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KSP2 Release Notes
Everything posted by cocoscacao
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Well I did use the word 'might', not 'would'. You can technically screw up anything, so there's no guarantee. Even so, failed refurbishing with 2 years of development vs failed new game with 7+ years of development... You get the point.
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I am assuming you are taking SZ video as info source. Original plan was a refurbished KSP1. When asked for more time to include more features in the game, a simple NO would put an end to those plans, and we might be in better position than we are today.
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We add beef salad sometimes. Though I doubt the rest of the world would call that mixture a salad. Bom apetite I guess xD
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Out of curiosity, which toppings added on the pizza are considered criminal by you?
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If KSP2 was reworked, what would you change?
cocoscacao replied to Pthigrivi's topic in KSP2 Discussion
No. Each player would have a bubble. You can time warp independently from other player, until two vessels meet. Then reconciliation happens. This has several problems. How DO vessels meet, if they're on different timelines? If you're the one lagging behind, and reconciliation starts unfolding, your timeline speeds up, potentially crashing other vessels to planets/moons. At least, this is what I gather from Nate's talk. I will try to find the source. If this is the case, then it's crazy. -
Art style and technical inefficiencies are two different things. Edit: Take Dishonored 2 for example. At launch, it was an unoptimized mess and resource hog. Over time, they patched things up. The art-style remained the same (duh), but game started performing better. Was it the art-style issue? No. The game was unoptimized. I have a few issues with KSP 2 art-style, sure (fonts & other minor things), but KSP 2 still is (a very bad) EA. Thus, unfinished, unoptimized, with lots of room for improvement. But overall, it's art-style is fine for me.
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If KSP2 was reworked, what would you change?
cocoscacao replied to Pthigrivi's topic in KSP2 Discussion
Unless someone already replied, everyone had their own timeline, until two vessels meet. Then there's a time difference reconciliation. Which is crazy, if you ask me. -
If KSP2 was reworked, what would you change?
cocoscacao replied to Pthigrivi's topic in KSP2 Discussion
Multiplayer is fine in its simplest form. Time syncing they were planning was... Uhm... Impossible? Convoluted? PS, that LS draft was really, really good. -
About KSP2 on Steam (split from another thread)
cocoscacao replied to boriz's topic in KSP2 Discussion
Remarks are inherently personal, no? I knew this forum is an incarnation of Orwell's 1984. As Mel Gibson once yelled... FREEEEDOOOOOOM!!! -
@never_do ChatGpt came out 2 years ago. Ksp2 was in development for 7 (?) years. Thus, I doubt it.
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Those who lie 'cause they're incompetent to provide any value in any other way... and swim perfectly fine due to system which probably arose through them... Yes, I am going to hate the players. Otherwise, the future isn't very bright.
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That's why I'm more of a torch person in the rabble. Zero maintenance.
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If I recall correctly, SZ mentioned they were unable to correspond with original KSP 1 devs. Just a bunch of junior/medior devs were around that weren't familiar with the original game. Over ambitious pitch or not, that sounds like trouble from the get-go.
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And now... The hunt begins... KSP was a groundbraker, but it's old now. I doubt even the original plan of just polished graphics of Ksp2 would be enough. We need another groundbraker. Clones will probably fail. Even if they are better in some areas.
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@PDCWolf That's fair. One last question. Now that the IP is in the hands of others, will (can) they remove previously imposed NDA, so we can at least get some closure on what KSP 2 was supposed to be. I'd be interested to see what was developed thus far. Even in terms of graphical assets, parts, etc. They stopped short just a few months away from probably buggy colony update. The biggest next step.
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Why? I mean, the forum already went through this discussion. There are no obligations for anything when it comes to EA (according to steam). I'd happy if the new owners produced a new (good) game, rather than hold them at gun point for the failed project they bought alongside. It enabled them to do something.
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Assuming KSP 3 turns out to be a good game (no EA), why not? Different developer/publisher/whatever. The game is what's important.
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@chefsbrian maybe the code is crap, but graphical assets are there too, plus the overall idea of what was planned. Except the multiplayer part I'm sure some of those things could be reused for the new game. IF anyone decides to make one.
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Wait... If someone buys a copy of KSP 1 now, who gets the sweet, juicy ca$$$h from that sale?
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Negative things about the game, development, and the silence
cocoscacao replied to Izny's topic in KSP2 Discussion
Sigh... -
I am amazed that there's still some activity on this forum...
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