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MK3424

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Everything posted by MK3424

  1. Well.. if you've been part of the KSP forum since 2012, you have noticed that that during the old twitch streams, there was a small kerbal-like space shuttle toy lying around...
  2. This shuttle and all of it's assets should have been stock... the original design of the shuttle is based on a space shuttle toy from Kerbal Space Porgram that's been around for a while at Squad.
  3. Tell me about it: SAS was only there to lock the heading... Part collisions meant instant destruction. Controlling the rocket was a nightmare. When Jeb, Bill and Bob somehow fit inside a 1.25m capsule... And the ugly old parts... Those where the days.. (Oh and don't forget the palm trees)
  4. Yeah.. Orbiter.. still has some great functions that would be cool in ksp... like the MFD's...
  5. Oh okay.. i only wonder if there gonna be bigger ones? like ones with piping and 5m versions?
  6. Now we only need some umbilicals and walkways.
  7. These are the things i would love to see in ksp. But they may not be acctaully usefull in ksp but who knows they might be a good idea: -Engine test stands: We all get the contracts to test engines... some are on the ground and we usually just put one on a coockpit or probecore, without any fuel tanks and just stage them while on the launchpad and we get instant science and funds reward... Wouldn't it be cool to have a engine test stand where the engine is mounted on a rig and where you have to actually test fire the engine and change the throttle setting following a guide (like the fishing minigame in the kerbal sports mod).... -Astronaut training center: A place where you can let kerbonauts practise missions: Why do you have to get an astronaut in orbit so that his skills level up for more SAS functions? If he could learn it from an astronnaut that has already been into orbit and so on you don't have to do those missions again... The trade-offs is that training takes time (and possibly funds) so you end with temporarely with less astronauts available but later more ones that are trained as better pilots afterwards. (same goes with engineers and scientists) -Construction time rollout: i might be stretching this a bit but a working crawler... building rockets taking time.. If those take time, it will make mission planning a neccessity and perhaps (for some) new challenges they want in the game And lastly: Sounding rockets! (seriously all space programs actually started in the backyards of great pioneers)
  8. May i ask if you could add a paraglider? Parachutes are great but kerbals need something more rigid.
  9. Now... if Sarbian was here.. he would have made this stock, just like he did with his ui scaler.
  10. How about using the colours of portraitstats to indicate which kerbals are inside the craft?
  11. Can you make a elephant exhaust plugin based on thrust? That would make some funny as hell videos on Youtube!
  12. Oh, i didn't noticed that it was made from stock parts... i thought they where IR parts...
  13. Tried RKE Kanadarm? Since it's using codes from Infernal robotics it won't become outdated when a new version gets released.
  14. Thanks to Sarbian, we can now move our NavBalls to the side!
  15. Why isn't this stock? This is one neat little mod!
  16. Any news about this great little mod?
  17. I pretty much saw that function before 1.1... but when... i can't remember...
  18. This function was added in 0.24 to enable the use of multiple engines to roll the craft.
  19. I made a new stock-alike Gemini Which is made to look as accurate as possible With the new RCS functions in 1.1, i can now use the RCS thrusters for orbital maneuvers as the rcs thrusters can now be linked to the throttle in the Fore direction. The craft also downloadable on KerbalX: https://kerbalx.com/MK3424/Gemini
  20. Even this small mod should be stock! I cannot dock perfectly without this great little mod.
  21. I've heard from others that you should up the textures to full resolution.
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