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kspbutitscursed

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Everything posted by kspbutitscursed

  1. i havent been as able to post and play as much 10/10 AAR person for @Kerbalsaurus 10/10 for @TwoCalories due to being an great person
  2. hey @Janus92 i was wondering if now that they have the docking port on the engines you can add the booster restack?
  3. Hi all I won't be on as often but I promise I will be back next year 

  4. did you use the gitlab download https://gitlab.com/ksrss/KSRSS
  5. Thank you @JadeOfMaar i have little experience making Configuration files so that is why i needed some help. The propellent mass of the first stage is 395,700kg so how many units would that be and for the second stage its 92,700? Also i was woondereing how to do the nitrogen cold gas thrusters? working on the second stage tanks and what else could i do to make it better } // Second stage tank. @PART[TE_19_F9_S2_Tank]:FOR[RealismOverhaul] { %RSSROConfig = True @rescaleFactor = 1.645 @mass = 13.595 @title = Falcon 9 second stage @description = This second stage tank can be used for Falcon 9. warning warranty void after 1 launch. @manufacturer = SpaceX !RESOURCE[ElectricCharge],*{} !MODULE[ModuleReactionWheel],*{} { } MODULE { name = ModuleFuelTanks volume = basemass = -1 type = Fueselage TANK { name = RP-1 amount = maxAmount = } TANK { name = LqdOxygen amount = maxAmount = } } RESOURCE { name = Nitrogen amount = 2000 maxAmount = 2000 } RESOURCE { name = ElectricCharge amount = 15000 maxAmount = 15000 } @MODULE[ModuleRCSFX] { @thrusterPower = 0.12 !resourceName = DELETE @resourceFlowMode = STACK_PRIORITY_SEARCH PROPELLANT { name = Nitrogen ratio = 1.0 } @atmosphereCurve { @key = 0 240 @key = 1 100 @key = 4 0.001 } } } after this interstage and engines
  6. theres an button on the main tank called activate engine that is the vent button
  7. nah i already know KSP mods but i can only have 30 odd mods for one istall otherwise too much lag UGH
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