version 1.3.1.0 - Land Ho! zer0Kerbal released this 03 Feb 2020 Version 1.3.1.0 - Land Ho! adopted for curation by zer0Kerbal updated to KSP 1.8.1 updated to .NET 4.8 updated to Unity 2019x License: GNU(GPL v3) reformatted changelog into KerbalChangeLog formating moved Changelog into separate file added .zip .rar and .7z (and various other things) to .gitignore update patch to include ":NEEDS" added optional patch to change Biomatic techRequired to start converted .tga -> png -> dds (DT5) Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8
  11. thank you @blowfish - appreciate done. was this mod that inspired it:
  12. Version 0.0.0.4 - Priorities, Priorities zer0Kerbal released 03 Feb 2020 B9StockPatches (BSP) This mod uses Module Manager patches to add an assortment of B9fuelswitch tank types to stock and DLC fuel tanks. If Near Future Exploration is installed, will switch (silver) LFO tank to LF and (metal) LFO tank to Oxidizer. Version 0.0.0.4 - Priorities, Priorities split patch into multiples, adds additional types if CRP, KGEx, and/or SimpleConstruction installed added Near Future Exploration patch to swap out LF for LFO in Silver, and OX for LFO in Metal adjusted patches to make the default/initial tank contents match the original tank contents (again thank you to JadeofMaar for assistance) removed structural subtype as it was causing issues needing to be first. This should be the final devbuild
  13. Thank you. Knew all that, except about structural. I am asking for a way to specify order. This is because I have multiple patches adding tank types depending upon what mods are installed. yes, I can put everything in one patch - and have a :NEEDS[] on the subtypes, but that is inelegant and inflexible; hence why I am asking for a new feature - ability to specify order. Will be removing this subtype.
  14. @blowfish Feature Request: way to specify subtype ordering. Have several patches that add subtype. Is there a way to specify the ordering of the types in the PAW? If I understand it correctly, defaultSubtypePriority only specifies which subtype is default. Would you also have it define display order? Thank you.
  15. based upon this I guess: https://spacedock.info/mod/879/Reaction Wheel Rebalance what is the file name? text file named xxx.cfg? @PART[*]:HAS[@MODULE[ModuleReactionWheel]]:FOR[zzz] { @MODULE[ModuleReactionWheel] { @PitchTorque *= 0.01 @YawTorque *= 0.01 @RollTorque *= 0.01 @RESOURCE[ElectricCharge] { @rate *= 0.01 } } } should work.
  16. don't know - but since it is ARR nobody else can legally touch it to update it.
  17. hmmm... they feel kind of like appendixes... but yes, I will for next version.
  18. Version 2.0.3.1 for Kerbal Space Program 1.8.1 Released on 2020-02-02 Version 2.0.3.1 - the LGG update - 연결 되었습니까? Collegato? SimpleLogistics is a polyglot! Twelve languages (Ch-De-En-Es-Fr-It-Jp-Ko-Ru-Pt-Sw-No) updated toolbars and icons Toolbarcontroller and Clickthroughblocker are now dependencies Now supports Toolbar (Blizzy's) (optional) Restored all PNG textures because the code was loading files with the png name (thank you linuxgurugamer) updated palette.cs from png -> dds (thank you linuxgurugamer) Restored all PNG textures because the the GUI was pink. SOMEBODY went to town a little hard.... updated palette.cs from dds -> png Added ClickThroughBlocker code (thank you linuxgurugamer) Added ToolbarController code (thank you linuxgurugamer) Commented out all stock toolbar code (thank you linuxgurugamer) Commented out all Blizzy toolbar code (thank you linuxgurugamer) Commented out entire ToolbarWrapper.cs file (thank you linuxgurugamer) 물류를 사용하려면 상륙해야합니다 Added localization for Korean (ko.cfg) (translate.google.com) Deve essere atterrato per utilizzare la logistica Added localization for Italian (it-it.cfg) (translate.google.com) started adding in game settings page. Currently it does nothing. Bill is wondering why. Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8
  19. okay - first time for this one. there was zero issues with the code. it was the .png to .dds conversion that turned everything red. reverting to .png's now fixed it.
  20. I use: Notepad++ Atom VS Code Notepad
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