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KSP2 Release Notes
Everything posted by HafCoJoe
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Generally how many parts are you launching and what's your CPU? Generally CPU is more important than GPU with KSP. I'd love to know what I can expect when I boot up 1.1 myself I'm running an i5-6500. Curious if you have a similar CPU to mine
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I flew by Dres and left a probe once... it exploded on impact #hitandrun #sorrydres Video evidence
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Hm... I know that there are two different file names for IVA and main GUI navball textures. I wish I knew more than that though. You should also be able to replace the NavBall texture inside Squad\Props\NavBall if worse comes to worse.
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@PotentiallyHabitable578 I'll have to look into the mk1 cockpit. Dark matter doesn't sound like something I want on my rocket... I'm afraid haven't had the time to boot up 1.1 yet and assess WindowShine with the new shaders yet so any information and bug reports you guys can give me are important! Also @KerbOrbiter, you're quite a bit more knowledgable about WindowShine than the average user! Especially for having only 37 posts - props to you man.
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Before TextureReplacer when UniverseReplacer was the "universal texture mod" there where a whole ton of ancient 8k planet textures which have since then become completely forgotten. I saved 1/2 a gig of .png textures some time around then as well. I don't know how useful they are now but I thought they would be worth saving. Someone put their hard work into them. EDIT: Checking file dates says that these textures date back to 2013. They very well could be half a year to a year older than that depending on when the maker made vs. when he uploaded them. Man oh man... I gotta get off this forum before nostalgia prevents me from sleeping well tonight. I'll put up an imgur album if you guys want it. EDIT EDIT: Dammit. I made a bad choice of looking at all the images while playing spirited music. I'm practically tearing up with the dedication I see here right now. Want an 8k Moho texture from 3 years ago? No problem. How about cloud textures overlayed onto an 8k kerbin from before cloud mods where a thing? Yep, got that too. 8k Dres texture? Eeloo? 8K GILLY?! WHY THE HELL WOULDN'T I HAVE THAT TOO. ... All I can do is shake my head... this modding community is just too awesome for words. Goodnight everyone. Time to stay up all night staring at my ceiling. Again.
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XD He's definitely up there in art design - I don't know if any one modder can claim to be the best though
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It sounds like the missing features you needed are being added in the next hotfix then? In that case I'll begin stoking the engine! http://coub.com/view/35xku EDIT: Also, what happened to the coub embedding that was allowed in the old format?
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That's very encouraging for me - It's really Endraxial that all the credit goes to. I'm happy I was able to get in touch with her and pass the textures on to the next generation of kerbals
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Woah! People are starting to "like" my old endraxial planet textures! - One note, the textures in that imgur album are actually a little out of date. I fixed the alpha masks on the textures and they're less shiny now.
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Woo! This sounds fantastic It's great to hear you're still optimizing as much as possible even with 64 bit!
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Did you use the support pack for Ven's? What version are you using of KSP? WS is only for 1.0.5 at the current time, same with the reflection plugin in Texture Replacer. I don't know anything about compatibility if you're using 1.1 sadly.
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True words! Are you a fan of Bob Ross by any chance?
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An artist's hand cannot be pushed
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Random note, the eyes on your wolverine Kerbal are fantastic! I think this is the first time I've actually seen a hateful expression on a Kerbal face. Fantastic job :).
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[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
that would be a dream come true man! As it is I replace the sound files with lowered duplicates. A pretty simple process unless you're doing similar deals with 10 others as well . -
[1.5.X] Rover Wheel Sounds v2.3 (2016-10-24)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
Random note for you Pizzaoverhead! In my own past game I lowered the pitch for all wheel sounds by 1 octave so they would sound a bit more rumbly. I did the same with your collision effect sound too and it's fantastic. - Just a little thing I did myself which I thought you might like to test. -
I know it's been a while but I want to say something about this old post. @Daemoria your artwork is magnificent, and It deserves even more credit than it's gotten. I don't know if you'll be coming back with 1.1 but I still want to say thank you for the great work and concept. It's still awe inspiring to me and with the newest in-game optimizations some of your work might become a reality in the next updates of KSP. Bravo. I did end up turning your Bolta into a well-working concept. It doesn't have the underside yellow compartments in your original concept, but she's as close as I could make her. Still to this day the prettiest, fastest, and most absurdly maneuverable plane I've made yet. Original post Updated One again though thank you. I don't know when you'll read this, but thanks.
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[1.6.1] Soundtrack Editor 4.6 (2019-01-28)
HafCoJoe replied to pizzaoverhead's topic in KSP1 Mod Releases
@pizzaoverhead I just wanted to say thanks for all the hard work and hours you put in to all of your mods. You're a fantastic modder and just want to wish you the best of luck in the difficult update to U5. Take care mate.- 779 replies
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You can try and install them both. It should work but no promises.
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Ach! Yes you're correct Nhawks. Whoops :C
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WindowShine currently isn't updated to the prerelease 1.1, as I need to wait for TextureReplacer and it's reflection plugin to update. Sorry about that.
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I think there's more info coming but mums the word mate.