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Kevin_kerman

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Everything posted by Kevin_kerman

  1. Yeah, thats true you could just launch 500 rockets to bring up a bunch of fuel to slow down and use air-break passes to slow down how many stars do you plan on adding?
  2. with breaking ground and the kal controllers you can definitely do it as shown here
  3. What about a binary planet system with one oblate planet and another normal planet?
  4. ok I will try, I don't have discord though, I will do it later I can't do it rn, I will do it this weekend
  5. the venter ignores your request to open the window Waiter, There's uranium in my soup!
  6. I am working on a mod and I want to add easter eggs, but I don't know how to, does someone know how to and provide guidance? I already got the 3d models.
  7. what operating system do you have, it doesn't work on MacOS, and you need kopernicus for it to work
  8. yeah, that's what I was thinking, wow I did not realize tyrant was 8 kerbin masses
  9. yeah, I think that the limit is like 10 earth masses, so this could theoretically be possible as this would be like 5-10 kerbin masses
  10. I don't play RSS, but this looks really cool, I hope to see more soon!
  11. Update 0.5 will have texture updates for Jodi, Ido, Lav, Fooms, Jeroga, Jeor, Rewt, and a new sunspot texture for poly, there will be more in update 1.0, and all gas giants will get better textures(including rings, Normal textures, and color) I will also add sunfix I just had a new idea that might stretch the realm of possibility, but what if there was an abnormally large rocky planet 3,000 kilometers in radius and a ice planet 3,800 kms in radius and they were binary, let me know what you guys think!
  12. Sry, 20-100 tons, more if you want, actually, can this thread just be locked?
  13. the payload must be more than 20-100 tons and chemical engines only and the payload must be crewed
  14. up to 20 tons, actually, now that I think about it, it should be 2 tons
  15. Idk I have a lot of stuff to do and not a lot of time for ksp, sorry I have family over
  16. are you using maneuver nods to do this? it is probably the game having trouble calculating your trajectory try setting the distance to 0.1 and see if that fixes it
  17. update 0.5 will remove oranert, I will add a new star in a later update that oranert will orbit.
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