Jeffery Kerman
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KSP2 Release Notes
Everything posted by Jeffery Kerman
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discord attachments dont last very long
- 167 replies
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- kopernicus
- interstellar
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Alternative to Persistent Thrust
Jeffery Kerman replied to Jeffery Kerman's topic in KSP1 Mods Discussions
maybe i could also just entrust mechjeb to cut it off if it finishes while I go to school lol -
Congrats on the release of 1.2! I wonder what this update would have been if I hadn't asked about this on reddit...
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I've peen playing with FFT recently, but i've been having issues with the low thrust of the engines. While the concept behind PT is good, the mod itself is a buggy mess. Better Time Warp does work alright, but I can't use its higher time warp on larger vessels without them getting destroyed by the kraken. Is there any alternates to these mods without the kraken of BTW and the bugs of PT?
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Goos sounds like venus
- 180 replies
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- mod
- star system mods
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Jeffery Kerman replied to Gameslinx's topic in KSP1 Mod Releases
I know this doesn't support mac, but I don't see this mentioned anywhere on the page. A little heads up could be nice for those who don't know it doesn't work for the os- 3,158 replies
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[1.12.5] The Xopak System (0.2.0) [19 November 2024)
Jeffery Kerman replied to Aerospace Gamer's topic in KSP1 Mod Releases
will there be support for space dust later down the line -
what image was here, it says "The image you are requesting doesnt not exist or is no longer available"
- 167 replies
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another possible solution could be to have it be "below" the orbital plane of kerbol, whereas kcalbeloh is above it
- 180 replies
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- mod
- star system mods
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Jeffery Kerman replied to Gameslinx's topic in KSP1 Mod Releases
welp, it was worth a shot- 3,158 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Jeffery Kerman replied to Gameslinx's topic in KSP1 Mod Releases
Does Parallax support Mac? I know that a while back it wasn't supported but I'm not sure if that has changed or not.- 3,158 replies
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[Min KSP 1.11] WIP: SunkWorks Maritime Technologies
Jeffery Kerman replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey, a lot of the images aren't working -
Which planets/moons can this fly on with the normal propellers? What about OPM's or Kcalbeloh's bodies?
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[WIP] Nert's Dev Thread - Current: various updates
Jeffery Kerman replied to Nertea's topic in KSP1 Mod Development
Well, that, uh, i... i don't think thats allowed on the forums -
I'm not sure if this is feasible, but it would be cool to be able to make hotels on the surface of planets in addition to in orbit
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Hibernation Pod Part for TACS
Jeffery Kerman replied to freakingtree's topic in KSP1 Mod Development
my brother in christ this post is a decade old -
Sounds good! I can't wait (though my ram might want to)
- 167 replies
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IS there any, even an incredibly rough, timeline for the release of the update that adds GU to KSS2?
- 167 replies
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