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KSP2 Release Notes
Everything posted by Kakub
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[1.12.5] TweakScaleRescaled - Scale your parts in the editor
Kakub replied to JonnyOThan's topic in KSP1 Mod Releases
So every mod part will be scalable or some of them. Im going to reinstall my whole mods Library and i was using TweakScale with the everything is scalable thing before and idk if i should now -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kakub replied to Gameslinx's topic in KSP1 Mod Releases
So i play with KSRSS and some rocks on moon just float little above a terrain. Any fixes for that ?- 3,126 replies
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Anybody know how to fix city lights glowing at dayside ?
- 1,942 replies
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- totm mar 2022
- rss
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It isn't lighting... Textures are bugging out in specyfic places on Earth
- 1,942 replies
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- totm mar 2022
- rss
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I'm dealing with a very irritating bug where Earth textures are flickering with little blue dots (as shown in the example in the link). any help ? https://imgur.com/a/byc6LLb
- 1,942 replies
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- totm mar 2022
- rss
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Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
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Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
- 1,942 replies
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- totm mar 2022
- rss
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(and 3 more)
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Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ?
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[1.12.x] GravityTurn continued - Automated Efficient Launches
Kakub replied to linuxgurugamer's topic in KSP1 Mod Releases
mod works fine but i was gonna use it for cinematic, but without keybind for start up the mod without the hud it's gonna be difficult -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Kakub replied to linuxgurugamer's topic in KSP1 Mod Releases
I mean to activate the mod without the HUD. SpaceBar doesn't work cuz the mod wont engage. -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Kakub replied to linuxgurugamer's topic in KSP1 Mod Releases
hi is there any keybins for the launch ? anything to press Launch! without the HUD -
[1.4][1.7.7] GravityTurn continued - Automated Efficient Launches
Kakub replied to AndyMt's topic in KSP1 Mod Releases
hi is there any keybins for the launch ? anything to press Launch! without the HUD -
[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
Kakub replied to Kari's topic in KSP1 Mod Releases
Can somebody tell me why Super Heavy and Starship freaking out when i'm using mech jeb ? Engines start spinning in circles faster and faster... Somebody had this problem ? -
I have question. Why the Eus Orion adapter isnt a fairing (i think its name is Monolithic Fairing Adapter) i dont get it how im suppose to make it work in a mission when i have some payload inside it...
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Very cool but for me the nerva watterfall efects are clipping through model its looks bad...
- 72 replies
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- stockalike
- for all mankind
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