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Stone Blue

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Everything posted by Stone Blue

  1. @DaveyJ576 first off, you have two extra, stray brackets, in the middle, at line 21, and one at the end line 38 This is where whitespace & proper indentation help As to the rest of it, you may have another extra bracket down at the end, depending on what the rest of the patch is at the top... you should post the *full* patch, including the first line (with the @PART[] section ) Also, its inda hard to find, but the MM Handbook *and* the MM Syntax pages are extremely helpful, if you havent seen them... I still use them quite often for reference https://github.com/sarbian/ModuleManager/wiki
  2. Hmmm... looks like *several* of your mods may be in NETKAN limbo... vOv https://github.com/KSP-CKAN/NetKAN/pulls @HebaruSan any ideas/info? vOv
  3. What mods? i see reference to TweakScaler, there... If you use TweakScale, or any others by Lisias, I suggest contacting them directly, or posting on one of their threads for the mod in question. They maintain their own experimental, unofficial version of ModuleManager for their mods. I would direct you to their release thread for their version of ModuleManager, for support, but alas, I guess they didnt bother to make one.
  4. Nope... it *needs* to be /GameData/RocketSoundEnhancement/ Where did you get ModuleManager from? If you have a file in GameData named "ModuleManager.dll", versus one named "ModuleManager.4.2.2.dll", and/or a *folder* named /ModuleManager/, and if you only have RSE & BetterTime Warp installed, I suggest trying the version of ModuleManager from this link (its the *official, STABLE* version of ModuleManager): https://ksp.sarbian.com/jenkins/job/ModuleManager/162/artifact/ModuleManager-4.2.2.zip @Kwebib... I wouldnt suggest changing file/folder names for *any* mod, from the way they are in the release... Even simple mods that may be just a config file, will most certainly have specific file/folder URL paths defined... possibly even to stuff in *other*, seemingly unrelated mods... Changing file/folder names & paths, is not for the novice user. But yes, your suggestion of reinstall/leave everything alone, is solid advice
  5. Well, what you are describing is a missing texture... or a situation where a patch or something makes it so the game cant find it to load it Best if you post a link to your KSP.log at least
  6. Unfortunately, the forum search is a joke... I prefer to use the search term , the word kerbal + the modname, in Google
  7. Congratz on Release! Everything looks AWESOME SAUCE, Angel!
  8. EDIT: nvm.. my answer was mistaken I would also be interested in where to get this new recompile, @linuxgurugamer
  9. Ahh.. gotcha didnt realise it was already a dependency... Hopefully *both* FS/IFS & B9 are not dependencies... should be setup that *either* one *or* the other, is a dependency, is what I didnt clearly state
  10. @Alphathon B9PartSwitch is a mod that is very similar to FS & IFS. It can do about 95% of what those two mods can do, plus has other features thos two do not. FS & IFS are very long in the tooth, and many people prefer to not use them, and use B9 instead, as a lot of newer mods support B9 only. So its a very viable option to have support for it.
  11. If you're *sure* it has to be this mod, then you really need to test *just* this mod, in a stock install
  12. Yeah.. the OPT parts are *chomky* lol I cant even use stock gear with anything I make, cus they break so easy
  13. If youre running out of memory... its on your end... Most likely not this mod specifically... Moar like *all* the mods you have installed... If you're running out of memory, it sounds lie you've joined the camp of: "(Install) Mod it till it breaks!" meaning, youve just pushed your system too far, by installing too many mods at once... Sorry
  14. No, there are no H cockpits... Drone cores only Yes, many of the window lighting do NOT work with a lot of the cocpits. As to incorrect/multiple IVAs showing... thats a new one on me... I'll see if I can take a look at that.
  15. @linuxgurugamer I know you've been updating a TON of mods the last 2 days... This one looks like the release didnt make it to SpaceDock
  16. @Dhruv mae sure you have both dependency mods installed, B9PartSwitch and OPT Reconfig... You may also need to have Community Resource Pack installed
  17. @Cerious IIRC, thats the last "official" release, and is for use w/Parallax 1... Also, IIRC, the one on Gitlab, is "pre-release" testing for Parallax *v2.0*... Should prolly do research into the differences/support, before trying to use Parallax v2.0 on the "official" release, or merging the Gitlab version into a pre-v2.0 install Hopefully someone who knows specifics will chime in
  18. Hi Ger_space!! wait!!...what??....*Who* took over?? vOv
  19. Its too convoluted for me to explain, just easier, here, No. 1, in this post:
  20. @emord-nillap I dont see anything that should be game crashing in your log (tho, theres LOTS of errs & warnings in there...) With game crashes, and when throwing NullRefs or Exceptions, you should also provide your Player.log... That one is probaby more useful in these types of cases Preetty basic analogy, but think of it as: KSP.log is mostly log for whats happenning during game *loading*... Player.log (may cover loading, too.. idk), but it definately is the log *after* loading, *while the game is running*
  21. Logs are *REALLY* needed for anyone to help you. Dont now why you cant get logs hosted... vOv Maybe try installing this, and then try hosting the resulting .zip... vOv
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