kdaviper
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KSP2 Release Notes
Everything posted by kdaviper
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Dres, MD
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I admit I might have upgraded my PC for the same reasons as you ... However CP2077 also looks quite nice on it lol
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What Will You Do First When For Science! Comes Out?
kdaviper replied to Astroneer08's topic in KSP2 Discussion
I think you meant to say, "the same thing we do every night, Pinky ..." -
My kerbals celebrate the holidays by staring into the void from their command pods, on their 50 year trip alone in the vacuum of space
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It's potato, not potato!
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Still, huge (or expensive) in comparison to what exactly? And we are talking about the IVA post, not the initial EA release trailers IIRC. So ANY effort constitutes HUGE effort?( In regards to the Twitter posts) And lastly, if the general population are unaware of the existence of IVAs and the views in the tweets are actually reproducible in game, AND they listed steps to reproduce them, how exactly is this deceptive to that population specifically?
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What constitutes a large effort? A screenshot posted to a Twitter feed seems to be about the lowest effort one could into an advertisement. I imagine 99 percent of Twitter users will never see this. The only reason you did is likely your interest in the subject.
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You can always make a ksp1 style outpost until you unlock the real stuff
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Introducing For Science! - Major Content Update Out in December
kdaviper replied to Intercept Games's topic in Announcements
Since kerbals live essentially forever (unless they have a bad fall) and don't eat or drink, money is a foreign concept to them.... Maybe -
Worrying about what non English speaking or esl customers will interpret kinda defeats the whole purpose of localization though doesn't it?
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Or maybe... Maybe at least a native DV map
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It seems to me that, while these certainly add complexity and possibility for more bugs, there's nothing novel as far as physics calculations are concerned, where the most game breaking bugs have been so far. I could be wrong, but as long as the update delivers on a more stable platform, colonies should be trivial in comparison to the work they have done up to now. And concerning multiplayer and even interstellar, as long as the framework they have built was truly designed with these features in mind, these really should just need flashing out to provide actual engaging gameplay. We will see shortly how well they have stabilized things and that should give us a good indication of how much work there is left
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Unless for science! Breaks the game really hard I don't see how progress wouldn't be faster
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What's an RPG, What's a Simulator, and why KSP2 is (or is not) one of them
kdaviper replied to Lisias's topic in The Lounge
Still I'm waiting for you to point out the RPG elements of KSP2... What is the character role you are playing? How does the gameplay provide character development?- 57 replies
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- KSP2
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Nate Simpson at Space Creator Day talks about KSP 2.
kdaviper replied to RayneCloud's topic in KSP2 Discussion
I believe the question was asking what RPG elements seem to be present in ksp2... Not the difference between an RPG and a sim. More importantly, however why would it have to be one or the other? -
Nate Simpson at Space Creator Day talks about KSP 2.
kdaviper replied to RayneCloud's topic in KSP2 Discussion
Aren't companies legally obligated to provide their shareholders with correct information? -
It's news to me that they were unable to recreate the drag bug you mentioned after reported. Also I can see how the bug possibly came into existence. They were fixing another bug that involved drag cubes being improperly oriented depending on how the part was placed in the VAB (or something like that). This was primarily affecting vehicles assembled in a horizontal configuration and launched via runway. So I imagine they rotated the drag cubes for a number of parts, then tested their performance in atmospheric flight. Where I suspect the mk1 bug came from was an accidental inclusion into the effected drag cubes. Then I imagine they did not test it at all in qc because it was not supposed to have had any changes made in the first place. The fix was likely as simple as rotating an array 90 degrees
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Culling and reducing unnecessary renders is literally an important step in optimizing graphics. Not to say that these are the only methods, but there is no need to draw geometry that can't be seen.
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Release KSP2 Release Notes - Update v0.1.5.0
kdaviper replied to Intercept Games's topic in KSP2 Dev Updates
Are they on the right way? My bad I didn't read far enough. Ignore me. -
Introducing For Science! - Major Content Update Out in December
kdaviper replied to Intercept Games's topic in Announcements
Yeah he should consider a YouTube career. He'd be quite popular I imagine. -
Introducing For Science! - Major Content Update Out in December
kdaviper replied to Intercept Games's topic in Announcements
It would be a high risk high reward mission.... What happens when you loose all the samples from your jool 5? -
Iirc they will be implementing cbt piecewise...