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KSP2 Release Notes
Everything posted by Spicat
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Flight Game places craft deep under Celestial Body/Planet surface after timewarp
Spicat replied to king_shredder's question in Flight
@magnemoe, merged your bug report. -
What happened to increased communication?
Spicat replied to DoomsdayDuck555's topic in KSP2 Discussion
About their 2 weeks: I also think it would have needed more clarification when this was said. -
Crash Docking with multiple docking ports simultaneously leads to crash
Spicat replied to talon jasra's question in Crash
@ShadowZone, merged your bug report. It's 100% reproducible yes, I've done one with the most basic craft, weird that it wasn't reported yet: Steps to reproduce: Load quicksave_5.json Wait that the two craft dock Video evidence: 2024-03-13 22-22-19.mp4 -
@Flush Foot, merged your bug report.
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Bug Status [3/11]
Spicat replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
The little videos are always fun keep them coming! However, this just seems weird to me. It's even weirder that when you're in Kerbin SOI and have an intercept with Jool, you CAN place a maneuver in Jool SOI but as soon you're in Kerbol SOI you can't place the maneuver anymore: Same thing when you're in Kerbol SOI, you can't plot a maneuver in Jool SOI but can plot a maneuver inside one of its moon SOI: Want to make a maneuver inside Mun SOI? Just go inside Minmus SOI and now you can! It makes little sense to me that this behavior was intended. Either way it is or it is not intended, we should plot maneuver inside any SOI we want (The most obvious one is inside Mun SOI when you're in Kerbin SOI).- 74 replies
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(Skutt is actually written Skut) Besides, you can look at the game files, there are several asteroid models. So they are definitely coming (Don't know when but my prediction would be with the interstellar or the exploration milestone).
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FX & Audio Lighting FX flicker like a strobe when returning from map view
Spicat replied to ShadowZone's question in FX & Audio
@ShadowZone, published your bug report. Sorry for the delay, I thought this was already reported but can't find so I guess I dreamt it. (I think it already happened to me that's why) -
Ladders / autoclimbing
Spicat replied to Navoan's topic in KSP2 Suggestions and Development Discussion
It’s more a missing feature than a bug, but I could see be considered this as a bug by players so it has its place. I moved the bug report out of the archive if you want to upvote it: -
@ShadowZone, merged your bug report.
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One year has passed since the game released and after playing quite a while, I found that the UI still lacks some stuff. With the recent UI dev update I have decided to make some UI/UX design proposals of things that are a bit limited in my opinion. I would really hope all those make into the game! Color Manager Color presets: Being able to save a set of color you like. Would even be good to have default preset for people that don't have the artistic eye. (Inspired by this mod: https://spacedock.info/mod/3317/Color presets) Added Red, Green and Blue input for precise entry Added Hexadecimal input Added a color picker to select a color that you previously placed on your rocket. One of my most anticipated feature for the color manager, currently you have to painfully match the color you previously set. Change "restore" to "use" in "restore agency colors", find it more clear like that (because I thought it was for resetting the agency color to the initial value before it was changed). Trip planner Version 1: Being able to edit the "from" body and not just set as Kerbin Can set the altitude we want for the departure/destination with some preset (Inspired by this website: https://www.deltacalculator.com/ksp/deltavcalculator/) Added a toggle for aerobraking Reorganized the list of bodies, it's currently sorted alphabetically but imo it should be sorted by the distance from Kerbol with some offset for the moons. Version 2: Approximately the same ideas but if devs don't want to scare off new players but still have some missing information they could have an advanced panel (Inspired by the sorting menu in the science inventory in the game): This version just allows for a bit more place and thus you can select some precise aerobraking options (Inspired by this website: https://suppise-dv-calculator.com) Experiment popup I find this experiment button quite useful (some might disagree) but when I click on it I have no idea what I trigger. Thus I think it should be good to show the status of every science experiment on the craft. Heating indicators The current indicator seems a bit beta-ish, I added a border and rounded corners and I find those much nicer and visible. Engineer's report Missing opportunity to add an icon when there is a warning or an error. Bugs Also there are still a lot of UI/UX bugs that still need fixing, don't overlook them! Hope all of that can be useful and that you got the opportunity to get ideas (I didn't include the maneuver editor because there is a mod that do it very well already).
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Currently 20% off on Steam until March 14th.
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Flight No fuel/deltav in staging column after undocking/decoupling when engine was disabled
Spicat replied to alien00785's question in Flight
@nasafan2841, merged your bug report. I suspect this is the same bug, thanks for the reproduction steps! -
Map Mode camera rotation is slow
Spicat replied to neilcomara's topic in KSP2 Suggestions and Development Discussion
Because of priority, it's a non-breaking bug. If you want bugs to have a higher priority you should upvote the associated bug report, in this case: -
Either use the cheat menu (ALT+F8), teleport sometimes work to fix this bug. Or edit your save file like shown in the steps here (Make a backup before editing): https://forum.kerbalspaceprogram.com/topic/221540-incorrect-landed-status-while-in-orbit-causes-trajectory-to-disappear-in-map-view/?do=findComment&comment=4338779