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KSP2 Release Notes
Everything posted by Superfluous J
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[Minmus] Fail to land due to Minmus rotation
Superfluous J replied to goshiz's topic in KSP2 Gameplay Questions and Tutorials
On the left of the navball, it likely says "orbit" and some velocity. Click that part of the screen, and it will say "surface" and some velocity. If you then aim retrograde and slow down, you'll descend far closer to how you expect. If you slow down to 0, you'll be hovering over the ground (and then start to fall straight down). Could you post a set of screen shots where you are in SURFACE mode with almost 0 velocity, yet the screen shots are showing you obviously moving across the surface at a significant velocity? If so, that may be enough for a bug report, especially if you can quicksave and quickload, and still be in that situation. -
Doing a fairly restricted version of Kerpollo, I've found just how little Science there is in Kerbin's SOI, especially when you do no missions and restrict yourself to a single region on both Mun and Minmus. I was able to unlock all of Tier 1 in the tech tree, but in Tier 2 (after that first entry node) I could only unlock 1 of the first 4 nodes. It wasn't a hard choice, luckily. Fuel Lines are more important than everything else in that tier, even accounting for the fact that the node costs more and only has them in it. But it's funny that I can't unlock a 2nd science instrument with the points I got from my first 3 missions (LKO, Mun, Minmus) so must avoid Duna on my first interplanetary launch (because with an atmosphere, I want to be able to do the atmospheric science before I go).
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Minpollo! On this mission I encounter several bugs, both in the game and my process for recording videos. Sorry, I'm out of practice and am making some rookie mistakes, both in the game and my process for recording videos.
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Whats your Kapy Rock Mission Strategy?
Superfluous J replied to Superluminaut's topic in KSP2 Discussion
Don't do the mission. Problem solved -
Agreed. I though think that the developers already intend to do this by 1.0 and what we see now is but a tiny shadow of what the mission system will eventually be.
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Community Fixes [v0.16.0 for KSP2 v0.2.2]
Superfluous J replied to munix's topic in KSP2 Mod Releases
Bug: With Community Fixes installed, if you create a ship with a root part that is not a command pod, and stage away the command pod, you cannot then revert the flight. Recreation: VAB, create a ship "backwards" as so: Fuel tank Decoupler on top Capsule on top Launch. ESC, note that "revert" is an option. Stage. ESC, note that "revert" is no longer an option, just "recover" This does not happen with Community Fixes uninstalled. -
I personally like the tone of the game, and I absolutely love that all the Kerbals look different than each other while still looking like Kerbals, even if they are cartoonish. Or perhaps especially because they're cartoonish. I can't speak on the tutorials because - well - I don't need them and the one I tried I got bored being told how to do something I can do with my eyes closed, so I quit doing it. However I think the tone in the missions is perfectly fine. Maybe they could have a localization filter for non-comedic speech, for those who prefer that. No reason you can't "localize" to gameplay preferences, other than time and effort involved.
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Not if you bring them up from Kerbin and attach them in space You could build everything but the expensive stuff, and then custom order the expensive stuff from Kerbin where it's free. Though we don't (and won't?) have EVA construction like we had in KSP1, where you can just take any old part and slap it on your ship. So you'd have to I guess pre-build the plate with the engines on it, and then launch that from Kerbin to dock to the engineless ship at your orbital shipyard.
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I agree 100% with this. I fully expect the mission thing as it stands now is a framework that will be filled out - a LOT - as major updates come out. They just put the bare-bones skeleton of it in with the minimum number of missions to hit the major parts that are in the game right now. I'd be a bit surprised if by the end of this all, the pinpoint landing on Duna mission didn't come until after you were at least setting up colonies somewhere, if not on Duna itself.
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The Rest In Peace thread: Teri Garr, October 29, 2024.
Superfluous J replied to StrandedonEarth's topic in The Lounge
My mom taught me if I didn't have anything good to say I shouldn't say anything at all. Out of all the country singers out there, Toby Keith sure was one of them. -
I'm not sure I agree with this, but in any case rendezvous and docking are also more prevalent than interplanetary. If you can rendezvous and dock at will, interplanetary becomes easier (as you don't need to send everything at once) and once you are interplanetary, subsequent missions can use the infrastructure you've already sent up. The next mission after "get into orbit" should be "rendezvous 2 ships" and the second you unlock docking ports there should be a mission to dock in orbit. All IMO of course. I agree with this, but I kind of think that nothing should block anything else except for the story missions, which by design must flow sequentially.
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1000 times this.
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totm march 2020 So what song is stuck in your head today?
Superfluous J replied to SmileyTRex's topic in The Lounge
Some kid on the Internet didn't recognize Mary Tyler Moore from a picture, and ever since I've had this song in my head. -
For me, the "fix" is to exit the game and reload. I can't recall if I had to actually quit KSP2 or just go back to the menu. I think just going back to the menu is enough.
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My guess is "Yes"
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I realized I may have aphantasia, which is not a dislike of a certain Disney movie but instead the inability to picture things in your mind. I've heard of it before but I never knew I had it because I - like - KNOW what things look like and THINK I can see them in my mind but the basic test of "close your eyes and think of something and can you see it" ... I see nothing but black. Apparently it's no big deal and fairly common but it's weird.
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Huh, this was one of my biggest nitpick bugs and I was happy to see that it was indeed fixed for me. Used to be almost every stage if not actually every stage, and in 2 missions (all I've had time for sadly) it's not happened once.
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Munpollo Part 1. ...and I seem to have forgotten to post part 2 here, so here it is.
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Science is pretty much stupid. Just get rid of it.
Superfluous J replied to JoeSchmuckatelli's topic in KSP2 Discussion
Not every post in this thread agrees with the subject. -
What good is a challenge if the poster can't complete it? Hopefully we won't find out as I go through the Val Tier of the challenge on Normal mode with several mods installed: Alarm Clock Celestial Glow Community Fixes Even Better Time Warp I Wish They Made UI Customizable Kerbal Life Hacks KerbalHeadlamp Maneuver Node Controller Micro Engineer Probably Askew Science Arkive Trim Controller Wayfarers Wings Video of the first mission - Kerpollo itself - below:
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I know these are for the devs but I can't resist... One viable answer is my mind is "The same thing that keeps us from time warping directly to a Duna or Jool window: Nothing." Another idea could be that you don't get resources over TIME, but as rewards for accomplishing things. Resources would then be exactly like cash in KSP1 but would not be some tacked-on extra thing that only matters on Kerbin. Again, there could be no reason. I would accept that but like your question implies you feel, I'd also prefer to have to optimize. Like above, though, basic resources could also be granted as reward for accomplishing tasks. One tweak on this idea: You could be given a certain amount of resources to complete a specific task. When you accept a mission (which isn't actually a mechanic in the game right now mind you) the Kerbal government grants you X amount of "ore", Y amount of fuel, and Z amount of "rareifium" or whatever. That's all you get to complete the task and if you can't do it oh well, they take it back and you have to try a different mission. I expect they're not planning on having the KSC be upgradeable or changeable, as the focus in KSP2 is not on Kerbin but on setting up interplanetary and then interstellar colonies.
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Very nice! Videos need a mod like this. Thank you for making it! However when I load the game this mod fails. On the screen it says "Version : 0.1.1 (mismatched)" which makes me think that's what's wrong (it's the only thing in red). In the player log I see this: [Info : BepInEx] Loading [Celestial Glow 0.1.0] So I'm wondering if it's something as simple as the mod version number not being updated in one place. I'm not a coder though so I've really no idea
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Whats the most annoying bug?
Superfluous J replied to DanW's topic in KSP2 Suggestions and Development Discussion
Most annoying? Probably the game not remembering what I had focused or which direction my camera was facing with going between map mode and vessel mode. Not the most troublesome or worst, but for sure it annoys me the most.