Jump to content

Rakete

Members
  • Posts

    1,146
  • Joined

  • Last visited

Everything posted by Rakete

  1. Thanks for the information. What is wrong about the AP+ wheels?
  2. Have Eve Redux. How do I activate them? My Eve Redux is out-of-the-box mainly configured by spectra and scatterer, so how can I add the default config for cities? Airplane plus? Has it reached a stable release for 1.12.x ? My last info was, that balancing is still in progress, so I hesitated to download it and build crafts on it, which might not work anymore after all the balancing is done.
  3. Which mod is this for wings and blurry propeller? Have done propellerplanes only with stock parts. Also: Which mod is used for the city below? I am currently using spectra.
  4. Flying my new upcoming spacestation Crew Radec Kerman, Samantha Kerman, Rodney McKerman, Miles O'Kerman and Carson Kerman (Rodney's only friend) from the survival training ground in the desert to the KSC using my supersonic Typhoon Mk II Jet (some kind of Mini-Reallife-Concorde). Even @10km height it's a hot ride: Fast, faster... typhoon ! And yes... I have set the reentry heat to 50% to have a little more tolerance in designing nice spaceplanes and jets... I know, it's kinda cheaty - but otherwise nice pleasing designs are not as possible as now... Design before perfect keeping of all tolerance values (the Mk1 cockpit for example burns up really quickly... So quick, that it makes it really hard to use it in fast planes - and since KSP offers not a big variety of cockpits, I just don't want to leave it out.... For my playstyle i'd always prefer visually pleasing crafts to ugly ones, that have ugly ways to cope with heat etc.
  5. That's why i moved the whole folder out of steam and launch the ksp-exe directly. They can keep their launcher for good. Anyway, steam is just a software downloader and payment method for me (avoiding to have several accounts from different stores etc.), and not a gaming hub. I don't even start steam when I want to play steam games. As far as they have no drm, there is no need to load all the steam stuff into my ram and keep the cpu doing steam stuff. - just creating shortcuts tomthe games themselves. Even if i have enough power. I don't need it apart from downloading and updating, so it should not run. Same goes for the new useless launcher. Won't give any millisecond of computing power do useless code. Even if I had a big climate-supercomputer. Simply just no... code that is not running can not crash and cause trouble and doesn't consume extra watts by throtteling up cpu cores. Nope. I really dislike the tendency to clutter software up with more and more useless stuff. A launcher here, a helper there, a companion app on the phone over there.... it really annoys me. Especially here in KSP's example. How old is the game? It is feature complete, right?! Soooo why add a new unstable third party launcher after so many years. Any launcher is kinda useless. What do they do? They.... display a button to launch the real game-exe ?! Really useless. We need more launchers, that launch launchers, that launch launchers to launch a game... more ads... more security vulnerabilities due to being software that talk to external servers to deliver ads... reaaaally usefull for the customer. Especially in the case of thirdparty stuff over which the devs have absolutely no control. Sorry, but if KSP2 will be good, it will sell good. If it will be bad, it will sell bad. The constant advertising of products everywhere makes me tend to not buy stuff... forced ads annoy the customer. How is it done under Windows 10?
  6. Aaaaalright. We have a nice saying in my native language. Literally translated it would mean "I only understand trainstation." So i didn't get, what to do, to increase the fps in fact, the cpu is not the bottleneck of my gaming rig, I guess. The i7 9700K does its job quite well with some 32 gigs of ram, but the old 1060 6gig (was carried over due to expensiveness of the rtx series) struggles with e.g. the amount of lightingsources higher than 8. Scatterer and Spectra run surprisingly well, also bigger vessels - but I think ksp could do way more better with multithreading - especially with two complex vessels independently side by side. I did not upgrade to 1.12.4 and moved my 1.12.3 install to another folder and directly launch the ksp_x64.exe on windows. Don't need any tutorials anymore.
  7. Have a gtx 1060 6gb, but also am running loads of visual mods, so the tolerance margins to heavier loads on the graphics are limited - even for me.
  8. Can you explain this a but more, please? What does it do, how is it to be performed, does ist result is more performance/fps?
  9. Will it be possible in a future kopernicus release to increase the detailed-shadow-sphere around the camera? Or is this locked behind unity's stock shadow cascade mechanisms?
  10. Brought my new Spacedock in LKO (505km x 505km - because... why not ?!) into position: Cassiopeia-Spacedock is now fully operational, ready to be visited by SSTOs, Deep Space Exporers and other vessel. Snacks are in stock, Science toys also. Left arm: Docking arm for SSTOs (especially the Phoenix, Arrow, Lightning, Basilisk and Sphinx-Class-Spaceplanes) and my Caprica III-V, Scorpia I, Tauron II, Geminon I crew-transfer-standard-systems Foreground arm: "the dock"... Workshop for deepspace explorer-vessels to dock an be refitted and deliver their data Background arm: The Science arm, exquipped with experiments, laboratory and other stuff. Also jr-dockingports are there for my Picon II and Canceron I 2-kerbal-capsule-systems Central Core: ion-engines for slow but precise orbital corrections, big 6 MW Hermes Fission Reactor and cooling radiators.... for reasons cause it's possible. Don't need that much power, but.... it's a nuclear reactor! There is also a uranium centrifuge to partially refresh depleted uranium. also... for reasons
  11. Stock Waterfall Config (But only until release 0.5.2) in combination with the Waterfall Mod itself...
  12. Hello @R-T-B A question to about the Kopernicus Shadows. Upon zooming out Kopernicus switches to a more simplistic shadow creation (it's kinda a sphere around the camera. This results in some slightly unpleasant effects on big vessels, whose parts partially leave this detail-sphere. Can I increase the spheresize by a parameter, eg. double the camera distance upon the shadows switch to simple mode? I tried fiddeling with the shadowvalue (default 25000) in the config, but apparently it was not the value i was looking for. Can I increase the detail-sphere somehow without changing the distance of casted shadows? I think, I have enough computing power, to render the detailed shadows also when zooming out a bit more. Please don't missunderstand: No complaint, just a question if I can optimize my visuals a little bit more.
  13. I read about slow an laggy gameplay. And as a saying says: Never touch a running system. If you don't need an update, just don't.
  14. Thanks to this thread here I noticed, that 1.12.4 will cause some mods to break, so I backed up my 1.12.3 install before Steam had a chance to change anything about it. Thanks for the notice. I will not upgrade to 1.12.4 any time soon - maybe never at all. As an advanced player I don't use the tutorials anyway. And more fixes aren't in there, so I really have no intend to change anything about my stable install. Always good to have a backup. I don't want a launcher or stuff like that. KSP is resource hungry enough with all my beloved mods.
  15. So you gave them snacks or put them on a diet? Poor Jeb. The craft linked down here for download reliably desintegrates on launchpad with stabilityfix engaged. You can download it from there. Please tell me, if you can't, then I will upload it again, as the filehoster is free of charge but hosts files only for a limited amount of time. https://www.filemail.com/d/lywpqmojfmbmbtt
  16. Will the new EVE Redux with volumetric clouds vne backwards compatible to older versions of mods, that do not use them yet? Or will it be an incompatible upgrade only made for mods being adapted to the new version of the Eve framework?
  17. It was just a polite question from a not-native-english-speaker... no reason to be annoyed. And no, won't make one, since I don't know how to and am no mod-creator and no expert on these topics. But i really love the great work of all the modders.
  18. --- preparing to launch this nuclear powered behemoth up to the mun to collect LqHe3 --- A sky crane is already mounted and should do the job. The machine kinda reminds me of our german street cleaning trucks ("Kehrmaschine"). Now I need a nice transmunar-stage and a big launcher. I estimate about 150t to lift into orbit, once the transmunar-stage has been built. I think, I'm gonna use my Javelin - Block A standard launcher with 15.000 kN, that I built for 180t payloads.... a bit more safety margin is always good. Maybe some downstripping.... let's see with how much lift-mass we end up... The vehicle uses parts from Near Future, Far Future, Heat control and Planetside Mods
  19. You can extract vehicles files from your save and store them somewhere else in your hard drive or external drives.... So do I archive my best crafts for later.
  20. Nice, but I have more powerful lifters in my portfolio. And yes they are based on stock parts. But 250t is a nice start for big lifters.
  21. Got it, that you don't continue. But to how ever continues: Tufx and the other stuff is too much an overhead for my old gaming rig just to get waterfall plumes on the SRBs. Tested it... To get all this, i would have to drop other graphics stuff, that is even more important to me. like scatterer or spectra. And these are must-haves for me. Would love to see a stripped down version only using waterfall. E.g. the cryoengines mod from nertea also has plumes that use waterfall and leave a smoketrail, without any further dependency needs. I know, it surely would brings downsides to the visuals to have a basic version of this mod, but for the old-pc-owners it would be something good.
  22. @Nertea Think, I found a bug: The two regolith harvesters do not produce system heat heat when they run. (I may have found the reason. The config says: GeneratesHeat = false ... but I am not sure, if this is the right switch - you know your SH backend better) Or is it intentional? The ingame tooltip describes them as systemheat participants.
  23. Uhhhh... eeehm... Is there a little smaller version of this mod, that does not require such a large amount of dependencies? I already am on the limit of my good ol' gaming rig. I already use waterfall and love it.... but... if Iwant to get those effects i need to get RealPlume, Realplume stock and TUFX on top?! Are there some lightweight configs, that only use waterfall, which i already have, even if it has some drawbacks in the bunch of effects?! Or only one more dependency? The thing is, I hesitate to load even more in my already overloaded modded KSP-install...
×
×
  • Create New...