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Everything posted by Gargamel
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New computer specs for KSP
Gargamel replied to jlcarneiro's topic in KSP1 Technical Support (PC, modded installs)
Yup, does two things: 1) elevates the keyboard to a more comfortable typing position. 2) will continue to blow cool air across your machine in case the main fan inside dies. It will also reduce the amount of time the main fan has to run, as the cooling pad will keep the machine a bit cooler than without. -
Since it's sitting on the ground, there shouldn't be a need for autostrutting. Go through and disable all the autostruts on the base and try again. Turn off SAS too. Report back.
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- base
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How can I allocate more RAM?
Gargamel replied to icanhazurhp's topic in KSP1 Technical Support (PC, modded installs)
Sounds like you are running the 32 bit version of KSP instead of the 64 bit. But that lag is usually caused by the garbage collection process in Unity (I believe). There is a mod (memgraph) that helps with this issue. -
How do I earn items for my inventory in KSP (for Steam)
Gargamel replied to WillWam's topic in Kerbal Network
Since the game was not originally released on Steam, and it is also distributed on services that compete with Steam, there has been some pushback to offering steam-centric services. -
Welcome! You are now one of the afflicted, doughnuts and coffee are over there, please, find a seat and we'll begin shortly! Some pics of what you are doing might help us. Some parts will snap together nicely when they are placed inline with each other, some will snap to the outside of another part (radial). Start off with any command pod, and place that in the VAB. Then grab any fuel tank, and place that beneath the pod. Try to line up the green bubbles, and the parts should snap in place. If this doesn't work for you, then there might be something amiss. So when you are trying to place a part, hit f1 to take a screenshot, and then upload that to something like imgr. You can then post the picture here so we can help figure out the issue.
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Splashed down in Tundra..
Gargamel replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
Which pretty much describes our player base...... -
Rentering with passenger cabin problems
Gargamel replied to planet's topic in KSP1 Gameplay Questions and Tutorials
I did the same thing for my 39 seat tourist bus. It was tumbling upon re-entry at bad times, so I slapped some airbrakes on it, and deploy them as needed. If they start to overheat, I just put some roll into the craft and the exposed ones turn away and the cold ones gets exposed. So it becomes a Kerbal Rotisserie. -
You hurt me deep cat.... deep.... not putting me on the list.... who are you again?
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I would love too, but I really suck at drawing. Stick figures are too hard. Plus my avatar is a custom bespoke one, and It would be an insult to the artist to deface it. Even though it would probably work well for it. I do look forward to seeing what all you guys do.
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Splashed down in Tundra..
Gargamel replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
Don't forget a rocket attached to the rover! That way you can zoom home! -
Well I feel silly, I thought your comment was responding to and not @Brikoleur. My bad. So yes, the near future (I believe) mod pack has landing legs that can be leveled. So yeah, this should be a stock thing.
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I've been to this site... but never saw the lander... gotta go back now.
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I believe it's the near future mods have gear that already do this.
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Unless you have a specific goal in mind, ie recreation or mission specific design requirement, I think it's pretty pointless to have a multistage lander for low gravity bodies. I don't think it's worth the complexity and added part count for extra stages. There's also the whoops factor. If you miscalculate something, or need to burn extra fuel earlier in the mission, a multi stage lander will require you to abort back to orbit if you run dry on the landing stage. And don't argue that you can ditch your landing stage, land, and then return to orbit with just the ascent stage, if you could, you wouldn't have needed a multi stage craft in the first place. With a single stage lander, you will still be able to land and launch to orbit, where a rescue/mothership can come get you, without losing the mission goal. Note, I'm not arguing against stages that are staged away prior to landing. I do this often, a nice low TWR/ High ISP stage for transfers and de-orbital burns, which gets staged after completing the de-orbit burn, even if it has some fuel left in it. Let's me start my dV budget anew.
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You guys know we have a whole thread solely for complaining about bad science in science fiction right? I'm drawing a blank on what it's called though........
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Game pauses for ~10 seconds on Main Menu
Gargamel replied to Kirrim's topic in KSP1 Technical Support (PC, modded installs)
1) It doesn't exist after the 1.4.x release. -
Just because it looks similar, doesn't mean it's the same. And those are not pics of Kevlar, but of a similar material. They were just using that to show it is a fiber/cloth, not a putty.
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Bad science in fiction Hall of Shame
Gargamel replied to peadar1987's topic in Science & Spaceflight
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Missing Kerbal pic
Gargamel replied to BlueVapor1234's topic in KSP1 Technical Support (PC, modded installs)
A screen shot would probably also help.... -
FYP But back to your.... I guess your question... I got into the habit of never carrying saves over between versions. Back in the alpha days, it was guaranteed to break a save, so I never did. So just bite the bullet, and install the latest version as a separate install, and start a new game. The beginning of the game is pretty fun too....
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I personally haven't figured out the logic to how it selects which ship to stay focused on, but you can just hit [ or ] to cycle through vessels/objects in range.
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If this is disabled, all the Kerbals will be at five stars regardless of what you do. There's quite a few mods out there, instead of having us guess at which one it is, perhaps a clue would help us help you? And you'll probably find instructions on how to do exactly what you want in this mod's release thread here on the forum.