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dandoesstuff

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Everything posted by dandoesstuff

  1. TurboMode. It does a few optimizations to the CPU if that's your bottleneck. Had a +3 fps boost and it's still being developed. Either way, you can lower the graphics quality if your GPU is bottlenecking your CPU. https://github.com/foonix/Ksp2TurboMode/releases
  2. Sir, this is a Wendy's I mean, a KSP1 mod in KSP2 would probably break some things, just sayin
  3. Ooh Shiny! adds reflections to the game, like shown in the dev screenshots. Soon, there will be adjustable settings so you can configure Ooh Shiny! all you want! https://spacedock.info/mod/3787/Ooh Shiny! License: MIT
  4. Enhanced Reentry Effects. Reentry colors and overall improvements. https://spacedock.info/mod/3792/Krispy License: MIT
  5. Yeah Jool needs A LOT of work. Currently working on the next update. This breakthrough at Rendezvous Entertainment really is amazing, to say the least lol
  6. Restock doesn't work properly on the models that have the fix installed unfortunately
  7. I've just released it on SpaceDock! Get it here: https://spacedock.info/mod/3741/Cloudy
  8. Lowering the Rendering Quality to Fast doesn't make it look too bad while increasing FPS, so yeah, thanks
  9. We don't give KSP2 the dres treatment here.
  10. KSP's optimization in general needs more attention. More and more mods are being made, and this will progressively slow down KSP1 until it's unplayable. (Yes, I know the poster said to not get annoyed by that, but it genuinely is a problem, atleast for my pc. KSP1 modded runs worse than KSP2 for me.)
  11. So I've decided to be "the next blackrack" and started working on clouds. I added fog and cloud layers, but they're a bit scuffed, any help on how to improve the layers and add *more* cloud "layers" would be nice! Do you like clouds? Me too. This mod adds cloud layers! And will eventually add weather too. Plans for future updates: Weather *Requires Patch Manager and Shoemaker* Get it here: https://spacedock.info/mod/3741/Cloudy https://imgur.com/a/ksp2-fog-q4VTv4F
  12. So due to time restrictions KSC needed to launch a plane during fog. The flight was pretty uneventful, but I managed to do some cool tricks here and there and land in the fog! How cool is that?? https://imgur.com/BrPi3Ih
  13. now no one will want to go to dres!! uninteresting AND hard to get to, lol
  14. i've seen a fade out setting in the source code.. but it isn't implemented, and i have no idea how to build it, sadly. but hopefully if this is getting continued we can get it
  15. 0.2.0 just released! This update includes: Fixes for spelling mistakes in-game, and adds indicators to the Engineer Report button, it shows you if there's a critical or minimal issue with your craft. Have fun!
  16. I'm pretty sure you guys have seen the UI suggestions that Spicat made, which most of us probably want. I've gone out of my way to start adding those fixes into the game. In the future, this mod will have everything on this thread: Currently, it only has: Heating bar fix (rounded, added a border) Engineer report fix (indicators) https://imgur.com/a/ixCM9SS https://spacedock.info/mod/3715/BetterUI <---- download here!
  17. so from my testing, "t2sux" is not a password :klueless:
  18. only versions that i still need to collect are 0.14.1, 0.14.2, 0.14.3, 0.14.4, 0.15.1, 0.15.2, 0.18, 0.18.1, 0.18.4 and 0.19 still lots of missing versions in my personal collection but i'm pretty proud of what i have rn
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