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KSP2 Release Notes
Everything posted by kspbutitscursed
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totm nov 2023 SpaceX Discussion Thread
kspbutitscursed replied to Skylon's topic in Science & Spaceflight
RIP 1058 -
i havent been as able to post and play as much 10/10 AAR person for @Kerbalsaurus 10/10 for @TwoCalories due to being an great person
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hey @Janus92 i was wondering if now that they have the docking port on the engines you can add the booster restack?
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10/10 Forum gamer
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roger UH When you say "WOOOOOOOOOOOOOO"
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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(and 3 more)
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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If you were the first person on mars, what would you say?
kspbutitscursed replied to KleptoKat's topic in Forum Games!
NO ive seen this one before -
If you were the first person on mars, what would you say?
kspbutitscursed replied to KleptoKat's topic in Forum Games!
i made potatos uh oh -
hmmmm why dont i quicksave *dies* second stage is in terminal guidance.
- 668 replies
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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(and 3 more)
Tagged with:
- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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i dont know how to make them Incredible view of our superheavy booster
- 668 replies
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- 1
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- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
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(and 3 more)
Tagged with:
- according to all known laws of aviation; there is no way a bee should be able to fly. its wings are too small to get its fat little body off the ground. the bee; of course; flies anyway because bees dont care what humans think is impossible
- jeb stole my snacks bars...
- famous last words
- games
- do i need a life?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kspbutitscursed replied to tony48's topic in KSP1 Mod Releases
did you use the gitlab download https://gitlab.com/ksrss/KSRSS- 1,967 replies
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- totm mar 2022
- rss
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Artemis: To the Moon and beyond!
kspbutitscursed replied to AmateurAstronaut1969's topic in KSP1 Mission Reports
Excitement guarenteed- 46 replies
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- mars
- alternatehistory
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welcome back dude
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Thank you @JadeOfMaar i have little experience making Configuration files so that is why i needed some help. The propellent mass of the first stage is 395,700kg so how many units would that be and for the second stage its 92,700? Also i was woondereing how to do the nitrogen cold gas thrusters? working on the second stage tanks and what else could i do to make it better } // Second stage tank. @PART[TE_19_F9_S2_Tank]:FOR[RealismOverhaul] { %RSSROConfig = True @rescaleFactor = 1.645 @mass = 13.595 @title = Falcon 9 second stage @description = This second stage tank can be used for Falcon 9. warning warranty void after 1 launch. @manufacturer = SpaceX !RESOURCE[ElectricCharge],*{} !MODULE[ModuleReactionWheel],*{} { } MODULE { name = ModuleFuelTanks volume = basemass = -1 type = Fueselage TANK { name = RP-1 amount = maxAmount = } TANK { name = LqdOxygen amount = maxAmount = } } RESOURCE { name = Nitrogen amount = 2000 maxAmount = 2000 } RESOURCE { name = ElectricCharge amount = 15000 maxAmount = 15000 } @MODULE[ModuleRCSFX] { @thrusterPower = 0.12 !resourceName = DELETE @resourceFlowMode = STACK_PRIORITY_SEARCH PROPELLANT { name = Nitrogen ratio = 1.0 } @atmosphereCurve { @key = 0 240 @key = 1 100 @key = 4 0.001 } } } after this interstage and engines
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first mod was waterfall last year lol
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nah i already know KSP mods but i can only have 30 odd mods for one istall otherwise too much lag UGH
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Shuttle DISCOVERY
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10/10 Follows me here lol