

Jeffery Kerman
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Everything posted by Jeffery Kerman
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How do you make star systems not orbit Kerbol? (kopernicus)
Jeffery Kerman replied to sorgs's topic in KSP1 Mod Development
they do still orbit kerbol, just very, very, very, very, very, very slowly- 3 replies
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- kopernicus
- planetpack
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[1.12.x] Psi Wedge 0.9.5.1 (May 21, 2024)
Jeffery Kerman replied to JadeOfMaar's topic in KSP1 Mod Releases
are any of opm or kcalbeloh'd bodies whitelisted for underwater/ocean life experments- 25 replies
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Jeffery Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
This wouldn't be realistic, since the irl concept works via translation, not acceleration. -
ok its an issue with shabby, not resurfaced, since this persisted after removing resurfaced
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I'm having a problem where installing this causes all my terrain to turn white. Just a pure white. Does anyone know what going on?
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Is there support for Nertea's space dust?
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- kopernicus
- interstellar
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[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
tf2 when I delete the textures folder: -
[1.12.x] Kerbal Powers Interstellar (v.1.0)
Jeffery Kerman replied to Spartwo's topic in KSP1 Mod Releases
Could you possibly add support at some point? -
[1.12.x] Kerbal Powers Interstellar (v.1.0)
Jeffery Kerman replied to Spartwo's topic in KSP1 Mod Releases
Does this support FFT/System Heat? -
[1.12.x] Far Future Technologies - October 9
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
it would make sense, but it doesn't exist -
[1.12.x] Far Future Technologies - October 9
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
I'm not sure which mod it is, but either NF electrical or kerbal atomics adds the whirligig reprocesser, which both can reprocess delepeted uranium into enriched uranium again, but also make EU out of ore -
[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
I'm not sure, but my guess is just for more flexibility for designs -
[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
they both are based of the dragon capsule -
[1.12.x] Near Future Technologies (September 6)
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Releases
its only soft-deprecated, so craft with them won't break, but you won't be able to make new craft using those parts -
discord attachments dont last very long
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Alternative to Persistent Thrust
Jeffery Kerman replied to Jeffery Kerman's topic in KSP1 Mods Discussions
maybe i could also just entrust mechjeb to cut it off if it finishes while I go to school lol -
Congrats on the release of 1.2! I wonder what this update would have been if I hadn't asked about this on reddit...
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I've peen playing with FFT recently, but i've been having issues with the low thrust of the engines. While the concept behind PT is good, the mod itself is a buggy mess. Better Time Warp does work alright, but I can't use its higher time warp on larger vessels without them getting destroyed by the kraken. Is there any alternates to these mods without the kraken of BTW and the bugs of PT?