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KSP2 Release Notes
Everything posted by Gargamel
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Nicely done @Entropian
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In order to play the game, yes you do.
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You can find them used for <$100, even <$50 if you look hard enough. I got mine mint in box for $70. A lot of people/corporations buy them new before realizing how weird they are, and since they’re a professional tool, they’re not nearly as abused as other devices
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A new enclosure for a space mouse would do the trick. Edit: I’ve tried before with mixed success, but I know they’re notoriously hard to get to lay nice with ksp.
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Save the Date - April 8! (2024)
Gargamel replied to JoeSchmuckatelli's topic in Science & Spaceflight
Well, since I’m right down the middle of totality, I’ll do a little happy dance. You must be in my neck of the woods. -
I forget the actual number, but ~12 digits of pi give you an accuracy suitable for a circle the size of the visible universe.
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I don’t often laugh at this thread…..
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I would very much hesitate to use the terms ‘precision machined’ and ‘1/64’ in the same sentence. Anything over .01” tolerance could be called ‘A good starting point’. I’m often dealing in tolerances +/-.0004” and often switch between metric and imperial with no issues.
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We just recently discussed this over here: https://forum.kerbalspaceprogram.com/index.php?/topic/111158-ask-the-mods-questions-about-the-forums/&do=findComment&comment=4211151
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Install mods on MacBook M1 os 13 Ventura
Gargamel replied to cygnus008's topic in KSP1 Mods Discussions
Moved to add-on discussion. -
The roadmap is usually laid out on the Invision website, whether the PD IT department chooses to implement them is another question.
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BEep BeeP BEp
Gargamel replied to adriantheflash's topic in Prelaunch KSP2 Suggestions & Development Discussion
Where’s this stated? -
KSP 2 Multiplayer Discussion Thread
Gargamel replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Overlapping threads have been merged.- 1,629 replies
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- discussion
- multiplayer
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(and 1 more)
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BEep BeeP BEp
Gargamel replied to adriantheflash's topic in Prelaunch KSP2 Suggestions & Development Discussion
If you want to continue a thought, please don’t start a new thread for it, just edit the previous post. -
KSP Module Manager problems
Gargamel replied to ChadOverboard's topic in KSP1 Technical Support (PC, modded installs)
Moved to tech support- 4 replies
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- modulemanager
- kspapiextensions
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(and 3 more)
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Moved to GamePlay questions. This was right in the forum you posted the question to:
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Will DLC purchasers get compensation with the new game?
Gargamel replied to MacintoshKSP's topic in Prelaunch KSP2 Discussion
Overlapping threads have been merged. -
Welcome! This might answer some questions:
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For Questions That Don't Merit Their Own Thread
Gargamel replied to Skyler4856's topic in Science & Spaceflight
Re Ball lightning, asked my SO who is into weather as much as any of us are into rocketry (she goes to weather conventions for fun): “We’re pretty sure it exists, but we haven’t been able to document it enough to definitely prove it, yet.” -
Oops! My bad. Well it’s free then!