-
Posts
1,237 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by MK3424
-
Yeah, i've done it for my install. (i have both EDU and regular KSP installed)
-
While KerbalEDU is DRMed, you can port the KerbalEDU functions without having to worry about the DRM.
-
You can port these functions from kerbaledu by copy-pasting the kerbaledu folders in the gamedata folder. But yeah, it should be in stock too.
-
adding multiplayer
MK3424 replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
FS doesn't simulate part per part, ksp does, and the upgrade to unity will in fact improve the performance drastically, just like it did with besiege (also a unity engine based physics game):- 367 replies
-
- multiplayer
- ksp
-
(and 1 more)
Tagged with:
-
Don't blame the people for the fact that kerbalstuff is down... I'm amazed that it didn't went down earlier because it's hosted voluntary by modders themselves. I know that they will get it fixed because they are mod enthousiasts.
-
The Apollo Applications Program: 1.0 Edition
MK3424 replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
I'm wondering... is the Saturn VB from the book 'Voyage' allowed? http://i303.photobucket.com/albums/nn126/belisariusorb/Ares-SaturnVB.jpg -
Perhaps, but they did use bigger docking ports for the coupling between MIR sections and ISS Russian sections...
- 22,647 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
MK3424 replied to pizzaoverhead's topic in KSP1 Mod Development
Are you still developing this great mod.... Pizzaoverhead? -
Future KSP Versions Feature Request List
MK3424 replied to Westi29's topic in KSP1 Suggestions & Development Discussion
Ground crew walking and supply trucks driving around the space center in the overview view , just like inside the VAB and SPH -
Now,.... if we could make the kerbals walk around the ksc in the space center view and even some of the trucks.... that would be awesome!
-
Me very likey the new menus!
-
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
MK3424 replied to NecroBones's topic in KSP1 Mod Releases
From wich program did you get that image from if i may ask?- 966 replies
-
- rsb
- real scale
-
(and 1 more)
Tagged with:
-
Thanks!
-
The link you posted sends us to an error page...
-
KSOS :http://forum.kerbalspaceprogram.com/index.php?/topic/62135-090-kerbin-shuttle-orbiter-system-v413/ CSS: http://forum.kerbalspaceprogram.com/index.php?/topic/120007-104-compatible-ssp-space-shuttle-program-on-hold-for-internal-reorganization/ Shuttle Lifting body parts cormorant: https://kerbalstuff.com/mod/1134/Shuttle%20Lifting%20Body%20-%20Cormorant%20Aeronology TiberDyne R&D: https://kerbalstuff.com/mod/92/TiberDyne%20R%26D%20-%20Shuttle%20System
-
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
MK3424 replied to EnzoMeertens's topic in KSP1 Mod Releases
I also tried it to unzip it with 7zip, but even then it was giving me unexpected errors...- 735 replies
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
MK3424 replied to EnzoMeertens's topic in KSP1 Mod Releases
You could use the standard zip function in windows (if you use windows...).- 735 replies
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
MK3424 replied to EnzoMeertens's topic in KSP1 Mod Releases
The latest release version of KKS, the zip file is corrupted.. again..- 735 replies
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with:
-
A raspberry Pi 2 might be powerfull enough....
-
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
MK3424 replied to EnzoMeertens's topic in KSP1 Mod Releases
More like Rigs of Rods + KSP as the deformation isn't as precise as beamng (beamng is the successor of RoR)...- 735 replies
-
- krash
- kerbalkrashsystem
-
(and 1 more)
Tagged with: