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Everything posted by SkyFall2489
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@theJesuit, Would it be possible to add configurations for other life support mods? I tried SIMPLEX Kerbalism and found it too complex.
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Seriously, that's how a lot of my ships come together. For the inspiration, you just need a general shape - it doesn't have to already be in KSP. That's how you make replicas. Except, as a MacBook user, I have a 300 part slideshow. -
Someone else did testing from Mun and found that it saved more delta v than a direct burn from LKO. I modified my mothership a bunch, sacrificing looks for performance, and now I doubt I'll need that much refuelling at all.
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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Ah. well my ship can survive 50km periapsis and apoapsis near minmus, so that reentry from eve should be fine without a heatshield. I could always install an airbrake module too.
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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It's not time, it's the 900 m/s of Delta-V. I have a few mission plans available: 1. refuel at gilly and LKO (saves a lot of delta V) 2. refuel at gilly and munar orbit (saves even more delta v, but now I have to reload crew and fuel at the mun - which means getting that there in the first place) 3. refuel at gilly, stop in LKO (easiest and simplest, but costs the most fuel) 4. refuel at gilly, stop in low munar orbit (again, have to get stuff to the mun, but it saves some fuel) For any plan I can: Eve aerobrake (risky, saves around 400 m/s) Kerbin aerobrake (Saves 1 km/s if stopping in LKO, saves 500 m/s if stopping in low munar orbit) Both of these would likely require a heat shield module to be attached, which increases fuel needed due to its weight, decreases fuel available due to TWR, and removes a possible spot for a crew module. (As I am using CSMs for control and propulsion, I might be able to detach a CM's SM and put it on the front to act as a mini heat shield, but the ship will not be well protected.)
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
step 1 in making good looking stuff: copy someone else for the general structure step 2: add in little details and tank your framerate to -10 step 3: now it looks like it was carved with an axe by a NON-DRUNKEN orc. Way better! -
The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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What would you say about aerobraking at kerbin? Could I safely do that without heatshields? Assume an interplanetary speed from Eve or Duna.
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The Third Great Number War: The Long Haul!
SkyFall2489 replied to AtomicTech's topic in Forum Games!
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SkyFall2489 replied to AtomicTech's topic in Forum Games!
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SkyFall2489 replied to AtomicTech's topic in Forum Games!
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Do you mean having a ship from the base dock to the transport before it hits eve periapsis and slow the transport down? That would be a little hard to pull off. I will have ships in gilly orbit to refuel the transport when it arrives. The oberth manuver from mun is much more work than ejecting from mun to interplanetary - plus, when going to eve or duna, eject from mun is actually slightly cheaper. I think I have a good idea of the mission plan now, and plenty of contingencies to save fuel if needed. Thank you all for the help! I'll start with an LKO refuel, but later I'll set up ISRU at Mun and start parking the transport there. It will be mostly operating from the Gilly base, though.
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Refuelling in LKO would be done with fuel from kerbin, if I were to refuel at the Mun I would set up permanent ISRU equipment that is not carried on the ship. at Gilly I have a large base already - it needs crew and that is why I have this ship. My ship is not a jack of all trades, it is a crew transport. The only point of a munar departure is to save 500 m/s (1 km/s if I don't aerobrake at kerbin)
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My plan is to do both, but not refuel at kerbin. I have a large base on Gilly that needs crew, and my plan is to use my mothership to transport crew from low munar orbit to gilly, refuel at gilly, and head back to low munar orbit. I've sacrificed some delta-v for TWR and looks, so I only have barely enough for the round trip. If I ditch the aerobraking stuff I could add more fuel instead. Other ships will get the crew to the mothership in low munar orbit. The other possibility is to refuel at kerbin and gilly, heading down to LKO instead of low munar orbit.
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Testing of a module with large custom airbrakes made from wing panels helps move the center of drag back enough that the reaction wheels and RCS can keep the ship pointed prograde for the most part - I'm not risking Even unless I have to though.
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It's still only from Eve though, and the eve aerobrake is only if I mess up and have to save fuel. Is it really worth it then? I'm not even going down to LKO, only to the point where I can encounter the mun and park there.
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I have a large ship made of small segments held together by docking ports, maybe 100 tons. I need to perform aerobraking maneuvers with it for its planned mission profile, so at the front end there is an inflatable heat shield. However, even with SAS and RCS set to surface prograde, the ship will flip when too deep into the atmosphere and its center of drag is likely in front of the center of mass. Flipping is a major issue with precision, but it will be even worse if the ship attempts to aerocapture at Eve and melts. How can I keep my ship stable during aerobraking manuvers? Oh,, and as a side question, how much is aerobraking actually saving me? My planned mission is to start in low munar orbit, burn straight to an Eve encounter, capture into an elliptical orbit, transfer to gilly, capture in low orbit, drop of crew at a base, directly burn to kerbin encounter, aerocapture at kerbin and brake until I can get a mun encounter, and finally capture in low orbit at the mun. If I did not aerocaptrue at kerbin, I would use the engines to capture instead.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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