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Superfluous J

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Everything posted by Superfluous J

  1. [modifier]-f12, contracts, active. Find your contract. Click "complete". You'll get paid and credited and everything. There's no easy way to determine which of the hundreds of things that the game could be wrong about, is what the game is wrong about. I don't even think there's a hard way to do it.
  2. Simple explanation: People didn't read the entire poll.
  3. Ships can explode for reasons other than the Deep Space Kraken. That was one specific bug that Squad did indeed fix. You can tell they fixed it because you can fly your ships at all. It was nasty.
  4. And well done on both counts! Keeping the engine on the way down was probably the best way to keep the materials bay even if the decoupler was under it. Those things love to blow up on re-entry. Looking forward to Minpollo and your first mission with an orbiter.
  5. Mun orbits Kerbin in about 6 days. Minmus orbits it in about 50. If you get your ship up to Mun's orbit with a low Pe, it'll have an orbit of about 3 days. If you do so at Minmus' orbit, you'll have a orbit of about 25 days. The higher you go, the longer it lasts. If you do the burn past Pe (and with a NERV you'll at least END your burn that way because you burn for so long) your Pe will tell you how long it will take to get there. Presumably (either through math, a website, or a mod) you know when to eject. So, just make your Pe time equal to how long until you need to eject. If you started too early, make it exactly 1/2 that time. But I don't suggest doing more than a single orbit. Mun loves to get in the way and screw up your plans (or your ship. BOOM.)
  6. No because it's undeniably the best runway possible. No one ever said "drive your plane back on to the runway it's easier to launch from there" (In KSP)
  7. Also, adding new planets won't add much new. They've covered most of the bases already, at least those they can cover within the restrictions of the engine. Duna has Ike, a navigational hazard the player must overcome. Eve has its thick atmosphere. Moho is hard to get to. Jool has many moons. Tylo is Kerbin with no atmosphere. Laythe is a reason to bring jet engines into space. Vall is... well it's Mun somewhere else. Pol and Bop are so similar that I keep forgetting which is which, and so similar to Gilly I wonder why they're even there. Eeloo and Dres are just easier Moho clones. They obviously ran out of unique options before they stopped adding worlds. A third Mun or fourth Moho isn't going to help that situation. The only thing they never added that I can think of is a moon having a moon. But those tend to be unstable in real life so you can't blame the devs for never doing it.
  8. I've done this hundreds of times and it works like a charm. If you zoom in enough in Audacity you can see the "pixels" of the waveform. Just cut off the minimum amount you need to in order to not have a bug jump in the line anywhere.
  9. Yep! This is an open ended challenge that I have no plans on closing. Submit away! Your restrictions sound fine, similar to my own. Looking forward to seeing your progress.
  10. Oops I feel into the trap of looking at the tank and assuming it was size 2
  11. This just reminded me, way back in the mists of time I had ship named OTTO, which stood for "Orange Tank To Orbit." That was back when the only orange tank in the game was the Jumbo-64. It may have even been before 1.0 so it probably wouldn't work anymore, even if I had a copy of the ship which I don't. But I agree, if you're going to send fuel up make it at least a Jumbo-64.
  12. I agree with you about leaving Kerbin's SOI, but I figured I'd cover all bases while I was thinking of using Mun to get the plane change for free without going up to the far edge of Kerbin's SOI. I don't think it'll save a lot, and may require more fuel than it saves. But I want to try it
  13. No disagreement here from me, though they'd need to take a time machine back to the 80s (or earlier?) to achieve that.
  14. At this point I think we need screen shots of your directories. It feels to me like you're just missing some detail but we can't figure out what.
  15. You seem to be confusing version numbers with decimals. 1.1 came out just after 1.0 1.10 is the next version after 1.9, it's exactly like how 1.9 came out after 1.8. 1.100 will come after 1.99, if we're lucky enough to get that many versions.
  16. How are you braking? B will brake as you hold it, but to continually brake you need to click the brake button up by the altimeter. To help find it, tap B and it will flicker.
  17. Presumably the OP has already purchased the game seeing as their question was how to use it. Your advice is not relevant as they are not making a purchase decision. They either used Steam or did not. I personally over the years have had one problem with KSP because of Steam and it was fixed in about 2 minutes. I wish I could say the same for the hundreds of non-Steam-related problems I've had in the same time.
  18. That sounds like a mod not the game itself. Post a screenshot of KSP with the error on the screen.
  19. Good answers so far, but here's some extra info 2. Try building rovers in the Spaceplane Hangar. It's designed to build horizontally instead of vertically. Once built there, you can use the blue button at the top of the screen to switch back to the VAB. The good rover parts are higher in the tech tree. Yeah it's annoying. I make early rovers with multiple starter struts (they're actually trusses but the game calls them struts) to make the body of the rover, around a capsule or probe core. 4. Rendezvous and docking, even if you understand orbital mechanics, are hard at first. Consider them as a boss in the game. The good news is they get easier with practice and the day may even come when they are mundane. Keep at it, with an eye out for how you can make it easier for yourself.
  20. In fits and starts, with frequent culling. I'd be surprised if I ever had more than 40 mods installed at any time. These days it's frequently around a dozen. Many times, for challenges mostly, I use none.
  21. My Steam install is almost never used. I think over the past 8 years I've logged maybe a dozen hours in it. So it has no screen shots. Whenever I start a new game, I make a fresh copy of KSP from that Steam install. I tend to not take many screenshots anymore. I cull old, unused versions of KSP from my system regularly. So at any given time, across all installs, I could have as low as 0 screenshots and as many as... I don't know, a dozen or so?
  22. To be fair most of life is more work than fun, so if my job was to fly a space ship manually it wouldn't change the amount of work I do, just the type. And I'd be in a space ship. Last time I was in one of your threads you hadn't played KSP yet, and I don't know if you've changed that so I'll explain what SAS is. it's not a flight computer. It just allows you to hold a heading so you can turn a direction and then let SAS hold you there. There are advanced features connected to pilot skill and probe core level that allow you to hold prograde, maneuver nodes, aim at target and the like (which are nice) but in its raw form all it does is stops you from having to do the back-and-forth wobble dance of never being able to actually stop your ship's rotation by hand. THAT is what I don't want to fly a space ship without. With proper training and safety systems in place to make flying a space ship the equivalent of driving a truck... sure why not? Gotta put food on the table and at least in the space ship I get to see other places.
  23. Having flown in KSP without SAS, I'll hard pass on that. The rest sounds fine, so long as I am (or as the captain and owner I have hired) a crack pilot with nerves of steel and an uncanny ability to pilot perfectly in all situations. You said it was a sci-fi ship, after all.
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