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Stone Blue

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Everything posted by Stone Blue

  1. How does *that* help?... I have to block a whole forum from following me, just because I dont like *one* person?
  2. Hehe... that should make @Zorg abit relieved, to know he can dodge the bullet of adding moar Restock/Stock Waterfall plumes, and continue to concentrate on BDB and other stuff... lol vOv
  3. Your links arent active. recopy each link, then clic the 2nd icon (the chain linkk) from the left in the bottom row in the toolbar above. Then paste your copied link in the *top* URL field... Then clic "Insert into post".... you dont need to put anything in the bottom text field EDIT: huh... the forum software seems to have activated them, when I quoted them... vOv I didnt know the forum could do that
  4. @BenyB873 I could be wrong, but I think it was because BDB didnt have its own IVA, at the time. IVAs are a TON of work, and very tedious. Cobalt and that team, have been putting all their efforts into making parts, and there have been some revamps of the parts. I cant speak for them, but I think IVAs have been low on the priority list.
  5. Just a couple on full ignore... couple on sig ignore, cuz they are sooo long.. Now, something REALLY useful, would be to be able to bloc people from *following* you... especially "anonymous" followers... that seems kinda stalkery behavior ... *especially* when you have that person already on your ignore list :rofl:
  6. Hmm.. could be I havent come across the right engine yet, then... I only tried a couple of the pre-built stoc craft. I wasnt really looing for support, just wanted to now if there was something else I needed to do, first but, 1.11.1, and most definately *every* mod up-to-date
  7. So I havent gotten around to trying Waterfall yet, but as soon as I saw *this*, it was reason to try it out. However, i dont now if I am doing something wrong, or havent explored it enuff, but on first launch of something, I see no difference between this/waterfall & stock. Do you have to manually setup Waterfall upon initial install or soemthing?
  8. Nice to see this updated again... and not enuff "continuers/adopters" consider the little step in versioning to help clarify things... waayyyy too many times, I am confused by continuations/adoptions, when names are so close, and versioning overlaps, or does anything but pick up from the very next version in the sequence.
  9. @linuxgurugamer I notice the camera UI is persistent thru not only vessel switching, but on scene changes as well. On vessel change, it still shows the view from the original vessel. Just wondering if this is intended, and if its good or bad. (maybe on performance or something?... I notice secene/vessel changes *do* take a couple seconds or longer to load, becuase of it), but I havent played long enuff, while using it, yet, to decide if I like it or not... vOv Idk if it would be worth it, or easy enuff, to mebbe add a "persistent" on/off setting for the user? vOv or at least to code it, under the hood, so it only stays persistent *for the exact vessel* it was originally activated on? And, barring performance or other issues, I would consider this a feature request, and as always, no expectations on your part, either way. Mebbe others will pipe up with their thoughts/takes on it vOv
  10. @Tacombel If you are having *any* mod issues, may I suggest reading this. It will help you, help the people, who will help you...
  11. Other than a couple small issues I stated above, it works perfectly fine for me. @dresoccer4 fyi
  12. If you are not averse to installing a simple plugin mod, theres Trajectories, or MechJeb, which has a Landing Guidance module in it. However, there have been mixed results with it. In either case, *MAKE A BACKUP OF YOUR SAVE FILES, BEFORE INSTALLING*, other than that, there should be no issues installing/running either mod.
  13. Welcome to the forums to the both of you. For anyone to really help, theres some steps/stuff you have to provide first. Heres a great thread that everyone should read, before seeking support, that will get you started:
  14. I use Filter Extensions and sometimes this with it: Moar Filter Extension Configs
  15. So... uhhh... I dug this mod up, and am running it in KSP 1.11.1 with apparently no issues. For some reason, I thought LinuxGuruGamer had taken this over, and that it was moar current than KSP 1.4.5-1.6.1... vOv Anyway, if anyone ever does update/tae-over the mod, I'd lieke to note, that as least in 1.11.1, the loading screen UI is *super* long, and goes off screen, at the top and bottom of the screen, by *several* page lengths. If I want to close the UI, I have to grab the UI, and slide it up the svreen, *a LOT*, to get to the "Close" button. Other than that, as I said, it still seems to work flawlessly.... vOv
  16. Should try SpaceDock... its gotten a lot better
  17. @Poodmund No link for Curseforge client installer? Tho, I assume you've decided on NOT hosting on SpaceDoc for a reason?
  18. @RJVB09 So, I have to admit, I havent tried many planet/system packs, so consider me ignorant , reading thru the OP here a few times, and I still am not clear on if ALL your Light Levels can be used *together*? I did skim thru the thread, and finally saw a post by @Kikin8034 a few posts up, where they listed their installed mods, and I see all your LL mods are there, so I *assume* they *can* be used together. Mebbe add that clarification to the OP, for the newly curious, and un-initiated in how planet/system pacs work? vOv Anyway, THANX for such awesome looking pacs. Even though I havent tried them (old hardware, and not enough time), I live vicariously thru everyone's posted screenies, and loo forward to the day I can finally try a lot of the great planet/system packs out there, which I consider ALL of your stuff to classified as.
  19. No problem... just mae sure you got them directly from that download link in TonkaCrash's post. Oh, I'll mention for others who may come across this thread/post: The download is for the *landing legs* ONLY. They have been heavily *discussed* in the ALCOR thread, but they are/were *NEVER* part of the ALCOR mod. You have to get them seperately.
  20. @Ollz you could also give these a try. First, I would test in a fresh sandbox save thats not important to you.
  21. @Interstellar-farmer Its in the DSEV one
  22. Hmm.. sorry if this has been mentioned already... But then, is there any conflict with running Audio Muffler Redux ?
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