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HafCoJoe

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  1. I shall look at those! I'll address a few of them though. Autoasparagus - Haven't heard of it before. Looks interesting. I can add that sometime tomorrow. Contract packs - Thanks! Adding. CoolRockets - OMG how could I have missed this mod!? I even use it for cinematics too... CustomAsteroids - Haven't heard of it yet. It alters the stock game significantly, but it sounds pretty nice. Adding. Docking sounds - Ship effects already has docking sounds, so I listed it instead of Docking Sounds. Good find though. DOE - Adding. EditorExtensions - I don't personally use this one, but I can add it. Final Frontier - I've heard of this but I haven't actually played with it. Adding. Kerbal Joint Reinforcement - Personally I think it changes a core feature of the stock game too much for me to add it. It also modifies parts. Also craft built with it installed don't run nearly as well when in a completely stock game. Great mod, but sorry. KerboKatz modlets - I'll look into those! Marking them for later. Menu Stabilizer - Adding. Navball docking alignment indication - a good mod, but not one that I use. I think I'll list it though. Navball up default - good suggestion. Adding. I'm too old school . If you/someone is willing so write a .ckan file for this I would be more than happy to add it to the OP though. It'd be right near the top. Thanks for the suggestion! I'll add this one. You should look into tree toppler as well as ScienceAlert.
  2. I couldn't find the instructions to install KSPRC to KSP v1.0.4 (I know someone wrote some though) so I'm going to lay them out again for convenience - The main reason though is that I am linking KSPRC in this thread and I want to have an explanation on how to install KSPRC listed as well. 1. Download KSPRC and old EVE, as well as the up to date version of TextureReplacer. 2. Install old EVE and TextureReplacer. 3. From the KSPRC download, place/merge the folders "KSPRC" and "BoulderCo" to your GameData folder. Don't merge any of the other folders! 4. Inside the KSPRC download and go inside the folder "TextureReplacer". There will be five folders. DO NOT merge the plugin folder. Merge the four other folders with the folders of the same name inside GameData/TextureReplacer. This will place all of KSPRC's textures into texture replacer, but not replace the v1.0.4 plugin code. 5. ??? 6. PROFIT.
  3. Thanks mate! I thought it would be easier on myself too if I kept a page of all the links up. It's not exactly scatterer. It was made by Blackrack but it's actually a plugin that uses some lost code in KSP to enable better blending. It works on all planets.
  4. Revamping in 1.2 Avera9e's Visual Ultimatum 49 non-part mods to enhance stock visual sound and veteran career gameplay. ARE YOU A STOCK PART PURIST? VETERAN TIRED OF SCIENCE GRIND?? VISUAL ENHANCEMENT FANATIC?!? Then we are agreed. Hello everyone, I hope you like my header... as it states, this is a compilation of the greatest visual/stock part enhancing mods out there including Stock Bug Fix modules, CollisionFX, KCT, a new sunflare, custom textures, matching toolbar icons, and a list of mods specifically for use in video editing. This is the exact setup that I use for my videos and cinematics in KSP (minus personally edited textures which I cannot legally distribute) with exception to mods marked with this star "★". Mods marked with a star I don't personally use. Under each heading all mods are listed top to bottom in a non-specific order". I hope you enjoy it as much I have. CKAN file + Install list - by linuxgurugamer, slightly outdated? Note that to run this setup you will need to use -force-openGl mode. It saves ~1.5 gigs of ram with this setup. See here for instructions on how to add this to a shortcut. All copyrights go to the respective owner of each mod! Current count: 76 total mods Core (7) ModuleManager .............http://forum.kerbalspaceprogram.com/index.php?/topic/50533-105-module-manager-2613-november-9th-with-more-sha-and-less-bug-upgrade/ Controls and applies part modules to parts, allows for mod compatibility. TextureReplacer ............http://forum.kerbalspaceprogram.com/index.php?/topic/96851-105-texturereplacer-2411-17112015/ Replaces stock textures with your own custom textures, has a reflection plugin. Avg's Cloudpack, KSPRC, Endraxial planet conversions, WindowShine, and Teflon's skybox run on this mod. Firespitter plugin ...........http://snjo.github.io/ Includes a multitude of awesome little and big plugins. - SPPCC runs off of it's FStextureSwitch2 plugin. Install if you want SPPCC. ★ EVE [7-4] ......................http://forum.kerbalspaceprogram.com/index.php?/topic/51142-1051-05-3-nov-10-2015-environmentalvisualenhancements/ - [yes it still works] Allows for cloud and new atmospheric effects. Avg's Cloudpack and KSPRC run off on this mod. SmokeScreen ................http://forum.kerbalspaceprogram.com/index.php?/topic/64987-10-smokescreen-269-extended-fx-plugin-august-17th/ Allows for custom engine effects. Realplume/Realplume stock run off of this mod. Contracts Configurator ...http://forum.kerbalspaceprogram.com/index.php?/topic/91625-105-contract-configurator-v183-2015-11-24/ Adds the ability to have custom contract packs. Only install if you plan on using custom contract packs. MagiCore .....................https://github.com/magico13/MagiCore/releases Merges the coding strings for Sensible Screenshot and Dated Quicksaves. Only install if using both of those mods. Visual (19) KSPRC .......................................http://forum.kerbalspaceprogram.com/threads/76972-0-90-KSPRC-Renaissance-Compilation-artworks-remake-V-0-2-(18-04-15) - [OUTATED - See instructions in description on how to install it to 1.0.4] A compilation of assets and part textures all made by Proot. Beautiful. Updating it to KSP v1.0.4 is slightly more complicated than usual though. See here for a 6 step guide on how to do so. SPPCC .......................................http://forum.kerbalspaceprogram.com/index.php?/topic/106489-105-sppcc-v012-spaceplane-color-corrections-fstextureswitch-integration-30-sep-15/ Runs off of the Firespitter plugin. Matches NASA tank stripes, allows you to swap textures between the different "standards" of wing and part trim (AKA mk2gray, mk3gray, black, original). Endraxial planet conversions .......http://forum.kerbalspaceprogram.com/index.php?/topic/96851-105-texturereplacer-2411-17112015/&page=20#comment-1919270 - [Extract to TextureReplacer/Default] Beautiful new planet textures originally maintained by Enraxial. He has passed on it's upkeep to me in his leave. Teflon's Skybox ..........................http://www.twitch.tv/teflon_mike - [under Teflon's KSP Modlist - Place inside KSP_Data folder in main directory] Original copyrights go to NASA/Goddard Space Flight Center Scientific Visualization Studio - Teflon_mike. Converted star map from The Tycho Catalog Skymap - Version 2.0 PlanetShine ...............................http://forum.kerbalspaceprogram.com/index.php?/topic/87012-105-planetshine-0242-november-28th/ - [New icon] Adds light tinting to spacecraft depending on what body you're orbiting. E.g. Blue tint on ground-facing side of spacecraft when orbiting kerbin, orange when orbiting Duna, Green for Jool, etc... WindowShine ............................http://forum.kerbalspaceprogram.com/index.php?/topic/110080-105-windowshine-v10-reflective-windows-and-solar-panels-mod-support-111115/ - [Memory saver installation, KSPRC compatibility if using KSPRC] Plugin coded by Shaw, textures and other stuff by me. - Adds reflections to stock part windows, solar panels, and mainsail bell. RealPlume ................................https://github.com/KSP-RO/RealPlume/releases Runs alongside SmokeScreen to add new and realistic engine plumes. RealPlume-Stock Configs.............https://github.com/KSP-RO/RealPlume-StockConfigs/releases Stock configs for RealPlume. RasterProp Monitor ....................http://forum.kerbalspaceprogram.com/index.php?/topic/105821-105-rasterpropmonitor-still-putting-the-a-in-iva-v0240-10-november-2015/ Adds fully controllable control panels/computer screens to IVA. Controllable via clicking buttons. Can display orbital information, resources, maneuver node information, SAS/gear control, and more. Collision effects .........................http://forum.kerbalspaceprogram.com/index.php?/topic/91537-10x-collision-fx-v32-2015-11-04-now-with-biome-coloured-dust/ Adds sparks and sound effects to collisions between parts or ground. Engine Lighting .........................http://forum.kerbalspaceprogram.com/index.php?/topic/109845-105-engine-lighting-141-the-nothing-new-update-24-nov/ Adds a light source to firing engines. Destruction Effects ...................http://forum.kerbalspaceprogram.com/index.php?/topic/99088-10xdestruction-effects-flames-and-smoke-on-joint-breaks/ Momentarily adds smoke trails/flame to were parts have broken off/exploded. Stock Clamshell fairings ............http://forum.kerbalspaceprogram.com/threads/124031-1-0-4-Stock-Clamshell-Fairings-(June-1) Stock Clamchell fairing option! - Makes fairing segments on top of each other decouple as one piece. BatteryIndicator .......................http://kerbal.curseforge.com/projects/batteryindicator Changes the green light on the Z-100 Rechargeable Battery Pack to yellow, red, or off depending on it's battery level. ★ Skytonemapper .......................http://forum.kerbalspaceprogram.com/index.php?/topic/124737-104-skytonemapper-improves-the-stock-sky-updated-08112015-v01/ Note that this isn't Scatterer! It's a variant which blurs the built-stock sky to create less a less sudden shift from white to sky tone. It utilizes unused stock code to do so and effects every planet. Distant Object Enhancement ......http://forum.kerbalspaceprogram.com/index.php?/topic/89214-105-distant-object-enhancement-bis-v164-21-november-2015/ Adds flare effects to far off planets, renders craft up to 750km away (W/ out physics, just image), dims background stars/skybox when looking towards the sun. CoolRockets .............................http://forum.kerbalspaceprogram.com/index.php?/topic/61925-10x-coolrockets-cryo-and-launch-particle-fx-may-24/ Adds cryogenic engine and fuel tank ice effects during/before launch. Sensible Screenshot .............................http://forum.kerbalspaceprogram.com/index.php?/topic/97033-10x-magico13s-modlets-field-experience-sensible-screenshot-etc/ Adds a new renaming system for screenshots, naming them with date and time. ★ Automated Screenshots .............................http://forum.kerbalspaceprogram.com/index.php?/topic/116979-release-automated-screenshots-060-105-compatible/ Plugin to automatically take screenshots if you'd like to take a few pictures, for the archives. Sound (6) Chatterer ...................http://forum.kerbalspaceprogram.com/index.php?/topic/83290-105-chatterer-v097-keep-talking-11-nov-2015/ - [New icon] Adds crew member/capcom chatter, random beeps, SSTV signals on science reports, wind, ship, and breathing AAE. RCS sounds ................http://forum.kerbalspaceprogram.com/index.php?/topic/48534-10x-rcs-sound-and-light-effects-2015-09-22/ Adds noise and a light source to RCS nozzles. WaterSounds .............http://forum.kerbalspaceprogram.com/index.php?/topic/110001-105-water-sounds-v11-2015-11-17/ Adds water trickle when craft is in water. ShipEffects .................http://forum.kerbalspaceprogram.com/index.php?/topic/119125-104-shipeffects-sound-mod-dynamic-sound-effects-maintenance-v103-10122015/ [Outdated?] "Adds rattles, vibrations, and stress sounds to your ship depending on how much thrust, gravitational and atmospheric forces your ship is enduring." ★ Soundtrack Editor .......http://forum.kerbalspaceprogram.com/index.php?/topic/59682-10x-soundtrack-editor-30-beta-available/ Lets you replace the stock music with custom playlists. Currently in WIP to allow for GameEvent specific playlists E.g. Playlist for reentry, touchdown, entering certain SOI, etc... Rover Wheel Sounds ...http://forum.kerbalspaceprogram.com/index.php?/topic/50431-10x-rover-wheel-sounds-v13-2015-11-10/ Adds sound effects to rover wheels. Gameplay (20) QuickGoTo ....................................http://forum.kerbalspaceprogram.com/index.php?/topic/85834-1045-malahs-quick-mods-updated-quickgoto-and-quickrevert-20151124/ Adds a toolbar icon and drop down menu to quickly enter any scene of your choice. Stock Bug Fix Modules + Stock Plus ...................http://forum.kerbalspaceprogram.com/index.php?/topic/87737-ksp-v105-stock-bug-fix-modules-release-v105a2-14-nov-15/ Fixes for many stock bugs such as Kerbals turning into debris in external seats and random flying launch clamps. Also, enable stock plus HighlighterOff and parachute spread fix as well as any other stock plus modules you think you need. Dated QuickSaves .................................http://forum.kerbalspaceprogram.com/index.php?/topic/97033-10x-magico13s-modlets-field-experience-sensible-screenshot-etc/ Adds a date to your quicksaves to make them easier to distinguish. Trajectories .................................http://forum.kerbalspaceprogram.com/index.php?/topic/94368-104-trajectories-v143-2015-06-20-atmospheric-predictions/ - [New icon] [Cheatscale: 6] Atmospheric reentry and landing prediction lines. EVA Follower ...............................http://forum.kerbalspaceprogram.com/index.php?/topic/84476-025-eva-follower-v103-05-nov-2014/&page=4#comment-1908640 - [saves under "GameData/MSD"] Outdated but upkept mod that allows you to make kerbals follow each other or patrol a path. Click the link "Ok, fixed". Menu Stabilizer .............................http://forum.kerbalspaceprogram.com/index.php?/topic/107660-102-menu-stabilizer/ Makes any in game right-click menu freeze in the position on screen where it was opened, allowing for easier access to it when it's pertaining part is moving. Final Frontier ...............................http://forum.kerbalspaceprogram.com/index.php?/topic/61065-105-final-frontier-kerbal-individual-merits-089-1414/ Adds ribbons and merits to individual Kerbals for significant things they've done. MapShowNavBall ..........................http://forum.kerbalspaceprogram.com/index.php?/topic/72920-0235-mapshownavball-show-navball-by-default/ [Outdated?] Makes the NavBall appear on default in map view. ★ Navball docking alignment indicator ...http://forum.kerbalspaceprogram.com/index.php?/topic/49756-102-navball-docking-alignment-indicator-v7/ "When targeting a docking port, your navball gets an additional red marker that shows the orientation and roll of your target." ★ AutoBalancingLandingLeg ..............http://forum.kerbalspaceprogram.com/index.php?/topic/104505-10x-kerbokatz-smallutilities-v125-18092015-now-with-autobalancinglandingleg/ Makes stock landing legs change height to keep craft pointing as vertical as possible. Great for landing on slopes. ★ ModifiedExplosionPotential .............http://forum.kerbalspaceprogram.com/index.php?/topic/104505-10x-kerbokatz-smallutilities-v125-18092015-now-with-autobalancinglandingleg/ Makes full tanks explode bigger and better than empty tanks. PhysicalTimeRatioViewer ..............http://forum.kerbalspaceprogram.com/index.php?/topic/104505-10x-kerbokatz-smallutilities-v125-18092015-now-with-autobalancinglandingleg/ Adds a percentage bar to show the ration between RL time and in-game time. TotalTime ...................................http://forum.kerbalspaceprogram.com/index.php?/topic/121366-totaltime-a-mod-to-keep-track-of-all-the-time-you-spend-in-the-game/ Adds a window to track your total gameplay and individual session time. Handy if you don't run on Steam (like myself). EVAFuel .....................................http://forum.kerbalspaceprogram.com/index.php?/topic/85149-0242-evafuel-001/ [Outdated?] Makes going EVA actually use up fuel. PersistentRotation ......................http://forum.kerbalspaceprogram.com/index.php?/topic/102277-10x-persistentrotation-100/ Makes craft rotation persist through time warp. ★ PersistentThrust [WIP] ...............http://forum.kerbalspaceprogram.com/index.php?/topic/120404-wip105-persistentthrust-v104-alpha/ WIP plugin that lets engines run during time warp. Great for extended ion burns. ★ BULB ...............http://forum.kerbalspaceprogram.com/index.php?/topic/81105-090-v11-bright-utilitarian-luminescent-beacon-bulb-8102014/ [Outdated?] Bright Utilitarian Luminescent Beacon. Let's you change light color sliders while in flight. ★ ToggleFuelCells ...............https://kerbalstuff.com/mod/1046/ToggleFuelCells Lets you create action groups to toggle fuel cells. Improved Chase Camera ...............http://forum.kerbalspaceprogram.com/index.php?/topic/72457-10-improved-chase-camera-v151-5415/ Improves the stock follow/chase cam in various ways. NavUtilities ...............http://forum.kerbalspaceprogram.com/index.php?/topic/77062-102-navutilities-ft-hsi-amp-instrument-landing-system-v051-rc-1-june-2015/ Adds additional props to Rasterprop Monitor as well as an optional GUI if RPM isn't installed. Editor (7) WasdEditorCameraContinued ...http://forum.kerbalspaceprogram.com/threads/134823 Continuation of a tool that lets you fly around in editor with WASD. Adds GUI for configuration. NoOffsetLimits ...........http://forum.kerbalspaceprogram.com/threads/121034-1-0-2-May12-NoOffsetLimits-Removes-limits-for-part-offset-in-editor Removes offset limitation on parts in the editor. EditorTime ...........https://kerbalstuff.com/mod/1091/EditorTime Game time runs while in the editor. ★ AutoAsparagus ..........http://forum.kerbalspaceprogram.com/threads/61238-1-0-4-AutoAsparagus-v1-0 Automatically builds Asparagus and Onion fuel line techniques, as well as provide the option to stage decoupling, fairings, and separatrons. ★ EditorExtensions ........http://forum.kerbalspaceprogram.com/threads/38768-1-0-3-Editor-Extensions-v2-12-23-June Adds a multitude of part alignment, symmetry, and angle snap options to add to stock tools. ★ EditorcamExtension ...http://forum.kerbalspaceprogram.com/threads/116034-1-0-X-KerboKatz-SmallUtilities-V1-2-5-18-09-2015-Now-with-AutoBalancingLandingLeg!#EditorCamExtension Let's you switch between VAB and SPH camera modes and modify rotation, movement, and zoom speed. LightsOut .................................https://kerbalstuff.com/mod/678/LightsOut Macro to toggle between daytime and nighttime in the VAB/SPC as well as turn all craft lights on/off. Career (11) Kerbal Construction Time ....https://kerbalstuff.com/mod/125/Kerbal_Construction_Time - [New icon] "Unrapid Planned Assembly" - Removes the instantaneous craft build in KSP and replaces it with a build agenda. The more you build a specific part the cheaper and faster you can build it (same goes for whole craft). Also has a simulation mode which lets you test craft at an already visited SOI for a use set time limit and price. Also adds an optional upgrade feature. Stage Recovery ..................https://kerbalstuff.com/mod/97/StageRecovery - [New icon] Works alongside KCT to recover funds, kerbals, and science from dropped stages if they have proficient enough parachutes. Configurable recovery percentage depending on if a kerbal is aboard or similar No More Science Grinding ...https://kerbalstuff.com/mod/924/No%20More%20Science%20Grinding Makes science reports give you max science per report, rather than a decreasing percentage. Custom Barn Kit .....................http://forum.kerbalspaceprogram.com/index.php?/topic/109027-105-custom-barn-kit-113-november-16th-no-instruction-leaflet-edition/ "A small plugin to change a bunch of parameters related to career, science, the buildings upgrade cost and when various features are unlocked." ScienceAlert .......................https://kerbalstuff.com/mod/424/ScienceAlert Gives a sound effect and flashy icon effect when you can perform a new science report. Tree Toppler .......................https://kerbalstuff.com/mod/739/Tree%20Toppler "For those of you who want to play career mode but don't want to deal with the grind that is the Science system, Tree Toppler lets you unlock the tech tree without spending science." It had a number of presets based around this. Crowd Sourced Science .......https://github.com/DuoDex/CrowdSourcedScience/releases All new science report text. 99% guarantee to never see the same report again! Guarantee applies to .90 biomes. ★ Custom Asteroids ...............http://forum.kerbalspaceprogram.com/threads/80483-0-25-Custom-Asteroids-1-1-0 - [sources say this mod only works in career] Adds all new and custom asteroid spawning behaviors. FillSpotsWithTourists ..........http://forum.kerbalspaceprogram.com/threads/116034-1-0-X-KerboKatz-SmallUtilities-V1-2-5-18-09-2015-Now-with-AutoBalancingLandingLeg!#FillSpotsWithTourists Adds a button to tell you current status with tourist contracts, and the option to auto fill open spots with tourists. Portrait Stats .....................https://kerbalstuff.com/mod/899 Adds number of stars and class type to the Bottom right corner IVA tabs. Field Experience .....................https://kerbalstuff.com/mod/505/Field%20Experience Makes kerbals increase experience while on missions, rather than after they've been recovered. Contract (7) Waypoint manager ........https://kerbalstuff.com/mod/585 Makes contract waypoints visible while in flight. CoherentContracts ........https://kerbalstuff.com/mod/333/Coherent%20Contracts/ Turns the stock contract explanation gibberish into easy to read sentences. Advanced Progression ...http://forum.kerbalspaceprogram.com/threads/113119-Contract-Pack-Advanced-Progression-4-5-6-13-15-for-KSP-1-02 Adds more detailed and more progression based contracts to career. Anomaly Surveyor .........https://github.com/jrossignol/ContractPack-AnomalySurveyor/releases/tag/1.4.2 Contract pack that adds a few anomalies and gives you science for visiting the various anomalies currently in stock. ★ InitialContracts .............https://kerbalstuff.com/mod/577/InitialContracts Replaces and reworks the first three starting contracts. ★ Bases and Stations .....http://forum.kerbalspaceprogram.com/index.php?/topic/102390-105-contract-pack-bases-and-stations-31-19122015-formerly-kerbin-space-station/ Contract pack to build and run the KSS (Kerbal Space Station). Unmanned Contracts .....http://forum.kerbalspaceprogram.com/threads/113400-Spacetux-Contract-Pack-Unmanned-Contracts-Rover-Contracts-Grand-Tours-and-Sprite-Missions ★ Contract pack for various unmanned missions. Video Tools (6) KerbCam ...............................http://forum.kerbalspaceprogram.com/threads/24757-0-23-5-KerbCam-v0-13-%28camera-pathing-tool-for-videos%29 - [yes it still works] Powerful camera tool for cinematics. ★ Camera Tools [WIP] ......................http://forum.kerbalspaceprogram.com/threads/94171-1-0-Camera-Tools-v1-3-(compatibility-fixes)-May-16 A much more recent and also powerful camera mod which adds a wide range of tools letting you follow craft, initial velocity, zoom, and much more. Hyperedit ...............................http://www.kerbaltek.com/hyperedit - [Cheatscale: 10] "HyperEdit is the ultimate cheat plugin for KSP. Teleport your ship, refill your tanks, change any orbit, move the planets around, and edit things like speed, gravity, atmospheric pressure, time, and more." Time Control ..........................http://forum.kerbalspaceprogram.com/index.php?/topic/62946-025-time-control-92314-v132/&page=11#comment-2232863 - [New icon] Let's you speed up physical timewarp to 10x, warp speed independently of SOI locks, and pause or slow down time up to 1/64x speed. Also lets you choose to conserve physics render speed from KSP settings or calculate it at full force even at the slowest time. - Amazing tool for decreasing lag in gigantic craft. Free IVA [WIP] ......................http://forum.kerbalspaceprogram.com/threads/131439-WIP-Free-IVA-(formerly-Enhanced-IVA)-Download-available! - [WIP!!! Unstable atm] Heavy WIP mod that connects IVAs and lets you fly around between them. Worth a peek. Kerbal Animation Suite [WIP] ...http://forum.kerbalspaceprogram.com/threads/130663-1-0-4-Kerbal-Animation-Suite-Development-Thread Very powerful tool which lets you mess with the kerbal model and it's skeletal structure to create custom animations. Last (1) Avg's Icons ... Avg's Icons (Dropbox) Mod by myself which replaces a number of mods toolbar icons to give them a more stock appearance or match them with other mod's icons. Image example. Well, that's all I have for now. See you around! - Avera9eJoe
  5. Awesome! I found this mod to be an extremely useful tool when video editing (And also slightly more immersive too). Great to hear you're willing to fix it!! Do you think you'll add it to StockPlus or no?
  6. I got all three boxes free from PAX. Shipping took a bit of extra time but it finally arrived! - Me and my friend got extremely lucky, and he offered to give me all the winnings as he already had great peripherals. I do also have a stream which you guys can feel free to visit me in if you ever get bored. See you guys later - Avera9eJoe Kitten tax
  7. Code pointed question... how does Chatterer handle it's sound files? Are they all constantly loaded, or does it only load up certain files at once? - It might be interesting to try and turn one of the two Ship AE into a playlist of music if it doesn't push RAM limitations.
  8. Nhawks17 do you have a DL/source code? I might like to fiddle with that some if it's okay with you
  9. Huh. I was thinking it was a memory leak because it froze and the memory KSP was using slowly rose? It's a crash though because it stopped the game from working instantly? - I haven't messed with the in-game player yet I'll give it a go this afternoon. - I put the Twitch video up on YouTube as a direct export and I plan on editing it into a more comprehensible video in about 6 hours after classes get out. I think I left you some messages on Skype but I can't check that from the Library sadly. Best of luck man! If there is anything I am able to do to help you out, especially after you've devoted so much time to teach youngins like me, I would love to aid.
  10. - I just thought of an idea for you which might be useful to remove the config file editing everyone is having problems with. If you write the plugin to play every song in a folder with the name of the scene it's supposed to be played in, it would allow people to literally just drop songs into a folder and it would play it for them in that scene. You might even be able to list the scene names in a config and let people add their own new scenes if wanted (Just a maybe though. Depends on how easy it is to program "Play songs in folder "X" if "landed" + "in SOI of planet X" rather then just a playlist for "Landed"). EDIT: I want to report a memory leak - two actually. Here's my output log for the first The leak occurred upon loading VAB scene. It hangs on the black screen with loading icon and spams the log with ArgumentNullException: Argument cannot be null.Parameter name: src along with what appears to be an error where it repeats "playing" every song in the playlist and then restarting with the same error. - Note that there also could be another leak I found in the main menu if you have an invalid track name in the .cfg where it does the same spam of "play every song in playlist (meaning none), recheck, repeat playing everysong. The last image has a picture of it too. The second leak starts as initial load up ends and it also hangs on the black screen with loading icon. It gave the above error exactly once and began to spam with the same exact repeat playlist error as before. Here is its output log.
  11. MAJOR NEWS! I have just released v7, which adds much needed atmospheric effects to all pertinent celestial bodies as well as a general tough up.
  12. Updated post. Completely changed the outlook of this project.
  13. In a nutshell, I would like some help to set up a music mod that will play a Windows Media Player playlist when a scene change or event occurs in KSP, effectively enabling the player to use his/her own music playlists dynamically in KSP. I just need it to run .wpl files in the same way through a process.start command. The code currently looks like this: http://ideone.com/QhFQta If you know what I need to change please help me out. I've been wanting to try this type of thing for over a year and I'm finally attempting it. - Joe Hafner
  14. If you want you could use this version of kerbin. That album is outdated and the planets aren't shiny anymore. The planets are from endraxial's planet pack (An ancient mod which has been around about equal time to my resumed stay on the forums). He/she has since left the community though and left the upkeep of the pack to me. Feel free to use it as you wish.
  15. I shall attempt... keep in mind that I have never coded*. - I just discovered how to use .bat files to run playlists. Is there a way I could add a line of code to your beta so it plays a different .bat file instead of a different file? *With exception of a semester of HS - I all honesty though I feel like a champ in just figuring out how to get a batch file to play a file. Don't expect me to be able to do much more.
  16. Breaking news. I just removed Compiled-SphereTerrain.shader. PROTIP: Do not remove Compiled-SphereTerrain.shader.
  17. Just thinking, if the config file is easy enough to operate you could probably 'hire' a few people to add colliders for you. I'd be up for it Unrelated question, did you see this post I had in your Soundtrack editor thread a while back?
  18. I've been noticing that you don't have a donation button... Claw, I have a mostly unrelated question, but I think it could pertain to stock plus. About 4 months ago you quickly whipped up a plugin that disables highlighting in flight for use by video editors and internal craft design. I suggest that you add it to stock plus? I think it would fit nicely as a toggleable hotkey (Or maybe added to the ALT-F12 debug?). - The real thing I want to mention though is that HighlighterOff has a bug where if you are hovering over a part in flight as it finishes loading physics it remains highlighted for the duration of the flight scene. Is there a chance you could update it?
  19. I was thinking maybe you two work together? I certainly hope you don't re-code lights out XD. Also his mod only toggles between full lights or no lights. You couldn't really work with that if time is constantly simulated. If that isn't possible it probably wouldn't be worth adding a day/night cycle. Only time warp options. Maybe make it an option to either enable or disable when setting up your save? In all respect though I take ages building perfecting and testing my own craft and I wouldn't be upset at all if my other craft already out where simulated. Difference of opinions. Well I wouldn't call this off topic as it does pertain to KCT. Btw nice IVA prop pack! ALL the quotes!
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