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Jeffery Kerman

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Everything posted by Jeffery Kerman

  1. they do still orbit kerbol, just very, very, very, very, very, very slowly
  2. are any of opm or kcalbeloh'd bodies whitelisted for underwater/ocean life experments
  3. This wouldn't be realistic, since the irl concept works via translation, not acceleration.
  4. ok its an issue with shabby, not resurfaced, since this persisted after removing resurfaced
  5. I'm having a problem where installing this causes all my terrain to turn white. Just a pure white. Does anyone know what going on?
  6. not in this mod, though you could probably re-create it using parts similar to LG
  7. It will work if the rss devs have made a config for it, but you would have to ask in their thread
  8. Could you possibly add support at some point?
  9. I'm not sure which mod it is, but either NF electrical or kerbal atomics adds the whirligig reprocesser, which both can reprocess delepeted uranium into enriched uranium again, but also make EU out of ore
  10. I'm not sure, but my guess is just for more flexibility for designs
  11. its only soft-deprecated, so craft with them won't break, but you won't be able to make new craft using those parts
  12. maybe i could also just entrust mechjeb to cut it off if it finishes while I go to school lol
  13. Congrats on the release of 1.2! I wonder what this update would have been if I hadn't asked about this on reddit...
  14. I've peen playing with FFT recently, but i've been having issues with the low thrust of the engines. While the concept behind PT is good, the mod itself is a buggy mess. Better Time Warp does work alright, but I can't use its higher time warp on larger vessels without them getting destroyed by the kraken. Is there any alternates to these mods without the kraken of BTW and the bugs of PT?
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