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Everything posted by Stone Blue
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High-Res SCANSat heightmap for rover navigation?
Stone Blue replied to MAFman's topic in KSP1 Mods Discussions
Not the *exact* answer to your question, but would this help? https://kerbal-maps.finitemonkeys.org/ There was a link to a dev version, that had, IIRC, JNSQ maps & mebbe some other planet packs, done & added... which i cant find the link to :face_palm: .... IIRC, @JadeOfMaar may have helped do some of the JNSQ maps, & mebbe has a link? vOv If you capable/interested, the instructions on github, detail how to prepare/convert maps from other planet packs: https://github.com/FiniteMonkeys/kerbal-maps -
ASET Props Pack. v1.5 (for the modders who create IVA)
Stone Blue replied to alexustas's topic in KSP1 Mod Development
yeah... and to add to what @Forked Camphorsaid, you need to look into any given IVA mod itself, on whether it is RPM- or MAS-based, as 9 times out of 10, you will also NEED to install one or both of those, at the very least. Each of those mods already include some very basic IVAs that are based on them. -
I see this same behaviour as well Uhh.. yes..?? its right in the the thread title
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Do you perchance use LibreOffice as your .cfg/text editor? If so, LO creates a temp file of the one you have open, in the same location, and usually the same name with extra characters... it gets removed once you close the actual file you are working on... Perhaps you uploaded your folders, while you had that file open? vOv Pfffft!... how can anyone be expected to work with files, esp. with Windoze Explorer, and have file extensions *hidden*?? As an example, for KSP modding especially, I generally name my models/textures/cfgs the same name or very similarly, for consistency's/sanity's sake... only diff *is* the file extension i also frequently use the tilde character, appended to file extensions, to temporarily disable them from KSP when loading, while testing edits to them.
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uhh... vOv
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Idk... you could maybe start with a better "standard" folder layout. what is not loading? the static, or the part, or both? I would change the file extension of the ~$barge.cfg. I dont know what that file is, but with a .cfg extension, KSP is trying to load it. You could try renaming it to ~$barge.cfg~ Also, a good troubleshooting tool is to review the KSP.log file, looking for stuff related to your mod. Also, I see the original release, had a version of KerbalKonstructs packaged with it. I assume you are *NOT* installing that, and are instead using the latest release of the mod?
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Replace all the `mesh =` lines, with MODEL{} nodes: https://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation#Model_Parameters I would leave the model (s) & textures in the static's folder. (IF they are indeed identical) You should be able to get away with a single config file for the *part*, in the Part folder. No other files/copies needed in the Part folder. Just point the `model =` key at the .mu in the static folder. No need to use the `texture =` keys.
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[1.12.X] Kerbal Flightworks Company
Stone Blue replied to CarelessDoughnut's topic in KSP1 Mod Releases
Yeah.. I figured it was just for the props. Unfortunately, the only other plugin I can think of that does propellers, IIRC, is WBI Tools, by @Angel-125. I've tried to remove dependencies on FS for years for mods... Unfortunately, there are a few things in FS (propellers for one), that no other plugins have replicated, so I could completely dump FS- 24 replies
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- airplane
- firespitter engines
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[1.12.X] Kerbal Flightworks Company
Stone Blue replied to CarelessDoughnut's topic in KSP1 Mod Releases
Nice! Too bad it has Firespitter as a dependency, tho- 24 replies
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Stone Blue replied to JonnyOThan's topic in KSP1 Mod Releases
@0vagadµg00 thats seemingly his latest, new IVA I know his other, MX2_Angler IVA touches on RPM, but its mostly MAS-based. I'm currently working on, and in discussions with MOARdV, to get over 100 of Vulkan's custom props integrated into MAS. Vulkan graceously gave me permission to distribute his props for the MX2_Angler... this new IVA of his is *really* new, and I may reach out to him in the future about permission to release anything in it... but we'll see how the current stuff goes first, before I ask. I dont know how hard it is to down-convert MAS stuff to RPM (it usually goes the other way), but when I'm done, I may hit you up JonnyOThan, to see if it would be possible to convert, & mebbe integrate some of these into RPM releases, itself. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Stone Blue replied to JonnyOThan's topic in KSP1 Mod Releases
IIRC, you *need* the setting to at least be Half Res, just because of this. -
B9 Part Switch Fatal Error
Stone Blue replied to Shadow614's topic in KSP1 Technical Support (PC, modded installs)
Interesting... Just out of curiousity do you have Firespitter or InterstellarFuelSwitch installed? -
Might be easier to just have the link directed at the releases *page*, rather than a specific release... that way you never have to update the link for each release... Latest release will always be at the top of the page, and the first one people see ... vOv GREAT job on this! Looks awesome
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Soon:TM:, I will have to poke BetterShields, and see if I can make this shield of Vulkan's support the mod
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Props from those packs only show up in IVAs that are specifically made for them. ASET Props does not include any IVAs, however RPM does... but only for specific parts... If you go into the /JSI/RPMPodPatches/ folder, you can look at the .cfg files, and they will tell you the cockpits that have IVAs for RPM bundled *in* RPM. For any other IVAs, you have to download/install them seperately. Oh, also mae sure you are installing RPM *Adopted*, and not the original RPM. Other than that, i suggest making sure everything is installed correctly.
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Thats fine... I've been busy tying up some other stuff. Also, I'm not quite sure what I did, whether it was removing the comments, or something else, but the MFDs I had issues with on the SUB_Page thing, seems to be fixed. NOW, all I get is some errors on the MFDs, and some other stuff, related to a line of lua in the Astrogator PAGE. I know Vulkan submitted a ton of converted props a couple years ago that you merged. I've scrubbed the "new" ~185 props he converted, which i have permission to release, but I wanna scrub one moar time, just to make sure nothing is duplicated with what may already be converted/included, in MAS, ASET Props, and a couple other things. I was planning on messaging you soon to talk about this pack I'm putting together. anyway, the point is, there are several MFDs converted, with several pages for popular mods already supported by RPM, possibly MAS... vOv Also, of note, there *is* a basic Science MFD he "built"... Might save you a bunch of time, on tossing around the idea of starting one.
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Using parts to make IVA props
Stone Blue replied to theJesuit's topic in KSP1 Modelling and Texturing Discussion
Yeah... Parts are usually on Layer 0... Props are on either 16 or 20, depending on whether you want them to show or be hodden in the portrait camera. You can use a hex editor to edit that directly in the .mu file... No 3d modelling program required. Tho there may be other stuff in the mu, that may cause issues, if not edited. -
I currently have a working MAS cfg for the kOS 40x20 MFD. RPM not required.. Hopefully Soon to be released in a new props pack.
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That sux.. sorry to hear... Another option would be to host on a Github repo or something...periodically push your work... that way theres cloud backups, if go-forbid something happens again
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- interstellar
- planet pack
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[1.12.x] Near Future Technologies (September 6)
Stone Blue replied to Nertea's topic in KSP1 Mod Releases
@Frostiken yup..there are other IVAs out there that use, and need those two switches activated -
Which cameras are you using? I think some new parts got added recently to HC, and I dont think patches have been added to MAS yet... I found the same issue with the Turret Cam a couple days ago... i just havent gotten around to patching it yet. Looks lie the RPM support patches are included in HC mod itself, and all the new cameras *are* patched for RPM... However, it looks like MAS support for HC, is provided by MAS, and hasnt been done yet for the new parts.
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Sounds like your problem is, the IVA you are using isnt setup with a kOS MFD. I could be wrong, but pretty sure the regular, basic MFDs arent setup with kOS pages. I *think* you need to have either the ASET kOS Terminal prop, the one in MAS, or the one from kOS Prop Monitor, included in the IVA. Thats why nothing is happening when you install kOS PM.... the IVA creator did not add one. If thats the case, the only things you can do: A) Contact the IVA creator and request a kOS compatable MFD be added B) Learn to modify IVAs yourself, to add props C) Use a different IVA/cockpit that *does* have a kOS compatable monitor in it
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Umm.. dont EVER just comment out just part of a node (anything that consists of something containg { } ) It will screw up the WHOLE cfg, with mismatched brackets, and will cause all sorts of issues... If you want to remove a node, in this case 'MODULE{}', then you have to comment the WHOLE thing... so EVERY line in your example, down to the closing bracket