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KSP2 Release Notes
Everything posted by dandoesstuff
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who said we aren't adding it
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Banned for scaring crows
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this sucks support ksa NOW!!!!!!!!!!!!!!! i'm joking btw i am a redux dev
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[1.0.2] Firefly - Revamped Atmospheric Effects
dandoesstuff replied to MirageDev's topic in KSP1 Mod Releases
Me when I fly with Fire Anyway, it's a really good mod! Finally the days of ugly reentry are gone -
I mean, just to be safe too: https://spacedock.info/mod/3813/Firefly
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yall got tips for mods that will help with ksp2 lag?
dandoesstuff replied to GIROLD INGOF's topic in KSP2 Discussion
TurboMode. It does a few optimizations to the CPU if that's your bottleneck. Had a +3 fps boost and it's still being developed. Either way, you can lower the graphics quality if your GPU is bottlenecking your CPU. https://github.com/foonix/Ksp2TurboMode/releases -
Sir, this is a Wendy's I mean, a KSP1 mod in KSP2 would probably break some things, just sayin
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Ooh Shiny! adds reflections to the game, like shown in the dev screenshots. Soon, there will be adjustable settings so you can configure Ooh Shiny! all you want! https://spacedock.info/mod/3787/Ooh Shiny! License: MIT
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Enhanced Reentry Effects. Reentry colors and overall improvements. https://spacedock.info/mod/3792/Krispy *0.7* Optimized mod and added default reentry gradient License: MIT
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Yeah Jool needs A LOT of work. Currently working on the next update. This breakthrough at Rendezvous Entertainment really is amazing, to say the least lol
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Restock doesn't work properly on the models that have the fix installed unfortunately
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Summary: KSP2 Development Timeline (What We Know)
dandoesstuff replied to The Space Peacock's topic in KSP2 Discussion
the PD has been done bought -
I've just released it on SpaceDock! Get it here: https://spacedock.info/mod/3741/Cloudy
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technical issues So, we had some kind of technical problem.
dandoesstuff replied to Vanamonde's topic in Announcements
Let's goooooo!! Long live the KSP forums!!!! -
Lowering the Rendering Quality to Fast doesn't make it look too bad while increasing FPS, so yeah, thanks
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We don't give KSP2 the dres treatment here.
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KSP's optimization in general needs more attention. More and more mods are being made, and this will progressively slow down KSP1 until it's unplayable. (Yes, I know the poster said to not get annoyed by that, but it genuinely is a problem, atleast for my pc. KSP1 modded runs worse than KSP2 for me.)
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So I've decided to be "the next blackrack" and started working on clouds. I added fog and cloud layers, but they're a bit scuffed, any help on how to improve the layers and add *more* cloud "layers" would be nice! Do you like clouds? Me too. This mod adds cloud layers! And will eventually add weather too. Plans for future updates: Weather *Requires Patch Manager and Shoemaker* Get it here: https://spacedock.info/mod/3741/Cloudy https://imgur.com/a/ksp2-fog-q4VTv4F
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So due to time restrictions KSC needed to launch a plane during fog. The flight was pretty uneventful, but I managed to do some cool tricks here and there and land in the fog! How cool is that?? https://imgur.com/BrPi3Ih
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[1.12.x] Soundtrack Editor Forked
dandoesstuff replied to linuxgurugamer's topic in KSP1 Mod Releases
i've seen a fade out setting in the source code.. but it isn't implemented, and i have no idea how to build it, sadly. but hopefully if this is getting continued we can get it -
banned for not being crazy