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KSP2 Release Notes
Everything posted by Stone Blue
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
Stone Blue replied to Beale's topic in KSP1 Mod Releases
@Beale Could you add HullcamVDS to the list of supported mods? I guess support was low-key added recently... (it doesnt even seem to be mentioned in the Hullcam changelog ) It might help point people to a ready-to-install mod that supports NC, for wider audience that doesnt want to install BDB or Tantares just for working NC cams ...(and lessen reports that NC doesnt work wen they install it ) But this patch file was included in a recent release: https://github.com/linuxgurugamer/HullcamVDSContinued/blob/master/GameData/HullCameraVDS/MM_Scripts/newcams_NeptuneCamera.cfg & link to the HC release thread: -
Neptune cam wont work
Stone Blue replied to spacecow23's topic in KSP1 Technical Support (PC, modded installs)
this mod doesnt work, *unless* you have mods installed, which have added support for it. If you have basic knowledge of modelling, cfgs & ModuleManager patching, instructions for adding support, to parts, is in the first post in its release thread. -
...or this one?
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Details about it on the previous page, near the bottom...
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Discord crashing when KSP crashes?
Stone Blue replied to Clayel's topic in KSP1 Technical Support (PC, modded installs)
Sounds lie you *might* be running out of RAM? -
Thanx for reporting... I let them know on Discord, and it should be fixed Soon:tm:
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Then you might be interested in watching progress on this... It can be used in place of Cycles or maybe even EEVEE? vOv Supposedly, theres maybe already a way to add it as a Blender addon.. vOv I just skimmed the comments really quickk... vOv https://blenderartists.org/t/dreamworks-moonray-renderer-to-become-open-source/1395255/17
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Trying to find a mod - electrical overview
Stone Blue replied to intelliCom's topic in KSP1 Mods Discussions
Maybe this? -
lmao.. i was *just* coming here to post an update Sooo... it doesnt seem to be going off screen for me now vOv Highly liely theres a mod conflict doing it... its on a dev install, and i have been adding/removing a few mods quite a bit. It *does* jump down and to the right a bit, when you clic on the actual FPS display, to move it... but it seems to stay on screen when you place it, unless you get to within very a few pixels of the screen edge. But as long as you dont push it *off* screen, grabbing it and pulling it so it doesnt snap off-screen, works fine
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Compatibility with ARR-licensed mods
Stone Blue replied to Leganeski's topic in KSP1 Mods Discussions
What Caerfinon said... I *always* seek permission, even tho stuff might be under an open license... dont *have* to, but i think its the *right* thing to do... Generally, as long as you arent distributing exact or modified content, you're generally good to go. Configs seem to be a gray area... With cfgs, theres only so many ways to skin a cat, so its highly likely two people could come up with almost exactly the same cfg, without ever having knowledge of someone else's config content. Generally, patching cfgs seems Ok.... but you just have to make sure they dont create any conflicts for the original mod, and generally good practice to state in your thread/release, that any support for your stuff, should come to *you*, and *not* the original mod author. Again, thats one reason why IMHO its good to contact the original dev, and ask, no matter what the license is. Again, cfgs seem a gray area... I dont think *I*ve* ever seen any drama or issues with original mod devs raising a stink solely about cfgs, or patching...*unless* it ends up causing a big problem for them with people coming to *them* for support for your stuff, or big conflicts for their mod working with other mods. Generally, its art, model & code assets you definately cant do anything with, under an ARR. These are what people put a lot of time and effort into, and that seems to mostly be what people want to protect. But again, I makke all these statements under *generally*.... Again, with ARR, its DEFINATELY worth contacting the original dev for permission. -
I've been having it happen when placed down near the crew portrait.... it goes half offscreen to the right I'll see if i can get a screenie, and try other locations as well
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From what mod is this command pod from?
Stone Blue replied to GraAingeal's topic in KSP1 Mods Discussions
You might have JSI Transparent Pods installed... Its sort of an "extension" to the stock overlay switch... If its installed, (and the pod is supported), in-game, if you open the PAW on the part, there will be a button for "Transparent Pod"... On/Off/Auto...IIRC -
If you change your mind, BforArtists has a very active Discord, also, and its pretty quick to get help there, as well
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Buffalo 2 Modular Space Exploration Vehicle
Stone Blue replied to Angelo Kerman's topic in KSP1 Mod Releases
and while terrain visuals llok pretty good in KSP2 vids so far... Something like Parallax added to under-seas, would just.... well... -
[1.12.x] Probe Control Room Recontrolled
Stone Blue replied to linuxgurugamer's topic in KSP1 Mod Releases
Not presently... tho at one time, I knew of someone who modified it so it *would* work with crewed vessels as well (and pleeze dont ask/bug LinuxGuruGamer about adding it...its already been brought up plenty of times) -
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Stone Blue replied to DocNappers's topic in KSP1 Mod Releases
Maybe time to switch to using B9 Part Switch?- 661 replies
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- bdarmory plus
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From what mod is this command pod from?
Stone Blue replied to GraAingeal's topic in KSP1 Mods Discussions
Best bet is to post a screenshot of your GameData folders... but that only helps if you already have the mod installed -
KSA IVA Upgrade (Adopted) [some stock parts, BDB Apollo, SOCK]
Stone Blue replied to JonnyOThan's topic in KSP1 Mod Releases
O_O -
Kewl... .zip/.rar is perfect... since I would be zipping up the .cfg anyway, like this:
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@shoe7ess I was gonna grab this, but gave up having to try to select all, then copy/pasta to notepad, & save as file... since its so big, might be better to host the actual file, & link it vOv THANX for this tho
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High-Res SCANSat heightmap for rover navigation?
Stone Blue replied to MAFman's topic in KSP1 Mods Discussions
SigmaCartographer is how all those maps for the website were actually done... Thats what the instructions are for on the repo: How to use it to get those highres maps