-
Posts
1,146 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Rakete
-
Short Question: There is an option to only include manipulable-only Parts... What are these? I thought on EVA every part can be moved as long as it fits the kerbal mass limits (60kg on Kerbin).
-
Yeah, but this is a heavy pack, requiring more dependencies. Unfortunatly there are no SRB configs requiring only Waterfall. Didn't know, that there are also anti aliasing filters included. Cool. Is tufx having a hard impact on FPS?
-
I do all the mod stuff manually, since I like full control about what happens to my ksp folder and sometimes add extras or remove stuff, that does not fit to me. And doing a windows search in the gamedata folder looking for all miniAVC.dlls isn't much of a magic, I guess. What is ZeroMiniAVC needed for? I guess it's code running permanently on KSP for a one-time-job = removing a certain dll from all gamedata subdirectories? No offence, just technical interest. E.g. I will add the module to make the TACselfdestruct parts EVAinstallable by myself to the partdefinition, since I don't feel like downloading another mod that does that, but comes with three further dependencies. I always prefer to have only code running, that is actually needed. But I like the concept of ksp part volumes. Maybe I'll give it a try when my edits on my mods settle a bit, so that I can run Part volumes once and then remove it and just keep the created config. Just one more question: the part volume (packedvolume) that is written in the module in the config is an integer. What's the dimension? Liters? 1/10-Liters?
-
Great. A general question: If i find mods with miniAVC.dll in future - can I simply delete this file from mods, that have it, or will it cause issues? I do not like unnessary code talk to the internet in the background when it is not needed.
-
Great. Will test it tomorrow, when I get to my computer. Another question: This mod comes without unnessessary stuff like AVC etc., right?
-
Just saw this mod and kotabos review. Gonna try it out. Looks fun. Is it possible to fit these explosives on vessels and stations after launch using EVA-construction mode of stock KSP?
-
3,50 is cheap for a Döner Kebab these days of inflation. The next rocket is called Lahmacun? (Delicious by the way, although I am not sure if I get the real thing, here in my country - or a to the local customer's taste adapted thing)
-
And does it spin as the name implies? Does it contain onions, cucumber, tomatoes, cabbage and 3 sauces? And does it contain "with spicy" ? And at least: Does it cost less then 10 € ?
-
Successfully docked the Wyvern Mk II to the magic asteroid, I captured in one of the last missions. Prepare the drills to extract some samples of this glowing green snack rock! Collection of samples started.... And... the mysterious graviolium is there.... we found traces of graviolium and also... snackium - at least Jeb said so...
-
Can provide the craft files (all of my SSTOs are pure stock - except the new wyvern, which uses some parts from near future and blueshift to build the graviolium mining arm and storage in the cargo bay), if you want to try fiddling around with them. But the ascent profile descriptions written in the vessel description are unfortunately written in german . So you might have to do some guessing . The big mk3 sstos need maaany rapiers. Moar power, like tim taylor from the home improvement sitcom would say. Here my further SSTO family: some of them already evolved further since that post and also the ssto family grew even further. Let me know if and which craft file you want. Maybe some reverse-engineering helps. But please note: For designing reasons I play with only 50% reentry heat in order to be able to make my crafts visually more pleasing. (Visuals are more important to me than sticking exactly to the part tolerances - yes, this is a questionable point of view, i know). Otherwise I would have e.g. to drop the mk1 cockpit for the smaller SSTOs cause it would really burn up within seconds, as the some of the stock parts are not that heat resistent, to match my visual design needs Mooooar missiles !!!!
-
Preparing the Wyvern Mk2 for it's maiden flight in order to try to extract graviolium from the newly captured asteroid and take it home for further analysis. It's a hybrid between my Sphinx Class and my Manticore Class SSTOs. Hope they will do the job and find the legendary graviolium in the asteroid. At first flight Jeb, Bill, Valentina and Kenneth Kerman will be on board. Due to the expensive gravi tanks, this titan costs almost 700.000 kerbal dollars. (Part clipping only for visuals, no functional cheating) Take off in 3... 2... 1...
-
Also: Taking home some LqHe3-Samples from the Mun. For Science. Someone said, they might be useful for fusion experiments. Valentina thinks of some nice fusiondriven fireworks but Bill and Bob only shrugged their shoulders. Meanwhile: Arthur keeps on plowing through regolith to extract LqHe3
-
Just braking this giant piece of rock (and hopefully graviolium) into an equatorial LKO for further examination and drilling. The nuclear salt water engine does it's part. But the dV dropped from 30k to 2k after connecting to this giant rock. Yes, mass matters. Jim and Elsa are having fun (joining the three dolphins club?! who knows ). Every maneuver takes long, even with this massive thrust from the NSW-Rocket. What am I going to do, after having eaten all of the delicious rock? Maybe drop it into the ocean to make some nice waves for surfin' , Jeb proposed while munchin' some snacks.
-
SPACE STATIONS! Post your pictures here
Rakete replied to tsunam1's topic in KSP1 The Spacecraft Exchange
A german video with lots of grammar issues . -
And everything will look like it's a game from the early 2000 years. Smaa is okay for this issue. Taa in scatterer looks better overall, but causes flickering, which knight said will be fixed in some release. Without any Antialiasing, thats a no go for me. Thats why i use at least smaa on quality mode. Not as good as taa, but until fix of the plumes the only way for me.
-
Did a short roundtrip to solar orbit and back with the low-tech vessel "Centaur II", which is in the picture nicely docked to the "Cassiopeia Spacedock" in LKO to deliver some data. The scientists are working on stuff: Warp drives, Genesis projectiles, ... you know, normal science stuff these days.... Dr. David Mark-erman hates proto matter, but it works somehow... He doesn't know why, but it works... The new gathered data from solar orbit will increase the chances to get the device working. Meanwhile he tries to write a request to the KSC: Somebody should better look up if Moho has life.... You know... no microbes and stuff. Meanwhile at the KSC: The flight director draws some scematics out of his box with a strange new vesselproject called "Reliant". Unfortunately some coffee poured out and soaked into the paper... Who will tell it to David, that there will be "delays"... ?!?!?! (Movie references intended)
-
Got this mining ops going... Farming some LqHe3 from the Mun: (Featuring Planetside, Near & Far Future Tech, Heat Control Mods)
-
How are things going? Looking forward to a stable release.
- 4,306 replies
-
- 1
-
- helicopter
- parts
-
(and 1 more)
Tagged with:
-
The valid reason is the challenge for you to design a craft able to do it and to actually perform the mission.
-
Every Kerbal deserves a return to home.
-
To me currently no issue... stable for many hours, wihout need to restart. Okay, after 3-4 hours i restart the game to get rid of memory leaks.... but it rarely crashes. And to me the game doesn't get weird. Except from visual mods, and support mods (like trajectories or KER) only the big Nertea-suite, planetside, blueshift and some Kopernicus stuff.... it nicely fits to each other pretty stable, thanks to ksp community fixes. Don't know which Features Ksp2 might bring, that I would reaaaaally need in top of my modded features.
-
Is there something like a dV-map available?
- 581 replies
-
- totm april 2023
- kopernicus
-
(and 3 more)
Tagged with:
-
I guess KSP 1 will have much longer life, than we all expect. Why? Cause KSP 2 at release simply can't be as feature rich as a heavily modded KSP1 install with all the possibilities, that e.g. Kopericus, the Near/FarFuture-Suite, and all the other fabulous mods bring to the table Aaaand: As far as I saw Ksp2: The graphics of a heavily modded ksp1 install is mostly as good as (in some parts even better) what Ksp2 will look at release. At least what I saw of KSP2 yet. For me: no need to switch to ksp2 before end of the early access phase. Maybe even later, if even at all. There is so much to do in KSP1, that I simply do not need the switch right at the start. For that, i'd be happy if the mods would still get some bugfix (not feature incrementing) support.
-
A short question. How much of an impact does this mod have on performance when installed?
- 581 replies
-
- totm april 2023
- kopernicus
-
(and 3 more)
Tagged with: