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Stone Blue

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Everything posted by Stone Blue

  1. @Beale Could you add HullcamVDS to the list of supported mods? I guess support was low-key added recently... (it doesnt even seem to be mentioned in the Hullcam changelog ) It might help point people to a ready-to-install mod that supports NC, for wider audience that doesnt want to install BDB or Tantares just for working NC cams ...(and lessen reports that NC doesnt work wen they install it ) But this patch file was included in a recent release: https://github.com/linuxgurugamer/HullcamVDSContinued/blob/master/GameData/HullCameraVDS/MM_Scripts/newcams_NeptuneCamera.cfg & link to the HC release thread:
  2. this mod doesnt work, *unless* you have mods installed, which have added support for it. If you have basic knowledge of modelling, cfgs & ModuleManager patching, instructions for adding support, to parts, is in the first post in its release thread.
  3. Details about it on the previous page, near the bottom...
  4. Leave shader Name: blank... but you have something in the shader "Colors" dropdown... post a pic with that expanded
  5. Thanx for reporting... I let them know on Discord, and it should be fixed Soon:tm:
  6. Then you might be interested in watching progress on this... It can be used in place of Cycles or maybe even EEVEE? vOv Supposedly, theres maybe already a way to add it as a Blender addon.. vOv I just skimmed the comments really quickk... vOv https://blenderartists.org/t/dreamworks-moonray-renderer-to-become-open-source/1395255/17
  7. lmao.. i was *just* coming here to post an update Sooo... it doesnt seem to be going off screen for me now vOv Highly liely theres a mod conflict doing it... its on a dev install, and i have been adding/removing a few mods quite a bit. It *does* jump down and to the right a bit, when you clic on the actual FPS display, to move it... but it seems to stay on screen when you place it, unless you get to within very a few pixels of the screen edge. But as long as you dont push it *off* screen, grabbing it and pulling it so it doesnt snap off-screen, works fine
  8. What Caerfinon said... I *always* seek permission, even tho stuff might be under an open license... dont *have* to, but i think its the *right* thing to do... Generally, as long as you arent distributing exact or modified content, you're generally good to go. Configs seem to be a gray area... With cfgs, theres only so many ways to skin a cat, so its highly likely two people could come up with almost exactly the same cfg, without ever having knowledge of someone else's config content. Generally, patching cfgs seems Ok.... but you just have to make sure they dont create any conflicts for the original mod, and generally good practice to state in your thread/release, that any support for your stuff, should come to *you*, and *not* the original mod author. Again, thats one reason why IMHO its good to contact the original dev, and ask, no matter what the license is. Again, cfgs seem a gray area... I dont think *I*ve* ever seen any drama or issues with original mod devs raising a stink solely about cfgs, or patching...*unless* it ends up causing a big problem for them with people coming to *them* for support for your stuff, or big conflicts for their mod working with other mods. Generally, its art, model & code assets you definately cant do anything with, under an ARR. These are what people put a lot of time and effort into, and that seems to mostly be what people want to protect. But again, I makke all these statements under *generally*.... Again, with ARR, its DEFINATELY worth contacting the original dev for permission.
  9. I've been having it happen when placed down near the crew portrait.... it goes half offscreen to the right I'll see if i can get a screenie, and try other locations as well
  10. You might have JSI Transparent Pods installed... Its sort of an "extension" to the stock overlay switch... If its installed, (and the pod is supported), in-game, if you open the PAW on the part, there will be a button for "Transparent Pod"... On/Off/Auto...IIRC
  11. If you change your mind, BforArtists has a very active Discord, also, and its pretty quick to get help there, as well
  12. and while terrain visuals llok pretty good in KSP2 vids so far... Something like Parallax added to under-seas, would just.... well...
  13. Not presently... tho at one time, I knew of someone who modified it so it *would* work with crewed vessels as well (and pleeze dont ask/bug LinuxGuruGamer about adding it...its already been brought up plenty of times)
  14. I *could* be wrong... but if youre just modelling parts, you dont really need to instal TMP.... IIRC, TMP is mainly needed for KSP modding, for people needing to create in-game UI's for plugins... vOv I know *I* dont have it installed, for messing with parts & IVAs...
  15. Best bet is to post a screenshot of your GameData folders... but that only helps if you already have the mod installed
  16. Kewl... .zip/.rar is perfect... since I would be zipping up the .cfg anyway, like this:
  17. @shoe7ess I was gonna grab this, but gave up having to try to select all, then copy/pasta to notepad, & save as file... since its so big, might be better to host the actual file, & link it vOv THANX for this tho
  18. Make sure your face normals are facing the right way (out)... also, no so, for like the nozzle, you have to model *both* interior & exterior geometry
  19. SigmaCartographer is how all those maps for the website were actually done... Thats what the instructions are for on the repo: How to use it to get those highres maps
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