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Everything posted by Kevin_kerman
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One sentence you could say to annoy an entire fan base?
Kevin_kerman replied to Fr8monkey's topic in Forum Games!
How dare you -
Yeah, thats true you could just launch 500 rockets to bring up a bunch of fuel to slow down and use air-break passes to slow down how many stars do you plan on adding?
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with breaking ground and the kal controllers you can definitely do it as shown here
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What about a binary planet system with one oblate planet and another normal planet?
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totm sep 2024 Threads of the month: September 2024
Kevin_kerman replied to adsii1970's topic in Threads of the Month
I am wondering to -
ok I will try, I don't have discord though, I will do it later I can't do it rn, I will do it this weekend
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- totm april 2023
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Unfortunately no since I'm not good at modeling. i can model pretty well if you want
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the venter ignores your request to open the window Waiter, There's uranium in my soup!
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I am working on a mod and I want to add easter eggs, but I don't know how to, does someone know how to and provide guidance? I already got the 3d models.
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Melanohelioi - The strangest solar system
Kevin_kerman replied to Iapetus7342's topic in KSP1 Mods Discussions
Yay!- 8 replies
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- system replacer
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what operating system do you have, it doesn't work on MacOS, and you need kopernicus for it to work
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yeah, that's what I was thinking, wow I did not realize tyrant was 8 kerbin masses
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yeah, I think that the limit is like 10 earth masses, so this could theoretically be possible as this would be like 5-10 kerbin masses
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[KSP 1.8.1] Mars Space Program v0.02
Kevin_kerman replied to Daanielmun's topic in KSP1 Mod Releases
I don't play RSS, but this looks really cool, I hope to see more soon!- 6 replies
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Update 0.5 will have texture updates for Jodi, Ido, Lav, Fooms, Jeroga, Jeor, Rewt, and a new sunspot texture for poly, there will be more in update 1.0, and all gas giants will get better textures(including rings, Normal textures, and color) I will also add sunfix I just had a new idea that might stretch the realm of possibility, but what if there was an abnormally large rocky planet 3,000 kilometers in radius and a ice planet 3,800 kms in radius and they were binary, let me know what you guys think!
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Melanohelioi - The strangest solar system
Kevin_kerman replied to Iapetus7342's topic in KSP1 Mods Discussions
Are you going to to continue working on this mod?- 8 replies
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Need your own thread moved or locked? Post here.
Kevin_kerman replied to Rich's topic in Kerbal Network
i would like this thread locked -
Gravity assist only to jool
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Challenges & Mission ideas
Sry, 20-100 tons, more if you want, actually, can this thread just be locked? -
Gravity assist only to jool
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Challenges & Mission ideas
the payload must be more than 20-100 tons and chemical engines only and the payload must be crewed -
Gravity assist only to jool
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Challenges & Mission ideas
up to 20 tons, actually, now that I think about it, it should be 2 tons -
A new home, an interstellar colony challenge
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Mission Reports
Idk I have a lot of stuff to do and not a lot of time for ksp, sorry I have family over- 91 replies
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are you using maneuver nods to do this? it is probably the game having trouble calculating your trajectory try setting the distance to 0.1 and see if that fixes it
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Gravity assist only to jool
Kevin_kerman replied to Kevin_kerman's topic in KSP1 Challenges & Mission ideas
You're allowed to bring 2 tons of fuel to do minor burns -
update 0.5 will remove oranert, I will add a new star in a later update that oranert will orbit.
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